Geert Lovink on Mon, 1 Nov 2010 21:49:25 +0100 (CET)


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<nettime-ann> MAPPING TIME: Visualization of temporal patterns in media and art


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MAPPING TIME: Visualization of temporal patterns in media and art
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Exhibition by Lev Manovich, Jeremy Douglass, William Huber

With: Adelheid Heftberger, Agatha Man, Alex Avrorin, Bertrand
Grandgeorge, Bob Li, Chanda L. Carey, Christa Lee, Christine Pham,
Colin Wheelock, Daniel Rehn, Devon Merill, Jia Gu, Kedar Reddy, Laura
Hoeger, Michael Briganti, Nichol Bernardo, Ong Kian Peng (aka Bin),
Rachel Cody, Sergie Magdalin, So Yamaoka, Steven Mandiberg, Sunsern
Cheamanunku, Tara Zepel, Victoria Azurin, Xiangfei Zeng, Xiaoda Wang.

October 4 - December 10, 2010
gallery@Calit2
University of California, San Diego

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Since 2008, the Software Studies Initiative has been developing new
methods and techniques for the analysis and visualization of visual
and interactive media.  The exhibition "Mapping Time" includes
visualizations of novels, video game play, web comics, manga, motion
graphics, feature films, and mass media publications presented via
large-scale prints, animations and real-time generative projections.
The visualized data sets range from 4535 covers of Time magazine
(1923-) to 1 million Manga pages. The exhibition coincides with the
lab releasing a number of open-source tools which were used to create
all works in the exhibition.

The lab uses the term Cultural Analytics to refer to its techniques
for the analysis and visualization of large cultural data sets. For
the "Mapping Time" exhibition, the concept is to render the "shapes"
of cultural time. According to Manovich, "our goal is to demonstrate
how we can visualize gradual changes over time at a number of scales -
from a single minute of a video game play, to 11 years of the popular
manga title Naruto, to 130 years of the journal Science (1880-2010).”

The lab is directed by Lev Manovich, UCSD Professor of Visual Arts and
Calit2 researcher; its core participants are Jeremy Douglass (Calit2
post-doctoral researcher) and William Huber (PhD candidate in visual
arts). In addition, undergraduate and graduate students and faculty
from the departments of Electrical and Computer Engineering, Computer
Science and Engineering, Communication, Visual Arts, the Center for
Research in Computing and the Arts, and Calit2 participate in the
lab's work.

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Software Studies Initiative research is supported by Calit2, CRCA,
UCSD, NEH Office of Digital Humanities and NSF.

Software Studies Initiative contact: William Huber <[email protected]>.
Calit2 media contact: Doug Ramsey <[email protected]>.

http://www.softwarestudies.com
http://www.flickr.com/photos/culturevis
http://gallery.calit2.net


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