curator on 9 Jan 2001 12:56:45 -0000 |
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Re: <nettime> Disassociate Webdesign from Usability |
We read these comments with great interest. They strike at the very heart of much that we have said in the past (though we fear we have not spoken as loudly nor always as eloquently as some might like). It seems that you refer to an attempt to define what "Innovative and creative web design" is or can be. We are particularly inspired by the suggestion of creating our "own parallel universe of beauty". "If only." we patiently sigh. But we are not inclined to offer criticisms without also offering solutions or at least attempts toward solutions. We worry right along with Felix (though we may differ on other points) that your critique is aimed squarely at screen design, and to this we offer that what we are seeing in the corporate sites is an essentializing of the network. What does the network do? It sends packets. It is part of that stair step world of the digital that so many want to make the analog ramp of the real world. How do we conceive of beauty here? Do we even need to address the question? We would suggest that there is no real need to consider beauty, especially if we are referring to visual beauty. The screen is and will always be limited in it's presentation of imagery. Millions of colors? We still long for those few colors in between. Let us for once give up the suggestion that screen imagery alone should somehow compete with the canvases of the impressionists or the abstract expressionists or the cubists or the constructivists or any other ists while we are at it. Computers and networks have been adapted to image making and presentation. These two tasks are not, nor will they ever be, essential functions. Even when constructing imagery the computer is truly just manipulating data. Even if those data packets happen to be reassembled as an image in your browser (or whatever you use to view a digital image) the network is working with information. All it takes is a poorly calibrated monitor to destroy the significance of a color scheme in a web design or a digital photograph. All this is nothing new. The state of affairs for imagery has improved significantly, but it is still imperfect at best. So that still leaves us wondering; What is innovative and creative web design? How do we encourage continued exploration in a quickly homogenizing millieu? Our contention is that we begin by focusing on the information and forgetting about the "design". When referring to design here we are (like too many others in the world) referring to visual composition. When we refer to information, we prefer to distance ourselves from the text of the brochure. We believe that the internet finally provides a medium where there are not only opportunities, but DEMANDS that innovative work have a strong conceptual approach. John Simon's "every icon" (http://www.numeral.com/everyicon.html) has made it plain that any image you create on these fancy machines can (with enough time and computational power) be reproduced as a matter of constant pixel reconfiguration. Mr. Simon used a mere 32 x 32 grid with black and white, but who's to say that the grid could not be expanded and the number of colors increased? While we realize that there isn't a computer lab in the world prepared to actually fulfill that goal, we also realize that the piece points to the fact that the visual substance of any image displayed on a computer has in essence already been created - by the programmer. What does that leave us with? It leaves us, the (far too inactive) curator at conceptualart.org to conclude that any image is secondary to the ultimate demand of the medium...content. Yes, the top 20 have realized this in the commercial realm. And yes, their sites have become a homogenous pudding of buttons. But their research and their response to the research seem sound. If people want information they don't need to be flooded with visual stimulation to the point of distraction. What did I come to this site for anyway? Matthew Mirapaul forgives SFMOMA this conceit but assures us of conceptual rigor in the art: "Most of the digital artworks in the "010101" exhibition are as visually appealing as they are conceptually intriguing. But be prepared: a fast Internet connection will help reduce the time it takes to view the works, and visitors must learn to navigate the exhibition site's complicated user interface. (Hint: the box in the upper left-hand corner of the black grid leads to the art.)" We assure you this site was created by a "professional high/hype culture class of experts" and we found it quite frustrating. And if you would like to enter into their dialogue it must be done on their terms (i.e. their "discussion forums"). Now before we are dragged through the "dim witted impatient sorts just wouldn't understand" mill, we would like to propose that in our estimation the only purpose for having a museum present your internet based work is for the added exposure..the career boost. Well a fat lot of good SFMOMA is doing if one has to wait for the New York times to give one instructions on how to get to the art. This is not art for the masses, even if it does use the great equalizing network. What good is that fancy interface if viewers never make it to the art? (hint: It makes a great portfolio piece for the designers.) Our preference would be a network of pages all in black and white text written by the likes of Yoko Ono if the other option is what the SFMOMA presents. Technology - especially technology in the arts - should never be a barrier. In closing we would like to respond to your fear that conceptual "design" is in danger of being marginalized. Why the fear? There will always be margins, and we like the comments found there. The margins are where the corrections are scribbled. Right? And here we are scribbling away with a tried and true interface and technology. Nettime still uses majordomo and wilma. Right? We would hate to see nettime become less usable. If we think about it long and hard (and we will) we might come up with a few comments about "the culture of efficiency" that we can all agree on. -- curator, conceptualart.org www.conceptualart.org "subverting the visual in art" /"\ \ / X ASCII ribbon campaign / \ against HTML mail # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: [email protected] and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: [email protected]