Tilman Baumgaertel on 28 Nov 2000 04:04:10 -0000 |
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<nettime> From the Middle Ages of the Information Society |
From the Middle Ages of the Information Society By Tilman Baumg�rtel published @: receiver.mannesmann.com <Tilman Baumg�rtel is a freelance author on Net culture <and Net art. In this contribution to receiver, he describes <why the exciting thing about the Internet - its constant <change and further development - is also its biggest <impediment. If something is not fixed, it is not present <either. Contents generated on the Net are everywhere and <nowhere, and at some point they disappear from their <non-location into nothingness. Let Tilman Baumg�rtel <introduce you to the "Dead Browsers Society". The Roman commander Scipio Aemilianus is said to have wept when he gave the order to destroy Carthage. His troops set off, burnt down the city, razed the buildings that were still standing, ploughed up the land and scattered salt in the furrows so that nothing could be grown there anymore. And yet however thorough the Roman legionaries were in their devastation, today tourists in Tunisia can stroll through excavated and partially restored buildings, marvel at the small stone children's coffins at the roadside and the mosaics in the Bardo Museum, or wander through the ruins of the huge thermal baths of Antonius. Although only fragments remain of Carthage, the city that was more or less completely ravaged over 2000 years ago, the ruins we see today give us an idea of the big, splendid and wealthy city that once stood there. Perhaps historians that decide to research the history of the computer and the Internet one day will weep even more bitterly than the Roman commander Scipio Aemilianus. After all, in the not-so-distant future the digital worlds that have emerged in the last few decades on the hard drives of computers and later on the Net will leave behind considerably fewer remains than the ruins of Carthage currently being excavated by archaeologists under the auspices of UNESCO - or, in the worst-case scenario, none at all. There is good reason to doubt whether in 2000 years there will be any remnants at all of the technology that will probably have such revolutionary consequences as Gutenberg's printing press or James Watt's steam engine in the past. Although computer technology is changing at break-neck speed and seems to re-invent itself with every passing year, so far few people have thought about what will happen to computers and their digital products when they are no longer used on a day-to-day basis. The march of time is not kind to the machines that have triggered what is undoubtedly the greatest scientific and social revolution of the second half of the twentieth century. While literature and art grow more important and significant with time, old computers become obsolete technology after a few years; all they do is get in the way and take up space. Of course, not all old computers are lost and forgotten. Some of them are on display at the Heinz Nixdorf Museum in Paderborn (http://www.hnf.de/index.html), for example, or at the Berlin Museum of Technology (http://www.dtmb.de/Rundgang/p09.html), which has even built a replica of the very first German computer - the mechanical Z1, which Konrad Zuse designed in the forties at his parents' apartment in the Kreuzberg area of Berlin. The software that was operated on these main-frame computers, however, poses more of a problem: it was stored on punch cards which often got lost, and programs that were stored on other data carriers often cannot be reconstructed today because there are no corresponding scanners or because the magnetic tapes, diskettes or CD ROMs have simply destroyed themselves. "Bitrot" is the term used to describe this insidious decay of digital data and their carriers - or even the data carriers themselves: experts predict that most computer hard drives will no longer be of any use within a few decades. Even CD ROMs, often thought of as safe, only have a life span of around 30 years. Diskettes and audio cassettes, which were used to store a lot of programs for the VC 64 Volkscomputer, are reliable for no more than five to ten years - provided, that is, that they are not demagnetised earlier through an unfortunate coincidence or because they were placed on top of the television. This is why backup copies of texts or images on the hard drive are a substitute activity rather than a permanent storage of the digital relics of one's own life. State-funded museums or institutes like the German National Archives, whose job it is to preserve historically significant documents, have so far exercised an elegant restraint in this respect. Although the Federal Archive in Karlsruhe accumulates piles of files from authorities and law courts or the films of Leni Riefenstahl, you will not find old computer games there, or even popular programs like Windows 3.1, and yet millions of people have used them or played with them. The manufacturers of this software are now so preoccupied with earning money that they have no time to take care of the long-term archiving of their products. You may think that it will not harm future