Randall Packer on Mon, 23 Jul 2001 23:41:39 +0200 (CEST)
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[Nettime-bold] MULTIMEDIA: FROM WAGNER TO VIRTUAL REALITY
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Title: MULTIMEDIA: FROM WAGNER TO VIRTUAL
REALITY
MULTIMEDIA: FROM WAGNER TO VIRTUAL REALITY
edited by Randall Packer and Ken Jordan
foreword by William Gibson
published by W.W. Norton, 400 pp., $27.95
publication date: July 23, 2001
"This book is one start toward a different sort of
history.... I recommend this book to you with an earnestness that I
have seldom felt for any collection of historic texts. This is,
in large part, where the bodies are buried. Assembled in this
way, in such close proximity, these visions give off strange
sparks." - from the foreword by William Gibson
MULTIMEDIA: FROM WAGNER TO VIRTUAL REALITY presents an untold
history behind the interfaces, links, and interactivity we all take
for granted today. This work traces a fertile and fascinating series
of collaborations between the arts and the sciences, going back to the
years just after World War II -- and even further, to composer Richard
Wagner, whose ideas about the immersive nature of music theater
foreshadowed the experience of virtual reality.
Among the essential articles gathered in the book are the Futurists'
1916 manifesto on cinema, which declared that the new medium would
unite all media and replace the book; Vannevar Bush's 1945 Atlantic
Monthly essay that leads directly to the hyperlinks in today's
multimedia; J.C.R. Licklider's groundbreaking idea in 1960 that people
and computers could collaborate in creative work; Nam June Paik's 1984
essay proposing that satellite technology would encourage a global
information art; Tim Berners-Lee's 1989 proposal for a
document-sharing network, which became the basis of the World Wide
Web; and William Gibson's discussion of how he came up with the word
"cyberspace." With an insightful introduction to the volume
and critical commentaries on each article, editors Randall Packer and
Ken Jordan lead us through the groundbreaking developments of the
multimedia story.
The book publication completes a unique hybrid publication
project that joins W.W. Norton with Intel Corporation's
ArtMuseum.net. The book and the Website, which was launched in
June, 2000, are meant to work in tandem. On-line, MULTIMEDIA: FROM
WAGNER TO VIRTUAL REALITY is a dynamic, growing resource featuring
hyperlinked texts and a wealth of multimedia documentation. Please
visit the site at
http://www.artmuseum.net.
From the early reviews:
"The best guide yet on a subject of central importance to
anyone interested in the future of media, and the growing marriage
between art and science....The collection is historically significant,
given that nobody has ever woven together the different threads,
thoughts and impulses that become multimedia, a new form both of media
and culture.... The book flows skillfully from one idea to the next,
each section building on the one that preceded it." - Jon Katz,
Slashdot
"In the Norton Anthology tradition, Packer and Jordan bring
together seminal contributions that artists and scientists have made
to the field of computer-human interaction... An evocative whirlwind
tour through 100 years of work... Excellent..." - S. Joy
Mountford, Wired
"[MULTIMEDIA is] a key source book in the field of art,
science and technology. This book is excellent in all respects."
- Annick Bureaud, Leonardo Digital Reviews
"Readers interested in the history of multimedia should be
enthralled by this collection of hard-to-find essays.... A remarkable
blending of past and present, these essays remind us that today's
wondrous inventions didn't just spring into existence out of
nothingness." - Booklist
MULTIMEDIA: FROM WAGNER TO VIRTUAL REALITY
Table of Contents
Foreword by William Gibson
Overture by Randall Packer and Ken Jordan
I. Integration
1. Richard Wagner, "Outlines of the Artwork of the
Future"
2. F. T. Marinetti, Bruno Corra, Emilio Settimelli, Arnaldo Ginna,
Giacomo Balla, Remo Chiti, "The Futurist Cinema"
3. L�szl� Moholy-Nagy, "Theater, Circus, Variety"
4. Richard Higgins, "Intermedia"
5. Billy Kl�ver, "The Great Northeastern Power Failure"
6. Nam June Paik, "Cybernated Art" and "Art and Satellite"
II. Interactivity
7. Norbert Wiener, "Cybernetics in History"
8. J.C.R. Licklider, "Man-Computer Symbiosis"
9. Douglas Engelbart, "Augmenting Human Intellect: A Conceptual
Framework"
10. John Cage, "Diary: Audience 1966"
11. Roy Ascott, "Behaviourist Art and the Cybernetic Vision"
12. Myron Krueger, "Responsive Environments"
13. Alan Kay, "User Interface: A Personal View"
III. Hypermedia
14. Vannevar Bush, "As We May Think"
15. Ted Nelson, excerpt from Computer Lib/Dream Machines
16. Alan Kay and Adele Goldberg, "Personal Dynamic Media"
17. Marc Canter, "The New Workstation: CD ROM Authoring
Systems"
18. Tim Berners-Lee, "Information Management: A Proposal"
19. George Landow and Paul Delany, "Hypertext, Hypermedia and
Literary Studies: The State of the Art"
IV. Immersion
20. Morton Heilig, "The Cinema of the Future"
21. Ivan Sutherland, "The Ultimate Display"
22. Scott Fisher, "Virtual Interface Environments"
23. William Gibson, "Academy Leader"
24. Marcos Novak, "Liquid Architectures in Cyberspace"
25. Daniel Sandin, Thomas DeFanti, and Carolina Cruz-Neira, "A Room
with a View"
V. Narrativity
26. William Burroughs, "The Future of the Novel"
27. Allan Kaprow, "Untitled Guidelines for Happenings"
28. Bill Viola, "Will There Be Condominiums in Data Space?"
29. Lynn Hershman, "The Fantasy Beyond Control"
30. Roy Ascott, "Is There Love in the Telematic Embrace?"
31. Pavel Curtis, "Mudding: Social Phenomena in Text-Based Virtual
Realities"
32. Pierre L�vy, "The Art and Architecture of
Cyberspace"