Petko Dourmana on Wed, 14 Mar 2007 19:00:34 +0100 (CET)
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<nettime-ann> Open Source CGI and Multimedia Trainings
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Open Source CGI and Multimedia Trainings
Held in Sofia, Bulgaria the trainings will be available in two sessions,
the first happening in May (14th - 20th) and the second in August (6th -
12th).
Each session has 14 seats available in a 7 days time frame.
Deadline for enrollment is 10th of April for the first training session
and 30th of June for the second training session.
Each session has a participation fee of 1000 Euro, that covers the 56
hours training and 7 days accommodation in Sofia, including
coffee-breaks and lunches.
The fee will not include traveling expenses.
Scholarships covering the participation fee will be available, based on
the quality of the applications, motivation letter and will be mainly
for the applicants from South Eastern Europe.
The training is aimed at young professionals working in the fields of 3D
CGI, post-production, video editing, animation and special effects. With
a focus on improving the professional skills of the participants from
the audio-visual industries and enable independent professionals to
produce more quality content at lower production costs saving money
otherwise for software licenses.
The training will focus mostly on Blender and Cinelerra, but it doesn't
stop there, covering everything needed to setup an open source studio
for recording and editing sound, setting up and using version-control
and groupware tools for optimizing the production process and going even
deeper into building a render farm and optimizing hardware and software.
Software Included in the Training Programme
Blender (http://blender.org) is the open source software for 3D
modeling, animation, rendering, post-production, interactive creation
and playback.
Blender is an industry standard, featuring broad functionality and
extremely intuitive interface, completely sufficient for thorough
production studio set up.
Cinelerra (http://heroinewarrior.com) does 3 main things: capturing,
compositing and editing audio and video with sample level accuracy.
It's a seamless integration of audio, video and still photos.
GIMP (http://gimp.org) is the GNU Image Manipulation Program. It is a
freely distributed piece of software for tasks such as photo retouching,
image composition and image authoring.
Ardour (http://ardour.org) Ardour is a digital audio workstation. You
can use it to record, edit and mix multi-track audio as well as mix
video soundtracks and experiment with new ideas about music and sound.
and more .......
Training Agenda
The full program for each session is available on http://tosmi.i-space.org
The program of the course consists of different modules and it guides
the participants through the basic stages of realizing a product.
Introduction to Free and Open Source Software.
History, philosophy and mapping of the main available tools. The moral
and technological benefits of using this software will be shown. Free
content and licenses such as Creative Commons.
Computer 3D Animation
Introduction to Blender 3D software and its main features. Graphical
interface, shortcuts and the organization of the working environment.
The main tasks of the production process such as: model creation,
texture unwrapping, painting, material shaders, character setup,
deformers, animation, lighting and rendering, will be demonstrated using
various tools.
Post-Production
Preview of the existing free software for composing, color correction,
visual effects, motion tracking and video editing. Test and discussion
on the advantages and disadvantages.
Audio
Basic principles of audio under GNU/Linux. Introduction to ALSA and JACK
sound server. Audio editing and multi track recording with Ardour GTK.
Effects and mastering with LADSPA as a development environment for real
time effects and musical instruments.
Technological Infrastructure
Selecting the appropriate hardware. Preview of different types of
hardware for building a system for online video editing and rendering.
Designing a cluster, installing and administrating a decentralized
rendering; Presentation of the Dr. Queue rendering farm management
system. Presentation and demonstration the systems for file
organization, version tracking, bug reporting and documentation.
Trainers
Rui Campos (Portugal)
Head of the Blender Foundation Education Board. Developer and Trainer
of an e-learning platform for internal use. NewsForge writer
(http://www.newsforge.com)
Sanu Vamanchery Mana (India)
Trainer with vast experience in the broadcasting, gaming and web
Industry and thorough knowledge of 3D Max and Maya's capabilities, Sanu
Vamanchery Mana is a skilled modeler, excellent at lighting, dynamic
procedural texturing, compositing, keying and mattes, motion tracking
and rotoscoping.
Theodore Dounas (Greece)
Holding a Phd in research in architectural design and three dimensional
computer games, Theodore Dounas teaches computer aided design for
architects and designers in Papiotis College (http://www.papiotis-draw.gr)
Vladimir Petkov (Bulgaria)
FOSS (Free and Open Source Software) trainer. Consultant of Charles MOTT
Foundation Eriders network (http://eriders.net), editor and one of the
main translators in the project for translation of GNOME in Bulgarian
(http://gnome.cult.bg)
Stoycho Stanchev (Bulgaria)
Previously having worked in motion design, compositing and color
correction for Zographic film (http://zographic.com), Stoycho Stanchev
is presently research, development and implementation expert for FOSS in
the field of multimedia and CGI. Founder of Bulgarian Blender Community
(http://blender.cult.bg) and trainer and Lecturer in various courses
related to multimedia.
Peter Slavov (Bulgaria)
Developer of ISLD (Inter Space Libre Desktop) Linux distribution with
extensive experience in server development, administration and maintenance.
Trainer and Lecturer in various courses related to FOSS system
development.
For more information:
Web: http://tosmi.i-space.org
Mail: [email protected]
Tel.: +359 2 983 48 43
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