geert on Thu, 14 Feb 2002 03:52:01 +0100 (CET) |
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[Nettime-bold] Sensing Speaking Space: Legrady/Pope at the San Franciso Museumof Modern Art |
From: "george legrady" <[email protected]> Sent: Wednesday, February 13, 2002 4:23 PM Subject: Sensing Speaking Space: Legrady/Pope at the San Franciso Museumof Modern Art Please distribute: Friday and Saturday, February 15 and 16, 2002 The San Francisco Museum of Modern Art Phyllis Wattis Theater Co-presented by 23five Incorporated and The SFMOMA Department of Media Arts February 15: Evening performances by Sensorband, Paul DeMarinis, Scott Arford, keynote lecture by George Legrady and 'Speaking/Sensing Space,' an interactive installation by: George Legrady, Stephen Pope, Andreas Schlegel, Gilroy Menezes, Gary Kling, a collaborative project with the Media Arts & Technology program, University of California Santa Barbara 'Sensing/Speaking Space' will be on view at The San Francisco Museum of Modern Art Schwab Room on the evening of February 15th and during gallery hours on February 16, 2002. ____________________________________________________________________________ 'Sensing Speaking Space' George Legrady, Visual artist Stephen Pope, Sound composition Andreas Schlegel, Macromedia Visualization Design Gilroy Menezes, Camera motion tracking software Gary Kling, networks protocol �Sensing/Speaking Space� is an interactive digital media installation that is a real-time feedback environment where visualization and sound will be generated to represent the presence and movement of spectators within a public space such as a museum or shopping center. The interaction will focus on the notion of the �intelligent space�, a space that knows you are there and reacts to your presence and movements through a custom camera tracking system. The installation will be able to accommodate simultaneously anywhere from 1 to 20 spectators. The event will be an installation consisting of real-time interaction generating visuals and sound from stereo to a six channel system. The visualization will develop through multiple layers beginning at the most simplest which will consist of basic layered shapes animated to move like organic behavior (primal cell growth) and eventually reaching 'culture', i.e. language or texts functioning as visual texture. These will result as a consequence of the audience�s movement and will also generate sound events. Stephen Pope�s sound composition is based on a database of 20,000 words broken into phonemes (Stephen Pope�s archive) and to be orchestrated in multiple modes through software developed with Supercollider. These phonemes are called into action according to a set of defined rules (the composition) which are enacted in response to the presence and movements of the audience and spread across the museum space through 6 channel sound system. The event, or 'dramaturgy' or narrative will function on multiple levels or mood changes based on any number of factors: a consequence of the number of spectators in the space and their movements, the cumulative number of people who have visited the installation, a history of the actions, progressive changes throughout the duration of the installation event/evening, etc. In the end, the focus is on the relationship of the audience�s presence in relation to the circumstance, generating a visual/aural event and feedback interaction. This project follows in a series of related investigations with implementing advanced usage of database, intelligent data organizing algorithms, and multi-user realspace interaction. The production component will take place at the University of California, Santa Barbara in conjunction with the Media Arts & Technology graduate program. (www.mat.ucsb.edu) _______________________________________________ Nettime-bold mailing list [email protected] http://amsterdam.nettime.org/cgi-bin/mailman/listinfo/nettime-bold