Art Kleiner on 14 Sep 2000 17:14:46 -0000 |
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<nettime> The next wave of format |
http://www.well.com/user/art/format.html (please check the URL for updated versions, thanks) The next wave of format by Art Kleiner Version 0.5 . This is still a rough version, with only a small portion of the illustrations and writing that I hope to add. But I wanted to get it posted so that I could show it to... well, to you. Thank you for taking the time to look at it. Your comments are welcome to [email protected]. 1. There is something terribly right going on... A mood of doubt and dread has overtaken conversations among creative people who publish their work on the internet. Prominent "content-provider" and information web sites are consolidating or running out of money. News is becoming pithier, punchier and more self-consciously outrageous to attract an audience which is said to be fragmented, fickle, and enervated. Never has there been such an overwhelming amount of cheap, quick, and overblown material vying for readers' attention. Theodore Sturgeon, when he said, "90% of everything is crap," was making an understatement. Wading through that crap to find material of sustained interest - material that is not just newsworthy, but illuminating and compelling -- is beyond the capabilities of even the most sophisticated software agent. Or so it seems at first glance. Some conclude from all this that writers and artists will be reduced to selling coffee mugs and giving lectures to support themselves. It's tempting to think that there is something terribly, terribly wrong going on right now for content creators. More likely, there is something terribly right going on. We are watching the birth pangs of the formats of creative work in a new, incredibly rich medium. The Web and its ancillary technologies are brilliant design achievements, but they are not yet sufficient to create a hospitable environment for meaningful creative work -- either for producers or audiences. Coherent, powerful work cannot exist in any proportionate amount until the internet world develops an effective set of story-telling and information-weaving formats that can take advantage of the unique qualities of computer-mediated communications. 2. A brief history of creative formats Developing the technological underpinning of any new medium - a movable type system, a rotary press, a radio or video broadcast, a transmission and mark-up language standard -- is only the first step. A medium becomes viable for meaningful content by only developing formats for creative expression. These "formats" (for lack of a better word) are the grammars through which artists and journalists (verbal and visual) can quickly and effectively make sense of the world and communicate. For instance: When Daniel Defoe started the first English-language newsletter in 1704 (called the Review), and when Joseph Addison and Richard Steele followed with their Tatler and Spectator, their primary invention was the "journal" format. As most format creators do, they borrowed from existing forms and adapted them to new technologies; in this case, they married the commentary of "men of letters" with the regularity and consistency of the printing press. But the impact of this format was immense. It allowed Defoe, Addison, and Steele (and others who followed) to realize their main goal: to bring to the surface, some of the hidden aspects of their turbulent era. The essence of the form is a style of writing and presentation together that interprets the events of the day in away that resonates with readers, helps them make sense of their own feelings about the world, and provides just enough unfamiliarity and surprising context to be interesting. Today, The New Republic and The New Yorker, along with every newspaper editorial page, continue to wring variations on the formats wrought by Defoe, Addison, and Steele. So, for that matter, are Slate and Salon. The key creative formats tend to develop through trial and error, leaping from one institution to another, in a kind of community of practice. Thus, newspaper editors, photographers, publishers and journalists develped the lede, the head, the slug, the "nut graf," the halftone (in 1886), the captioned photograph (by French photographer Paul Nadar), the column-inch, the classified ad, the London Times typeface and the copy-editor's system of abbreviated markups. All of these, and much more, evolved into a highly stylized, heavily innovated form that would allow a reporter to observe an event at 4 PM, turn in a story about it on a teletype at 7 PM, and see the people of a city become aware of it starting at 6 AM the next morning, on a reasonably small budget. That awareness is the purpose of the newspaper form, and until that form existed, news (in the quantity and extensiveness we know today) was too expensive to produce. Similarly,.the technologies of recording sound could not develop into a medium of recorded music until the corollary formats of the track, the stereo mix, and the album jacket were developed. Television, for its success, depended (and depends) on the half-hour slot, the situation comedy, the studio audience, and the game show formats. If television show runners had to invent new formats all the time, they would be too exhausted to conduct their real work: portraying something meaningful about human relationships. (To be sure, they don't succeed very often, but 90% of everything is crap, after all, and when they do succeed, they succeed very well.) Fine art depends on the rectangular canvas and the gallery track lights; performance art exists, in part as a way of tweaking the established format that makes it easy to be an audience for fine art. But even performance art had to develop its own formats, including the willingness to occur at a particular time and place. Those of us involved with computer conferencing in its nascent era (the late 1970s and early 1980s) remember very well that the critical question was the