Curt Cloninger on Tue, 13 Nov 2001 00:16:01 +0100 (CET) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
[Nettime-bold] FLTR 3.0 <body rock'n version> |
FLTR 3.0 <body rock'n version> [11.12.01] Content::::::::::::::::::::::::::: {interactive} 1. Yugo Nakamura: interactive statue (with shinzo) + quicktime 0 2. entropy8zuper: wirefire 11/2/01 {3D} 3. csero interactive: plant 1.2 {audio} 4. moby: body rock MixMaker +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1. Yugo Nakamura: interactive statue (with shinzo) + quicktime 0 http://viewon.net/idea/yoshiki/twist.html http://yugop.com/ver3/stuff/25/ Yugo Nakamura is always doing cool networked Flash stuff that nobody gets. He used to be in hell.com, so now you have to deal with him as a net artist and can't just dismiss him as a designer/technologist. Sorry. These are my two favorite things he's ever done, finally back online for our viewing pleasure. The genius of both these pieces is not just in their behaviors and their scripting (which are basically peerless), but in the way Yugo maps Flash behaviors to the human body. It's one thing to use action scripting to create a frictive, gravitational environment. Most people able to create this environment then proceed to populate it with a bunch of lifeless, wireframe polygons that look all computer-y. By populating these environments instead with photographs of human shapes, and by causing the Flash behaviors to control the human shapes, Yugo has created two pieces that are more than the sum of their parts. The Interactive Statue feels like one of those old fashioned kinetoscopes, but much more reactive. It's the illusion of movement. There are actually just four static stills of the same person. But what a pleasant illusion. It's like Robert Longo's "Men in Cities" possessed by the spirit of a slinky. Yep, that's what it's like. Quicktime 0 is a wondrous filmic hand machine thing. This is basically the coolest use of Flash bar none I've ever seen. Again, it's just a horizontal strip of 40 static images of a hand. Moving your mouse up and down increases and shrinks the images in size. Moving your mouse to the right and left speeds, slows, and reverses the procession of these 40 stills across the screen. And therein lies the wonder. Get them flying by fast enough (40 per second, 80 per second), and you've got yourself a film animation of a hand opening and closing. Nakamura has in essense used Flash as an interactive video projector where the user is able to control the speed of the film. And the entire Flash file is only 216K, much thinner than an actual Quicktime file of this same animation could ever be. Excuse me while I exclaim, "freaking brilliant." +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ {advert} chiaroscura, ephemera, tim burton on mescaline, straigh outa Prince's hometown -- le bros. de quay: http://www.amazon.com/exec/obidos/ASIN/6305537402/lab404webcreatio/ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2. entropy8zuper: wirefire 11/2/01 http://www.e8z.org/wirefire/ here are two more hell.com alum. These wirefire performances just keep getting better and better. I case you don't know, wirefire is a realtime multimedia broadcast, with michael and aurelia riffing back and forth, using all manner of audio loops, gorgeous concrete symbols, movements, textures, and bleedings -- multi-layered, pixelated, and unapolagetically threatening to crash your browser at all times. Once you begin viewing one of these archived performances, mouseover the upper right hand area of the screen and a link to the performance archives should appear, eventually. Since I went last, e8z has added a multi-user fascet to these performances. Observers are now invited at certain times throughout the performance to enter text which then appears on the screen. Viewers can even hit keystrokes at certain points to invoke circle shapes and gong sounds. This ability to join in the dialogue makes the pieces all the more engaging. The 11/2/01 performance I would have entitled "Love In the Time of Anthrax." Amidst silloutees of passenger jets, hellish flames, alarming explosions, and eerie middle eastern audio loops, the couples' sometimes "light n' fluffy" personal iconography here assumes a touching profundity. Amidst the chaos and uncertainty, a + z are still sending out creative love to each other, defying terror with the usual nipple-massaging, hand-holding, Portishead audio sampling, and glowing sheep disappearances we've all come to know and love. In his DVD audio commentary to _Monty Python and the Holy Grail_, Terry Gilliam offhandedly muses how in the middle ages, people regularly believed in demons and angels, regularly expected to see demons and angels, and regularly saw demons and angels. Much more was possible to them, being less bound by the rigors of linearity, science, and cynicism. Technology is meant to increase our wonder; to make the mystical trafficable. So why do we still not get it? Props to e8z for forging a gothic web of their own intimate personal symbols. There are faces and hands and bodies and whispers. We are beckoned to touch and be subsumed. The world of wirefire has less to do with Wired Magazine and more to do with Dante's Divine Comedy. Props to e8z for continuing to expand their symbolic vocabulary, for continuing to improve their improvisational timing and their collaborative rhythms. Personally, I'd rather have months of variations on this same theme than whatever this weeks' "installation situation blah blah" happens to be. Love develops over time. can u dig it? +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ {advert} Lots of splash pages I've made: http://www.lab404.com/dik/ http://www.lab404.com/ss/ http://www.lab404.com/nr/ http://www.playdamage.org/at/ http://www.lab404.com/bksplash/ http://www.lab404.com/ior/ http://www.rhizome.org/splash/playdamage/ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3. csero interactive: plant 1.2 http://www.csero.com/unit1.htm Nothing much here. Just a cheezy looking cgi 3D interactive plant. Click on a button and the leaves fly up. Click on another button and some berries fly out. Click on another button and the whole thing puffs up into some sort of passion fruit. Does everything have to be so deep? It's just a cool, cheezy, 3D, animated plant thing. What's not to like? +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ {advert} We're singing our hearts out for all the guys. We're singing our hearts out for all the girls. We're singoing our hearts out for all the world. http://www.danielsonfamile.com/danielson/photos/danielsonship.html http://www.newjerusalemmusic.com/danielson/nono.ram +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4. moby: body rock MixMaker http://www.shockwave.com/sw/content/bodyrock One of my favorite interactive audio engines, not so much for the technology, but for the interface and for the samples themselves. All the loops are locked in a groove, and you just activate them or deactivate them, so you can't get asynchronous or mess up or anything. The killer app of the interface is the left right mixer in the middle of the console. It doesn't pan stereo, per se. It just mixes your left column and your right column. So you can throw the mixer all the way to the right, then set up your beats on the left, then throw the whole thing left when you're ready. It simulates the double turntable scenario most DJs are used to. So it's possible to get a pretty seamless live mix (after a few tries). Plus there ain't a bad loop in the bunch. You can listen to a couple of pre-recorded mixes to get the idea of how it works (watch the console as you listen). Then when you get a mix you like, you can play it back for your own admiration and enjoyment. Or better yet, send an email to a friend, and they can go visit your geniusly produced mix, which is archived right there on the site. Tease animals! Get fired from your job! You won't want to put it down! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ FLTR is filtered by Curt Cloninger <[email protected]>. To keep things from getting all spammy-like, I'll only ever mention my personal work in the {advert} sections. That way you will be forewarned of the evils of self-pimping and possible "commerce." FLTR is not allied with any sect, denomination, politics, organization, or institution; does not wish to engage in any controversy; neither endorses nor opposes any causes. Our primary purpose is to stay creatively sober and help others to achieve creative sobriety. Back issues of FLTR are archived at <http://www.lab404.com/fltr/>. FLTR -- less sporadic; more emphatic. admonishing posers to get the hell out and go sell cars since two thousand aught one. _______________________________________________ Nettime-bold mailing list [email protected] http://amsterdam.nettime.org/cgi-bin/mailman/listinfo/nettime-bold