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<nettime-ann> Turbulence Commissions: "Mixed Realities" |
. February 7, 2008 Turbulence Commissions: "Mixed Realities" http://turbulence.org/mixed_realities/turbulence.html Join us for a reception tonight, 5-7 pm EST! Huret & Spector Gallery 10 Boylston Place, 6th Floor Emerson College Boston, MA Ars Virtua (Second Life: http://slurl.com/secondlife/Seventh%20Eye/6/77/48) Artists/Works: CATERWAUL by Pierre Proske with technical assistance from Artem Baguinski and Brigit Lichtenegger IMAGING BEIJING by John (Craig) Freeman NO MATTER by Scott Kildall and Victoria Scott REMOTE by Neill Donaldson, Usman Haque, Ai Hasegawa, Georg Tremmel THE VITRUVIAN WORLD by Michael Takeo Magruder, Drew Baker and David Steele "Mixed Realities" is an exhibition that explores the convergence-through cyberspace-of real and synthetic places made possible by computers and networks. "Mixed Realities" links and overlays the Huret & Spector Gallery (10 Boylston Place, 6th Floor, Emerson College, Boston, Massachusetts), Turbulence.org (http://turbulence.org/mixed_realities/turbulence.html), and Ars Virtua (Second Life: http://slurl.com/secondlife/Seventh%20Eye/6/77/48). Second Life is a shared, synthetic, 3-D environment through which people can interact in real-time by means of a virtual self or avatar. Although it's an imaginary place, it is often able to "masquerade as real" (Richard Bartle) because it approximates reality persuasively enough to facilitate player immersion. Audience members - who will be embodied as avatars in Second Life, browsing the works at turbulence.org, and/or be physically present in the gallery - will interact with the works and with one another. Thus, "Mixed Realities" will enable people who are distributed across multiple physical and virtual spaces to communicate with one another and share experiences in real time. Five works were commissioned by New Radio and Performing Arts, Inc. specifically for the "Mixed Realities" exhibition. They are: "Remote" by Neill Donaldson, Usman Haque, Ai Hasegawa, Georg Tremmel http://turbulence.org/Works/remote/applet/index.html "Remote" connects together two spaces, one in Boston the other in Second Life, and treats them as a single contiguous environment, bound together by the Internet so that things that occur in one space affect things that happen in the other and vice versa - remotely controlling each other. Communication between the two halves of this extended environment is a complex choreography coupling the environmental phenomena of humidity, temperature, light, speech, mist, wind, sound and proximity across the two. The object in Boston appears to be a seat; but, experientially, the Second Life space appears to be inside the seat. A similar alteration of scale occurs in the other direction. Visitors to the Boston space and the Second Life space must negotiate to achieve goals: e.g. by sitting down, breathing, touching, knocking, colliding. The environmental data of both spaces is publicly available in realtime via the EnvironmentXML repository enabling others to build devices and spaces that connect directly to both Boston and Second Life. The intention is to explore an architecture that is resolutely "human" (in the sense of being inhabited, configured and determined by its occupants) yet context-free (because it does not privilege geographical location). "Imaging Beijing" by John (Craig) Freeman http://turbulence.org/works/ImagingBeijing "Imaging Beijing" is the latest installment of Imaging Place, a place-based, virtual reality project that combines panoramic photography, digital video, and virtual worlds to investigate and document situations where the forces of globalization are impacting the lives of individuals in local communities. When a denizen of Second Life first arrives at "Imaging Beijing", he, she or it can walk over a satellite image of central Beijing where they will find a networks of nodes constructed of primitive spherical geometry with panoramic photographs texture mapped to the interior. The avatar can walk to the center of one of these nodes and use a first person perspective to view the image, giving the user the sensation of being immersed in the location. A web-cam captures live video of the user and transmits it to the head of an exhibition avatar. Dated links in the virtual space launch a browser, which opens a web journal of the Imaging Beijing field research. "NO MATTER" by Scott Kildall and Victoria Scott http://turbulence.org/works/nomatter "NO MATTER" is an interactive installation that activates the transformation of imaginary objects through the Second Life virtual economy into physical space. Second Life builders construct replicas of famous buildings, luxury goods and custom-designed objects, first reproducing, then inverting the notion of value itself. With zero cost for gathering resources, production of goods and transport of finished product, these items proliferate widely and quickly. In the real world, consumer items and imaginary objects serve as forms of emotional attachment - projection screens for desire, fear and love. A 3D-simulated space, combined with a virtual currency and social interaction, Second Life is a fully functioning economy of the immaterial. "The Vitruvian World" by Michael Takeo Magruder, Drew Baker and David Steele http://turbulence.org/works/vitruvianworld In the 1st century BC, Roman writer, architect and engineer Vitruvius authored specific building formulae based on the guiding principles of strength, utility and beauty. For him, architecture was intrinsically linked to nature and is an imitation of cosmic order. The most well-known interpretation of this postulate is the Vitruvian Man by Leonardo da Vinci in which the human form is depicted in unity with the square and circle - representing material and spiritual existence respectively. "The Vitruvian World" is a real-time immersive installation that embodies the principles of Vitruvius within a contemporary context. Existing in three distinct yet interconnected spaces, the artwork simultaneously embraces the virtual, the physical, and the network that connects them. "CATERWAUL" by Pierre Proske, with technical assistance from Artem Baguinski and Brigit Lichtenegger http://turbulence.org/works/caterwaul When someone screams in real life, do they hear us in virtual reality? Do they want to? "CATERWAUL" is an interactive sound installation that operates as a one way "portal" to Second Life via the internet. A physical wall in Boston operates as a totemic locus of grief. People approach it with intent to wail and mourn. The mourners grieve their lost loved ones who spend more time in virtual and on-line worlds than they do communicating in real life. The cacophony of the lamentation is recorded by hidden microphones in the wall, transmitted across the Internet and piped out of an "identical" wall in the virtual world Second Life. A website displaying a simulation of the wall allows other people, on the threshold of "real" and "second" life, to vicariously eavesdrop the wailing. "Mixed Realities" on Turbulence.org was funded by the Andy Warhol Foundation for the Visual Arts. We are deeply grateful for their support. Jo-Anne Green, Co-Director New Radio and Performing Arts, Inc.: http://new-radio.org New York: 917.548.7780 . Boston: 617.522.3856 Turbulence: http://turbulence.org Networked_Performance Blog: http://turbulence.org/blog Networked_Music_Review: http://turbulence.org/networked_music_review Upgrade! Boston: http://turbulence.org/upgrade New American Radio: http://somewhere.org _______________________________________________ nettime-ann mailing list [email protected] http://www.nettime.org/cgi-bin/mailman/listinfo/nettime-ann