generations if they do not know how people used to play "Moorhuhnjagd", that hugely popular virtual grouse hunt. But it is precisely this type of game that, for a brief period in time, was much more important to a lot of people than the current affairs recorded in newspapers, books and archives and handed down from one generation to the next. When it comes to classifying the importance of such mass phenomena, we would rather leave it up to the selective mechanisms of historical writing rather than the arbitrariness of sheer negligence. If anyone comes to the rescue, it will not be public institutions, but freaks and hackers that have found in the Internet an ideal forum for their common obsessions. Websites like 8bit Museum (http://www.8bit-museum.de/) or 8bit Nirvana (http://www.zock.de) contain virtual collections of historical home computers, which would be the envy of any museum of technology in terms of their completeness and presentation. Popular computers in particular, such as Atari (http://atari-computer.de/abbuc) or Apple (http://www.apple-history.com), have inspired fan sites that would satisfy the most ardent of admirers. There are also some odd things such as a website of a book on the T-shirts of Apple (http://www.appletshirts.com/). Yes, you read that correctly - the collected T-shirts on the subject of Apple computers (and there are more than 1,000 of them). Even the computers of the now defunct GDR have their very own opulent website based on a Master's thesis of the Humboldt University of Berlin (http://robotron.informatik.hu-berlin.de). It is not only on the Net, but also in the physical universe that do-it-yourselfers and computer nerds have set up their own computer museums. The University of Hildesheim hosts - but does not fund - the Computer Culture Museum (http://www.uni-hildesheim.de/~cmuseum/index.html), which has amassed an impressive array of hardware. Then there is the Computer Cabinet of G�ttingen (http://home.t-online.de/home/jkirchh/homepage.htm), which has built up a small collection of what some people would think of as electronic scrap. While these museums tend to be private collections, the Computer Games Museum of Berlin (www.computerspielemuseum.de) really is open to visitors; all the computers and games computers on display there can actually be used. This museum, however, is funded not by the Berlin Senate (thus condemning one of the potentially most popular exhibition venues of the city to a back-room existence) but by the non-profit-making Association for the Promotion of Youth and Social Work. Although these museums have worked wonders in terms of preserving hardware and keeping some of it operational, our only hope of preserving games and other software in the long term is emulation, the re-programming of old programs for new computers while remaining true to the original. The Java programming language, which is not restricted to computers of a certain type, plays a particularly important role in this. Programmer Claus Giloi used it back in 1996 to write simulations of the first two programs for Personal Computer: Altair and IMSAI. Both programs are still circulating on the Net today. For games in particular, there is currently a confusing mass of websites which - like Emulationworld (http://www.emulationworld.de), for example - collect and distribute emulations. Another trend among fans of so-called "retrocomputing" is "abandonware", which can also be found in abundance on the Internet at sites such as "Abandongames" (http://www.abandongames.com) or "Extreme Abandonware"http://www.fortunecity.com/underworld/cartridge/1118. These are computer games which are no longer sold by their manufacturers (in other words, they have been discontinued or abandoned) but still operate on commercially available computers. They include the many games developed for the DOS operating system as well as those designed for Atari or Amiga computers. And these are the best ones anyway, according to a lot of "gamers". Incidentally, the manufacturers of these games do not see this as the preservation of digital culture, but use a considerably less favourable term to describe it: piracy. Whether or not the distribution of old, forgotten games on the Internet contravenes the law has yet to be definitively clarified. The fans of abandonware, which in addition to games also includes old versions of programs like the McAffee Anti-Virus-Scan or the Norton Disk Doctor, argue that it is simply a way of providing people with software that would otherwise be unavailable. US software archivists in the abandonware scene also point out that a lot of games used to come with a guarantee of a free replacement when the games diskettes no longer worked. If you ask a software production outfit for a replacement today, you rarely find anyone who can even remember the game in question. Yet although these games are still available on the WorldWideWeb, the medium that promises to be a storehouse of the complete knowledge of mankind is in danger of losing its own entire history - it is already virtually impossible to archive the Internet on account of the proportions it has assumed. In the future, aspiring publishers of correspondence