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Table of Contents: BeeHive 4:2 Now Online "Talan Memmott" <[email protected]> KIllerclub World-Information.org "Floor" <[email protected]> Become a Scientist! Build your own acoustic jungle! Nat Muller <[email protected]> announcement linda carroli <[email protected]> Invitation Kalina Bunevska <[email protected]> >From Now to Later, Love, Me (announcement) Richard Rinehart <[email protected]> OMA alpha release party Pit Schultz <[email protected]> Data Sperm Sean Healy <[email protected]> new ECB website and the new low end Medialounge Cathy Brickwood <[email protected]> Is the Internet a Laboratory for Democracy and other articles [email protected] (Ronda Hauben) XIII edition of Computer art fest "Forum" <[email protected]> ------------------------------ Date: Mon, 18 Jun 2001 10:02:59 -0700 From: "Talan Memmott" <[email protected]> Subject: BeeHive 4:2 Now Online ________________________________________________ BeeHive Hypertext/Hypermedia Literary Journal Volume 4 : Issue 2 |...| June 2001 ________________________________________________ ISSN: 1528-8102 http://beehive.temporalimage.com ________________________________________________ IN THIS ISSUE... ________________ WHAT THE HELL IS THAT? Induced Growth and Abberant Form in Cinematic Taxa... by THOMAS ZUMMER ... http://beehive.temporalimage.com/content_apps42/app_a.html >>--------<< NEW DIGITAL EMBLEMS by WILLIAM POUNDSTONE ... http://beehive.temporalimage.com/content_apps42/app_b.html >>--------<< VOG by ADRIAN MILES ... http://beehive.temporalimage.com/content_apps42/app_c.html >>--------<< WAR GAMES by JENNIFER LEY ... http://beehive.temporalimage.com/content_apps42/app_d.html >>--------<< [CON]ARTIST by RANDY ADAMS ... http://beehive.temporalimage.com/content_apps42/app_e.html >>--------<< ISSUES IN PHENOMENOLOGY by RYAN WHYTE ... http://beehive.temporalimage.com/content_apps42/app_f.html >>--------<< THE COUNTRY BETWEEN US by DIANE GRECO ... http://beehive.temporalimage.com/content_apps42/app_g.html >>--------<< MOMENT by JOE KEENAN ... http://beehive.temporalimage.com/content_apps42/app_h.html >>--------<< SPARROWS AND OTHER POEMS by DOUG TANOURY ... http://beehive.temporalimage.com/content_apps42/app_i.html ________________________________________________ BeeHive ArcHive: http://beehive.temporalimage.com/archive/index.html ALL THE CONTENT FROM PAST ISSUES OF BEEHIVE Highlights include: ON STELARC : ALAN SONDHEIM http://beehive.temporalimage.com/archive/41arc.html TOWARD ELECTRACY : GREGORY ULMER / TALAN MEMMOTT [intro by Mark Amerika] http://beehive.temporalimage.com/archive/34arc.html NY/SF POETRY COLLECTION : 30 Poets from San Francisco and New York http://beehive.temporalimage.com/archive/23arc.html MODERN KELLER : JACQUELINE GOSS http://beehive.temporalimage.com/archive/33arc.html HELL'S FATHER : ROWAN WOLF http://beehive.temporalimage.com/archive/41arc.html ________________________________________________ BeeHive Creative Director: Talan Memmott / [email protected] BeeHive Associate Editor: Alan Sondheim / [email protected] BeeHive Poetry Editor: Ted Warnell / [email protected] ________________________________________________ BeeHive Hypertext/Hypermedia Literary Journal is produced and published by PERCEPTICON CORPORATION SAN FRANCISCO CA USA http://www.percepticon.com copyright 1998-2001 ________________________________________________ Techinical Note: Due to Netscape's departure from their own previous propritery DHTML protocols, some work within BeeHive is not compatible with NETSCAPE 6.0. ________________________________________________ ------------------------------ Date: Tue, 19 Jun 2001 16:12:00 +0200 From: "Floor" <[email protected]> Subject: KIllerclub World-Information.org KILLER(application is people)CLUB IN AMSTERDAM WORLD-INFORMATION.ORG Presentation by Konrad Becker http://www.world-information.org 20 JUNE 2001 20.00 O'CLOCK AT THE WAAG SOCIETY-THEATRUM ANATOMICUM NIEUWMARKT 4 AMSTERDAM LIVE-STREAMING BY THE WAAG ON http://www.waag.org/killerclub/ On wednesday the 20th of June the Waagsociety is organising a Killerclub. Konrad Becker-Public Netbase- will give a