design of the format for putting comments in order. Would they be numbered? Named? Would they follow in sequence, as on the Electronic Information Exchange System, or branch off with each new idea, as on the Source's Participation System? Ultimately, a hybrid approach, now established on the WELL and elsewhere, prevailed as the established format. Until that happened, computer conferencing could not catch on. It is, of course, possible to break the constraints of format, and some of the best artists (and journalists) continually do so. But there are also great artists who create dramatic, meaningful work within a format's constraints. Rex Stout and Nat Hentoff come to mind. Paradoxically, constraints are often liberating: when creating a steady stream of meaningful content, it takes extra effort and expense to break the bounds of format. Audience members who simply want to learn what's going on (or be entertained) cannot be bothered to wander amidst an impenetrable sea of new experimental formats.That's not why they're spending their time on this piece of work. 3. The state of creative formats on the Web today... The World Wide Web and the Internet, as they exist today, do not provide a sufficient level of prevailing creative format or convention, and that's why so much that exists upon them already seems stale. Writing and design on the web tends to echo writing and design from magazines, the most logical paper equivalent. To be sure, a variety of new conventions are beginning to emerge, but most of them are not yet mature enough to help journalists and artists create meaningful content. They include the multi-person role-playing game, the computer conference, the chat room, the link, the search engine results page, the banner, the portal, the relatively-easy-to-create-animation, and the link-accessed data-bank (the format which allows Amazon.com, for example, to create a library of not just book reviews but book reviewers). One of the most interesting and influential new formats is (for lack of a better term) the non-linear, multilayered research paper -- a way of making in-depth argument far more accessible than it used to be. (That's the format that I'm trying to learn about, in part, by writing and developing this piece of writing.) To call it a "research paper" doesn't do justice to the fact that, increasingly, these documents are written for a large audience of lay people. But they can be designed in ways that allow people to get a deep overview, or to investigate the author's argument in depth by clicking through to links and digressions. It makes sense that the research paper would be one of the most thoroughly-developed formats on the Web, since most of the web technology designers came from academic research backgrounds, and the original proposal for the Web was published in a precursor to this multilayered research paper form. The web itself, in fact, was conceived as a vehicle for more effective research communication; and so, for that matter, was Ted Nelson's Xanadu project, which preceded it. Yet it still takes too much time and effort, even now, to create a really good multilayered research paper. The format of the web-based research paper iis fascinating, but it is still in its infancy. So are the other new web formats. Unlike the technologies, they are probably not going to have a Department of Defense initiative to foster them. We are today to the ultimate web medium as Daniel Defoe was to the emerging newspaper, and it's up to us creative people to follow through, if only for the sake of our audiences. And until we do, we won't have much truly meaningful content on the Web. At best, we'll have what we have now: the rehashing of meaningful content from other media. Meaning is created from human perception, and perception is amplified and channeled by creative formats. The greatest potential of the Web is that, by fostering new formats for human expression, it will make open up understanding of the complexities of the world today. For a person like me, who produces creative and journalistic work for a living, it is very exciting to be alive at a time when one can see (and maybe take part in) the evolution of new formats. 4. Charting the next wave We don't yet know all the styles, and grammars that forms and formats of interactive media will take in the future. But we can clearly see some of their qualities, and we can guess more, both from observing what is happening on the web and from our own personal experience. Moreover, we can decide what kinds of forms and formats are interesting to us, and we can invite other people to work on them with us. The rest of this essay, then, represents my own guesswork. It derives, to a large extent, from work I've done, developing new formats for the printed page, over the past twenty years. And it derives especially from a course I taught at New York University's Interactive Telecommunications Program last year -- a course called Meaning and Media. The course, by most accounts, was an interesting failure. We set out to produce a website that would explore and explain a complex subject: the battle over whether or not to filter New York City's water supply. This was a complex story involving politicians, activists, environmentalists, real estate developers, research scientists, and career bureaucrats, all with different views of the issue. Moreover, it was a vital issue for anyone living in the New York region; perhaps in the country. We all (and I, in particular) underestimated the task we had set for ourselves. We never did get our website produced. The students produced some remarkable pages, but there wasn't the time available to fully make sense of our story or to follow through. And there wasn't time to develop the full range of skills that we needed: Interviewing, writing, editing, graphic design, illustration, archive management, web site architecture, information design, charting and mapping, and project management. But every student in the course responded heroically to the demands, each