between artists or authors will find themselves looking into a gaping black hole: the e-mails written by the luminaries of our time will be the victim of some operating system upgrade or will simply be deleted from the hard drive to make room for new data. And the information available today in the form of HTML documents on the WorldWideWeb can easily be withdrawn from the server tomorrow without leaving a trace. The grey pages of the WWW in its early days with their black, unformatted text without pictures or animation have now all but disappeared - like an endangered species. Today, anyone that wants to see one of these grey pages from the stone age of the Net has to search long and hard - or consult P�r Lanner�'s "Dejavu" (http://www.dejavu.org) website. The Swedish programmer has developed a browser emulator which allows the nostalgic user to surf around in a colourless web, just like in 1993. In his "Dead Browsers Society", a click of the mouse is all it takes to open up long-forgotten software like NSCA Mosaic - the very first web program - or Hot Java. The old browsers can also display today's pages, except that the highly colourful, flickering pages are replaced by static grey expanses. If there were a Net Museum, "Dejavu" would be the department of prehistory and early history. Lanner� is also to be commended for holding on to some of the earliest websites - such as an inaugural Yahoo! homepage or the page on which Sun Microsystems announced the Java programming language - so that astounded future generations can look at them through the "spectacles" of an ancient browser. Yes, children, this is what it was like in those days. In its infancy, the Internet was often compared to the Library of Alexandria which, in ancient times, is supposed to have stored the entire knowledge of the era. The analogy is more fitting than was thought just a few years ago: the Library of Alexandria is known to have burnt down; today the WorldWideWeb is gently smouldering away. Virtually no historic homepage from 1994 has survived into the year 2000. Major Internet projects, such as the Berlin "Kulturbox" or the "International City", have vanished from the Net without a data trace. And none of the Internet start-up companies soon to go bankrupt will hurriedly bequeath its website to the nearest national library just before it goes under - and even if it did, nobody there would know what to do with it. Once again, it is a hacker that has come up with the best initiative to preserve historic websites and FTP sites: a US Internet entrepreneur called Brewster Kahle, who has grown rich on the WAIS technology he developed, now wants to set up an archive of the Internet (www.archive.org). Automated robot programs collect websites and pass them on to his Internet Archive, where they are currently being stored on tape. Part of the collection can be viewed at the Smithsonian National Museum of Washington. But here, too, it is questionable whether the stored data will be accessible at all in the near future - the hardware and Net protocols change that quickly. And anyway, the program can only collect HTML data at the moment. Websites linked to data banks or dependent on other server software are not picked up by the web robots. The Internet Archive will not be able to show how the Amazon website works or how e-mails are retrieved using Hotmail. And should Kahle run out of money for his mammoth project (his servers currently hold 35 terrabytes of data), we can only hope that a state institution will jump into the breach and save his virtual collection. Today, ruins bear witness to the fall of Carthage. But what will remain of the digital information society? Just the notes written by contemporaries? The information society has left it up to the honorary commitment of hackers and computer freaks to preserve its memories. But of course they could find a girlfriend tomorrow and, because they will then have better things to do with their time, they may simply delete their websites with archives of old software or historic web pages. These will then be gone, and no-one may ever see them again. If you measure the value of a culture according to how consciously it handles the documents of its own development, then today we are living in the most barbaric times since the early Middle Ages! We will still be able to stroll through the ruins of Carthage when the much-cited "Internet revolution" is well and truly over and forgotten. Anyone wanting to find out about its history may have to rely on second-hand documents: newspaper articles and books that have reported on the phenomenon. Ironically, it looks as if the information documented in a medium that has already been declared dead - words printed on paper - will have a longer life span than the immaterial bits and bytes processed by digital computers. Thus an important part of our culture will disappear, as if an enraged god had dragged it over to the dustbin icon of the Big Computer of History ... <Tilman Baumg�rtel wrote this article exclusively for <receiver # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: [email protected] and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: [email protected]