presentation on the World-Information.org Project. World-Information.Org is an ongoing collaborative project of cultural workers, artists, scientists and technicians, co-ordinated by the Institute for New Culture Technologies/ Public Netbase Vienna. The project aims: - - to build a theoretical framework for the arts in the digital domain/ to support artists that develop, create and present the art of things to come and thus future cultural heritage - - to scan the global info-structure and identify key players and their strategic interests and establish a publicly accessible knowledge base - - to mediate research results and digital artistic practice to a large international audience The presentation will be Live on internet! LIVE-STREAMING BY THE WAAG ON http://www.waag.org/killerclub/ More information 0031-20-5579898 [email protected] ------------------------------ Date: Tue, 19 Jun 2001 19:13:55 +0200 From: Nat Muller <[email protected]> Subject: Become a Scientist! Build your own acoustic jungle! Become a Scientist! Build your own acoustic jungle! V2_Organisation and Goethe-Institut Inter Nationes present: 'Sensible akustische Modules'. Under the banner 'Become a scientist! Build your own acoustic jungle!' three young artists from Cologne Felix Hahn, Miki Yui and Ralf Schreiber design acoustic modules which subtle sounds are triggered by light and audio signals. Hahn, Yui and Schreiber are all three graduates from the Academy of Media Arts in Cologne. In three programs (an exhibition, a performance, and a workshop) they focus on the relationship between humans and their acoustic environment. Their modules show that our surroundings are not entirely filled with 'noise' and subtly re-open our ears for the interaction between sound and environment. Opening Monday 2nd July 2001, location: Goethe-Institut, Westersingel 9, 3014 GM Rotterdam, 20.00 till 22.00 hours. Opening speech by the artists. Exhibition 'ask 02 & solar sound modules nervous networks' Tuesday 3rd till Sunday 8th July 2001, location: Goethe-Institut, Tue Thu 10.00 till 19.00 hours, Fri 10.00 till 17.00 hours, Sat Sun 14.00 till 18.00 hours, entrance free. 'ask 02' (acoustic survival kit)': Try on and experience acoustic waistcoats consisting of embedded electronic components which generate sound according to light intensity. 'solar sound modules nervous networks': a group of electronic particles which move and produce sound under the influence of light. Together they form an organic system, the minimum construction for synthetic life: an acoustic jungle. Performance: 'Schwachstromelektriker & Datenrauschen' Friday 6th July 2001, V2_Organisatie during dot.nu program, 20.00 hours, entrance fl. 7,50 'Schwachstromelektriker': With solar modules Miki Yui and Ralf Schreiber, supported by Felix Hahn, create live exciting beats and surprising rhythms. 'Datenrauschen': is a program for live mixing of sound files, which can be loaded from the local hard drive or filtered off the Internet. Datenrauschen filters audio and subsequently integrates it into an ongoing sound collage. (concept/ design: Felix Hahn, programming Holger Reckter) Workshops Build your own solar bot and chaotic sound module Tuesday 3rd July and Wednesday 4th July 2001, location: V2_Organisatie, 14.00 till 18.00 hours, entrance fl. 10,- The artists Yui, Schreiber and Hahn teach the participants how they can solder their own solar bot and solar sound module. Seats limited, booking advised, contact Nat Muller via email [email protected] or phone (010) 206 72 72. The events are part of the Wiretap 7 series. More info: www.v2.nl/wiretap or www.khm.de/ask Producers: V2_Organisatie, Eendrachtsstraat 10, 3012 XL Rotterdam and Goethe-Institut, Westersingel 9, 3014 GM Rotterdam. ------------------------------ Date: Wed, 20 Jun 2001 10:44:36 +1000 From: linda carroli <[email protected]> Subject: announcement Ideas at the Powerhouse Four days of ideas, innovation and invention August 16-19 Brisbane, Australia With over 40 speakers and over 45 sessions across four days, the full program of Ideas at the Powerhouse is now available online and in print. Throughout August 16-19, ideas, innovation