in his or her own way. Some responded by taking on the challenge of managing the web site architecture; some by delving deeply into the human characters they were meeting; some by analyzing the problem; some by trying to stretch the limits of meaningfulness in graphic design; some by creating a theory about what meaningful media would be. And while some were overtly cynical about the whole project and its purpose, I saw that as a heroic response as well. I learned a great deal, upon reflection, about the next wave of meaningful media. And I saw, for the first time, the shortage of formats and the need for them. I personally think that the formats of the future will have six basic qualities, that distinguish them from formats of past media. There may well be others; these are the qualities that seem most relevant and likely to me. These qualities are skewed, perhaps, to non-fiction -- to drawing forth understanding from observation and interviewing instead of from imagination and conceptualizing -- because non-fiction is the kind of creative work I personally know best. (For more about my own background, see this link) I would like to think, however, that the forms and formats. of nonfiction, fiction, and semi-fiction will continue to influence each other, as they have since the beginning of language. 1. The new formats will integrate text, image, sound, and motion picture. This seems obvious, but one aspect of it is far from obvious: Few people have the necessary skills. Graphic designers are trained to think differently from journalists, and they both in turn think differently from sound engineers. Recent research in cognitive science suggests that this training is so deeply ingrained in the processes of perception that it actually affects the physical mechanisms with which the brain perceives letter forms. Perhaps this is why project teams that work on highly complex media projects, like films, magazines, complex books, and web sites, tend to operate in a very compartmentalized fashion, with different members of the team taking on specialized tasks.At Time/Life, arguably the most efficient journalistic operation of its time, the tasks of research, writing, editing, photographing, copy-checking, managing production, laying out, typesetting, and marketing were all handled by different people, who often knew only the minimum about each others' tasks. And when I tried to teach a multi-disciplinary course on "meaning and media" in the Fall of 1999, one of the graphic designers in the course said, "We're not used to this. We normally have the meaning handed to us and then all we have to do is present it." I had felt the same frustration in 1980, when I tried to incorporate courses in graphic design into the graduate-level journalism degree that I was pursuing.. I thought I would need both skills to do any meaningful magazine work, and (in part because I worked part-time as a typesetter), I felt more of an affinity for graphic design than for journalism. I hoped I wouldn't have to choose between the disciplines. But I learned how overwhelmingly exhausting it was to study two cognitively contradictory bodies of method at one time. It turned out, interestingly enough, that history was a natural vehicle for mixed media, because the timeline of chronology provided an automatic organizing structure on which both images and text could hang. This would later be significant for more contemporary learning histories. After a few years of swimming upstream (and realizing how much I had to learn about graphic design), I gave up the design component and focused instead on writing. Even then, I continually struggled, like many writers, to avoid being pigeonholed into a particular specialization or genre, even though I knew that would represent a better career move. But on the web, specialization is no longer an optimal strategy. Journalists need to be taught design skills because the pictures that accompany their words are no longer illustrations per se. The pieces of text, image, sound, and video, and the logical structure that links them all together, are inseparable parts of a larger whole. Artisans will need a sensibility in all of them. To be sure, the web platform supports tools that make the task easier; but the tools will never substitute for skill, style, and sensibility. Gaining that sensibility happens only one of two ways: You can be born with it; You can deliberately hone it by practicing the craft under the guidance of someone who understands the theory underlying the craft. Since graphic designers tend to be "downstream" in the production process from writers, they typically have some respect for writing, even if they (often) lack confidence in their own ability to learn how to write well. Writers, on the other hand, tend to assume that the task of design is easy, or just a matter of style, or even trivial. And both groups often have little appreciation for the skills of information architecture, which exist on a much greater level of abstraction. Finally, there are still comparatively few models for combining these forms effectively together in a non-clich�d way: Walker Evans. Scott McCloud. Kurt Schwitters and critic Stefan Thernstrom ("Kurt Schwitters on a Timeline"). Jay Kinney, Art Spigelman, and other genre-stretching comics-creators, Edward Tufte (the "Envisioning Information" guy), and... and.... Despite all the difficulties involved with it, I suspect that the integration of skills will feel more and more natural because it's the surest way for a creator to maintain control over the creation. The more that text and images depend on each other for their meaning, the more likely a creator's intent is to survive in the malleable digital maelstrom. For this and other reasons, the time is coming when any writer will automatically want to become sophisticated about image creation; when any image-maker will automatically want to become sophisticated about words; and when both will have at least a passing awareness of sound, simulations and