Mediamatic Workshops on Tue, 22 Aug 2006 14:13:35 +0200 (CEST) |
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<nettime-ann> [ann] Workshop: Machinima - Games as Tools |
. Workshop Machinima ? Games as Tools 26 | 27 | 28 | 29 September 2006 @ Mediamatic In the upcoming machinima workshop, Mediamatic will mix together filmmaking, 3D animation and game design. Machinima is a new form of film making based on computer games technology, initiated by independent filmmakers slash do-it-yourself game developers. In this 4-day workshop participants will make their own machinima movies or game based projects, guided by experienced machinimamakers and animators. Machinima delivers traditional assets of big budget filmmaking (things like fancy vehicles, large fantastic sets, explosions and big-ass weaponry) in the hands of smaller budget artists and media makers. By treating the game?s point of view as a camera, the game space becomes the set, the game characters turn into film actors, and the gamer gets to be a director. Trainers & speakers Participants will be guided through machinima production process by Friedrich Kirschner, Daniel van Gils and Jonas Hielscher, 3 experts from the fields of game design and 3D animation. Besides technical instructions on set design, character creation, re-camming and post production, we will focus on cinematic and artistic possibilites of shooting film in 3d engines. Target group This workshop is intended for filmmakers, animators, gamers and other media professionals, who are interested in each others art and game-based projects. Some experience with playing video games is helpfull, but not essential. More information can be found on http://www.mediamatic.net/machinima Mail your questions to [email protected] or call Klaas Kuitenbrouwer: +31 20 6389901 _______________________________________________ nettime-ann mailing list [email protected] http://www.nettime.org/cgi-bin/mailman/listinfo/nettime-ann