and invention will be presented from the fields of science, justice, politics, architecture, the arts, society, technology, business, health and from you. Leading national, international and local thinkers, commentators and practitioners will present challenging ideas at the event. With panels, debates, speakers, exhibitions and demonstrations, the entire Ideas at the Powerhouse program is open to all. As well, most sessions are free. Here is your chance to immerse yourself in ideas and generate some new ones. Check out the free Ideas Bazaar, a marketplace of ideas with soapbox speakers, displays and information booths. Bring the kids to the Powerhouse Park for a wild program of free Kids Ideas' activities. If you can't wait until August, then get online. Ideas Online is your chance to test the digital waters. Providing web-based activities, opportunities to participate in discussions and contribute to the main event, Ideas Online is interactive and open to everyone. Submit your ideas or your kids' ideas, ask a question, suggest a link, get involved. Of contribute to the six online discussion groups currently simmering. Themed 'body', 'diversity', 'connections', 'movement', 'globe' and 'light', the discussions are your opportunity to float your own ideas, meet the speakers and address some burning issues. The final two discussions, 'transformation' and 'span' open on August 1. Sound interesting? Then register your interest online to be provided with regular newsletters, program updates, information on free activities, news on discussions, and early opportunities to book for major sessions and speakers. Ideas at the Powerhouse website is at http://www.ideasatthepowerhouse.com.au ------------------------------ Date: Wed, 20 Jun 2001 15:05:51 +0200 From: Kalina Bunevska <[email protected]> Subject: Invitation The Contemporary Art Center - Skopje, Macedonia cordially invite you to attend the opening of the exhibition "BETWEEN my thoughts, my people" Irena Paskali Wednesday, 20.06.2001, 8 PM CIX gallery ------------------------------ Date: Tue, 19 Jun 2001 18:36:48 -0700 From: Richard Rinehart <[email protected]> Subject: From Now to Later, Love, Me (announcement) - --============_-1219119932==_ma============ Content-Type: text/plain; charset="iso-8859-1" ; format="flowed" Content-Transfer-Encoding: quoted-printable =46rom Now to Later, Love, Me [Postcards to the Future] Traditional postcards communicate a succinct idea or sentiment from one point in space to another point, "Wish you were here", "I'll be back soon", "This place is beautiful", "Please send money". The Postcard format is emphatically about the communication between 2 places; location shots are the mainstay and the content of the message is necessarily brief and often colored with location and dislocation. In this project, art students at the University of California Berkeley created personal multimedia postcards to the future. These postcards link two points in time, rather than two points in space, conveying some aspect of each artist's life - their frustrations, social context, ambitions, or whimsy - from now to later. These time-based multimedia postcards are also succinct (all 2 minutes or less, 250x300 pixels) requiring clear, focussed, or intentionally simplistic, even cartoonish, authorship that does not elaborate an idea, but rather compresses it for delivery across the time-field (or the Internet; whichever is slower). The messages are similarly colored by the format, conveying themes of location in or traversal of time. We invite you to visit, browse the postcards, and send one to a friend as an e-card now=8A.or later. http://art.berkeley.edu/art/gallery/art160/index.html - -- Richard Rinehart - --------------- Digital Media Director, Berkeley Art Museum/Pacific Film Archive www.bampfa.berkeley.edu - --------------- Instructor, Department of Art Practice art.berkeley.edu - --------------- University of California, Berkeley - --============_-1219119932==_ma============ ------------------------------ Date: Thu, 21 Jun 2001 02:39:33 +0200 From: Pit Schultz <[email protected]> Subject: OMA alpha release party <shoutout> You're kindly invited to join the Open Meta Archive Alpha Release Party today. (It's GPL'ed!) <date> TODAY, June 21, 2100 - 21 h GMT+2 <location> bootlab, ziegelstr. 