automation, and the impact of their design on audiences. (At one point, I thought that the web would naturally lead creative people to also learn to integrate business acumen with their other skills. I no longer believe this. For my reasoning, see my article in Strategy & Business, Corporate Culture on Internet Time.) 2. They will lead readers into simulated worlds, fictional and (more significantly) non-fictional. In the "meaning and media" course, a group of 10 students looked at the evolution of New York's water supply. We developed a range of human stories, but one the most compelling and provocative pieces, developed by Joanne Cuyler and Danielle Nguyen, was originally designed as an interactive diagram: A trip through a water filtration plant, following the progression of the water as it was cleansed by technology. The two students who created this were guided in their research by a "key informant," a scientist at the EPA, who insisted on remaining anonymous, but who provided perspective. The power of this piece came not from the science, and not from the diagram (which could have been just another tedious diagram), but from the way the diagram allowed us to enter someone else's point of view. A person on the web page could explore it, as if it were a museum exhibit. But in this exhibit, the attitudes and thoughts of the person that Joanne and Danielle interviewed were manifest; and their own perspective was evident as well. It was as if we were visiting with a knowledgeable inside information -- a cousin working at a filtration plant research center, perhaps -- who opened the door to the plant, let us in after hours, and answered our questions. Had it gone up on the web, and had people written in to disagree, then those comments might have been incorporated as well. The net effect of such experiments is news that resembles, in itself, a multi-player role-playing environment, rife with simulations, multiple-perspectives, and software-driven environments. The major feat of newsgatherers will be to design formats that people can operate within, and add to, with the same speed and facility that allows journalists and copy-editors to slot stories into column inches in a daily newspaper today. Most people will want the simple version of most stories; probably 80% of th e time, they will seek to understand the news in a paragraph or two, the way that CNet provides it. But when they want to understand a story in depth, they will recognize that they cannot understand it from one perspective, and they will gravitate to those news sources that gradually compile a series of interlocked perspectives around a common, significant, and coimplex event. 3. News will present a multitude of people quoted (or speaking) in their own voices on demand. Audiences mistrust intermediary journalists. As well they should. Television, film, and first-person narratives have demonstrated that most people's views are more powerful when they speak for themselves. In a newspaper or print medium, which is expensive to revise, it is very difficult to give participants their voice, however. Few people know how to write well enough to convey what they want to say; and a tape transcription of their speech is typically even more articulate. But it is not hard to edit people's statements into something that conveys the meaning that they want to convey, and to make them articulate on the page, especially if you are willing to check their words with them ahead of time. The writer becomes a kind of ghostwriter, but in a very honorable fashion: a Studs Terkel or John Gwaltney. The writer does not just interpret a speaker's words, but channels the speaker's intent. A conventional journalist would see this as pandering to the source, and would say that it lacks credibility. But in a medium like the Web, this is a far surer path to credibility than the established, skeptical approach to journalism. Credibility, in this medium, comes from the juxtaposition of different voices, including the journalist's or commentator's voices, with all of them transparent to the audience. It becomes more powerful still when specific items link text from one perspective to another. For the meaning of any complex situation (real or fictional) is multi-dimensional: it depends on capturing the cross-currents and cross-references between different peoples' perspectives, ideas, and feelings. (Even a one-person narrative is multi-dimensional, because that person doesn't live in isolation, and the reader/viewer/audience is aware of the interrelationships and conflicts.) A piece of work it is most powerful when care is taken to make each voice authentic. Hence the value of quote-checking. Anyone reading a statement in this piece of work knows that the person saying it cared enough to check it and approve it. If they are hiding something, then the writer/creator has the responsibility (if it's important) to bring that to light, probably in someone else's voice. The audience member will decide whose voice he or she wants to hear. So as part of its grammar, this form needs cues that will naturally lead people to be aware of opposing views, mitigating factors, differences of perception, and deeper (or shallower) understanding. Imagine, for example, a case I learned about recently, about a convicted rapist, put in jail on the strength of the victim's eyewitness testimony. Years later, the conviction was called into question. A report on this story should have direct statements by the convicted man, his lawyers and advocates (including an analysis of the failures of his initial defense), the woman who pressed charges, the witnesses on either side, the police and D.A.s who were involves, and some people who can offer broader and deeper perspective. Issues that might seem incidental in a tight news story can have room here to expand into novelistic proportion for those who are interested: the convicted man's experience in jail, the pattern of violent crime in that neighborhood, the public reaction to the case, the evolutin