---------- Forwarded message ----------
From:
Oliver Grau <
[email protected]>
Date: Feb 10, 2008 1:26 AM
Subject: [DASH] Fwd: IJART Call for Papers: DIGITAL ART
To:
[email protected]>>> "Thanos Vasilakos" <
[email protected]> 10.02.2008 08:22 >>>
International Journal of Arts and Technology
www.inderscience.com/ijartEditorinChief: Athanasios Vasilakos, issn (online) 17548861, issn
(print) 17548853
Call for Papers: DIGITAL ART
We invite short and long submissions on Digital Art. This call
coincides with the inaugural DigArt
2008 event in Denmark (
http://www.DigArt.dk). Work addressing digital
art related practise, creation,
design, and production are solicited. Performance issues, alternative
interfaces for _expression_,
multimodal contexts, philosophical perspectives, tools and technologies
are all welcome. We
particularly welcome interdisciplinary submissions across these
themes.
With technological advances a new generation of Art interpretation and
_expression_ has evolved.
Traditional and contemporary artists are adopting, learning and
exploring the latest trends in
technology and, realising the potency, are presenting works that are
not only advancing the genre, but
also, like ripples from a stone thrown into a still pond, are
influencing across disciplines. Thus
repercussions are evident beyond what has traditionally been deemed the
art field.
The thinking and creative process has changed, the traditional
aesthetic is addressed and questioned,
one*s imagination can more than ever be realised through the
opportunities that are embedded in the
genus. The computer programmer can increasingly be regarded as an
artisan co-creator; interactive
computer graphics and other modalities of stimuli are implemented more
than ever to augment
performance composition/design and often used as a virtual partner; and
the advent of sensor
technology into performance has helped to inspire a new manifold entity
* the
programmer/designer/performer/director/producer *and any combination:
Thus, for example, the
dancer, musician, or painter can undertake to develop digital
competences to realise the dream of the
articulated NEW.
The Technical Revolution has arrived with an exhibited agency that is
reflected through the genre of Digital Art and its related
topics
Topics that are solicited are:
_ Games and digital art
_ Case studies and evaluations of deployments
_ Analysis of key challenges, proposals of research agenda
_ Relation of digital art and embedded interaction to other paradigms
_ Programming tools, toolkits, software architectures
_ Emergent methodologies of study, analysis and refinement
_ Novel interactive uses of sensors + actuators, electronics +
mechatronics
_ Iterative production processes
_ Associated neuroesthetics
_ Digital Art, the Brain and Languages
_ Cybernetic associations
_ Design guidelines, methods, and processes
_ Novel application areas, innovative solutions/systems
_ Theoretical foundations, frameworks, and concepts
_ Philosophical, ethical & social implications
_ Projecting performance
_ Toys as digital art, digital art toys
_ The embodied play
_ Visual Music
_ Dance, Music , Interactive Theatre and Cinema
_ Cross Modal representations in digital art
_ Interfaces specific to particular genres
_ Sonic synthesis, sound modelling
_ Usability and enjoyment, aesthetics and design, issues of production
_ Advantages and weaknesses of Digital Art
_ Inherent learning
_ New Media and Medialogy
_ Emergent objects
_ Performance Art
_ Articulating difference
_ A critique of the adoption into the arts
_ Digital art as playground, Playground as digital art
_ Societal potentials beyond art
_ Embodied interaction, movement, and choreography of interaction
_ Digital Art and related human perception, cognition and experience
issues
_ Teaching digital art, interaction design, and best practices
And related*
The new symposium series *DigArt* (
www.DigArt.dk), was inaugurated
in Esbjerg, Denmark in March 2008. DigArt 2008
organisers invited international luminaries from selected fields
presented their contribution to the field of digital art. A milestone
performance at the prestigious West of Denmark Music Conservatory
concluded the proceedings. A multidisciplinary audience
across age groups attended. This included existing artists, educators,
and engineers, as well as the next generation with a large
number of students. The cross section of audience illustrated the
potential from Digital Art as representatives from national
educations included those in therapeutic studies, business studies,
computer science, control, Medialogy and others. Such a
wide spectrum of attenddes demonstrates the interest and the many
dimensions and applications of the work across genres.
Submissions can either contain new original work, or be revised
versions of previously published papers. Revised versions need
to contain at least 30% new content, providing (e.g.) more details or
extensions with followup research. Authors should provide
access to an online version of the previously published version (to
ease work for reviewers) and explicate how the new version
differs. Each submission should be written in a way that is accessible
to the multidisciplinary audience of the journal.
Guest Editors: Tony Brooks.
[email protected] & Eva Petersson
[email protected]
Aalborg University Esbjerg, Denmark
Full articles * 50007000 words, plus figures (no more than 20 pages)
Statements / works in progress / design sketches* 1000 words, plus
figures (max 2 page)
Detailed author guidelines:
http://www.inderscience.com/mapper.php?id=31Journal editorial board:
http://www.inderscience.com/browse/index.php?journalID=264#board
Abstract and paper submission to
[email protected]Abstract (optional): May 2nd 2008
Paper submission: May 21st 2008
Acceptance notification: July 11th 2008
Camera ready papers due: August 9th 2008
Publication: Dec. 2008