of the police and D.A attitudes (in this case, the D.A. had a strong, heartfelt desire not to convict an innocent individual.) Here is an example, in a business story, of the way that several voices can lead to more than the sum of the parts -- from a "learning history" coauthored by George Roth, myself, and three internal managers at "AutoCo," a large car company. We attempted something like this in the "meaning and media" course. The 16 students in that course interviewed 30 people - housing activists and real estate developers, environmental activists on both sides of the water filtration issue, seasoned bureaucrats and eager community organizers, scientists and artists, and so on. We first tried to make sense of them together; then sorted them apart again to make sense of them individually. But we became frustrated because we didn't then have time to make sense of them together again (in part because we didn't have an established format to work within.) Ted Nelson, I suspect, saw the value of multidimensional perspectives in his original Xanadu design, and particularly in its provision for "parallel documents." Nelson points to Tom Stoppard's play Rosencrantz and Guildenstern Are Dead as an example (and he could now add John Updike's novel Gertrude and Claudius). Both of these, as Nelson puts it, "show events that occur offstage in "Hamlet", and vice versa). But implicitly parallel documents are everywhere-- the parallelism of commentaries, the parallelism of long and short versions of reports, the parallelism of translations, the parallelism of holy books It is vital that we be able to see this parallelism of documents and to intercompare and work with their side-by-side connection. Parallel documents are a technical solution. A combined technical-creative format could make it easy for creators to present parallel perspectives. 4. The new formats will give audiences an explicit choice, on the spot, about how much or how little to read, and how deeply to go. In my meaning and media class, one of the most startling debates was over the amount of text that people were willing to read. I was interested in having our material reflect the complex skein of attitudes and personalities that we had uncovered. Some students were skeptical that anyone would read that much material. I said, "What about Salon?" They said that nobody reads Salon - it's too difficult to read long passages on a computer terminal. "I don't have the patience to stare into a screen and read a 2,000-word article in Salon, no matter how well it's written," they said. Short passages, however, don't always allow for understanding. Some subjects require the precise chain of reason or emotion (or both combined) that can only occur through a long chain of text and image. They can't come throughin a paragraph. Nor can them come through in a simulation, game, or animation alone. The web-based simulations, games and animations that I have seen, for example, are largely sensation-rich and thematically impoverished. That is why people gravitate to online character spaces where they can invent their own characters and play them out. We see the same dilemma operating in political discourse. I agree with Maureen Dowd that the issue is not length, per se; it's passion and precision of thought and feeling. "Viewers' embrace of "The West Wing" puts the lie to the notion that Americans won't watch substantive discussions of ideas. Ideas just have to be presented with real human passion. But since the exit of John McCain, who managed to make campaign finance reform seem romantic, it's been hard to find real human passion anywhere but on a fictional TV drama. It's impossible to tell what George W. Bush and Al Gore really care about, besides not making mistakes." - Maureen Dowd, "World's Dullest Men," New York Times op-ed page, July 23, 2000. With enough precision of thought and feeling, you can create a very long piece of work and people will read it. If the text itself is cumbersome as a long stream, then a creative format needs to be devised that allows pages to unfold pleasurably, even for on-screen readers. Readers have always had a choice about how much to read; they can stop and close a book or magazine. But the choices here will be explicit: readers will naturally grow accustomed to selecting the version that matches their depth of interest. Perhaps 5%, perhaps 10%, perhaps 20% of the time, they will choose a format that immerses them in a situation, as if they had lived through it. 5. The new formats will provide navigation with context to outside connections. "Navigation does something to the content," said Todd Lefelt, one of the students in Meaning and Media. "There is a web of signification that determines that power and meaning of the message." Thus, navigational tools need to evolve the kinds of conventions and formats that will allow them to add meaning. The most obvious feature where formats are needed is the link. There was a period of about three years, from 1994 through 1997, when pages of links were fascinating. Those days are gone. The compelling formats of the new medium will be based around informative, considerate, even emotionally compelling links. This means that links will be a fundamentally different form than citations. Citations are a form of research substantiation; they represent a way for the author to establish credibility and to place the work in the chain of continual theory and observation. They are a part of the edifice of what Robert Pirsig called "the Church of Reason" (meaning the university). Links, by contrast, will be like a form of theatre. Some links, by the way they are worded, will make it unnecessary to follow the link. Others will compel readers to follow. The format of links will evolve, in the way that "emoticons" evolved, to give people a sense of what each link has in store for them: Another piece by the same author; A link to an expanded story on the same subject; Links to popular destinations (using, say, the Google rankings); Links to obscure but significant destinations; Links that are returned (where both sites link to each other); Links that to counterpoint or opposition; Links with authority or authoritativeness; Links that require passwords or identity checks; Links to potentially offensive material; Oblique references; Links that raise new windows; Links that return to the original starting point; Places to post comment. People will learn to follow subtle cues (and ever-changing cues as the fashions of the Web change) that show what the link has in store for the audience. This type of link will elegantly solve one of the perennial problems of the essayist's craft: the difficulty of digressing without crafting a return. Now, each digression is its own module. For deeply modest people, this means they can be personal about (for instance) their own background, without worrying that this personal information will overwhelm the reader, offend, or draw attention to itself. The web offers a glut of editors; potentially an infinite amount of editors. Therefore, it is already a clich� to say that audiences will look for editors who can make sense of the complexity for them. But without an effective format to help identify links -- without conventions of both text and graphics -- the editors will not have enough to work with to identify their destinations appropriately. Other navigational devices -- pop-up menus, rollovers, frame menus, and so forth -- will gradually acquire meaning that they do not have today. It would be worthwhile to find ways to test the intuitive responses that different users have to different features, because in the long run, those intuitive responses will determine the meaning of navigational features. 6. The new formats will distinguish between changeable, unchangeable, and semi-changeable documents. "If [an] experiment were a static once-only development," wrote Tim Bernars-Lee in 1990, in the original proposal for the Web, "all the information could be written in a big book. As it is, [the body of work at our lab] is constantly changing as new ideas are produced, as new technology becomes available, and in order to get around unforeseen technical problems... Keeping a book up to date becomes impractical, and the structure of the book needs to be constantly revised." Already, the Library of Congress is being criticized for not preserving archival copies of material on the web. Sooner or later, web pages will routinely embody formats that contain, for example, the last date they were modified, and the next date of change -- in other words, the date by which the page promises to stay intact, so users know how long they have to come back to it. Ted Nelson's planned design, the original Xanadu structure, went further than this; it was designed to not only let people change and find context, but to go backwards and forwards in time, retaining every successive version of a document so that people could see the changes that have occurred in a concept -- whether individually or collaboratively generated. Ted may be right that an underlying structure is needed to provide that kind of continuity. He proposes a different design for links, for example, which he calls "free-standing content links" -- a two-way link that would protect audiences against the familiar Web "404" bug, in which a destination page changes and the source page suddenly becomes less relevant. But Ted's structures will probably never come to pass, if only because the perfect is the enemy of the good. So creative formats will probably have to pick up the slack. And it may be better to embed these concerns in human conventions and creative formats, instead of in software design. Software design determines human behavior to some extent, but in media content, the behavior of the audience determines, before too long, what the programmers choose. Conclusion I would like to see a university or institute, or perhaps even a for-profit web content site, provide a home for a deliberately creative group, or perhaps a group of cross-disciplinary students and teachers, to experiment with creative forms and take their development seriously. Some of the most innovative creative forms, that are needed today, are akin to the creative forms on the original Macintosh design: not the desktop, but the conventions of MacPaint and MacWrite. It may turn out that I am naively treading ground that hundreds, or thousands, of people, have trod before; or treading new ground in an uninteresting way. If so, I would hope that readers of the first draft would tell me. That in turn will spark newer drafts, newer revisions, newer ways of thinking through the meaning of the material. Working on creative formats is a fascinating thing to do; in part because so few of them are adopted. (The most interesting creative format that I have ever worked on, the Learning History, has yet to find a venue where it can be successfully adopted.) I imagine a series of courses that would span a full year, in which students (and faculty) would develop the skills of knowing their world, discover the meaning out of the human voices and perspectives around them, and seek out (or invent) formats that bring that meaning to life. Then they would apply those formats to other situations, and evaluate how successful they are -- and build on each others work, both in form and content, so that the format initiative itself would become a kind of web-based museum of human life in that part of the world. Along the way they would learn not just to write HTML code (if they didn't already know how), but how to interview, discern, extract, condense, dismiss, conflate, design, emphasize, and promote -- the skills of rhetoric needed for a time when there are no limits to the reach of rhetoric. The purpose of art, at a time like this, is to help artists see how to make their grasp reach nearly as far as their reach. -- ArtK # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: [email protected] and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: [email protected]