23, 10117 berlin <intro> the "open radio archive network group" (orang.orang.org) and the "open video archive" (ova.zkm.de) are now extended with a new layer: OMA, the "open meta archive" released under the GPL, is a context management system to categorize and publish rich media documents including text, photo, audio and video in realmedia, quicktime and mp3. it includes SQL support, xml export, newsgroups, and, of course, automatic generation of static html pages. <web> http://meta.orang.org/ <sourcecode> http://sourceforge.net/projects/oma/ <livestream (starting ~20 h)> http://ova.zkm.de/perl/ova-simstream?user=klubradio <irc> click 'chat' on http://orang.orang.org or point your client to /server orang.orang.org /join #orang <abstrakt> "You don't have to know everything, you just have to know the reference." This is only possible, if there is an appropriate system in the archiving process. For various media the requirements for indexing is different. This leads to different indexing structures for each medium. OMA harmonizes the so differenciated media entries to the database by connecting these different archiving systems on a meta level. Putting information into an archive, is to serve someone' s needs to access these informations. By providing an all-in-one surface to different media, OMA provides a solution to create new archived contexts from existing server-based mono- or few-media archives and publish them. <more details> The Open Meta Archive, OMA, is a multimedial content management system on the basis of specific detailed information to different media like video, audio, image and text within the database system. The Open Meta Archive is combining these seperate medial modules on a meta level. The main components of OMA are: * descriptive database entries for the media files according to their specific attributes * category system, based on a definable tree structure * defining a location for the meta-gathered medial information in the tree structure * the meta items can be copied, moved or linked within the tree * media upload and descriptive database entries through web browser * access relative to user (editor) * automatised database entries through XML input * structured document output with XML/HTML-based templates * fulltext and keyword retrieval, as well as hierarchic navigation * distribution of data to joint, but independently administrated OMA systems cu! Thomax Kaulmann, Data Artist Frank Kunkel, Project Coordination ------------------------------ Date: Tue, 19 Jun 2001 14:55:49 +1000 From: Sean Healy <[email protected]> Subject: Data Sperm Have put some more articles up at: http://www.octapod.org.au/s/articles.html Including Data Sperm - Exploring Artificial Life with Melbourne artist Jon McCormack - 3d, Jun 01, which I've put below as well..... Girl Play - I/v with Van of DMC comix, & her sassy nineMSN threatened webzine - 3D, Jun 01. Cindii I/v -Sydney's answer to Daft Punk - 3D, 01. Pixel Graf - beatboxing, 3d Graf & vr homeboy, Luke Illett - 3D - 01. Phone(y) Home(y) - mish mash of fone related stuff, 3D 01. Dial -A-Pizza-Media - Ramblings is all, 3D, 01. Vinyl Video - use your turntable and the TV at the same time with this! 3d,00. cheers! s Data Sperm Nervously a 3D Woody Allen paces outside a polygon Sperm Bank. Polly is indeed gone, the nurse of his fantasies already gone home with his analyst. Virt.nature would soothe, but is hard to find in Virt.Manhattan. Mr.Allen clicks to Virt.Melb, coincidentally the locale of one Jon McCormack, who since 86 has been creating Electronic Gardens of Artificial Life, Self Generating Ecosystems, and acoustic and virtual environments that respond to weather conditions and audience responses. Jean Poole did the virt.handsake thing, and got this to keep: How did you get involved with computer animation? I started out studying mathematics, but I never really liked it until I discovered you could look at all those funny symbols in graphical form. You could actually see abstract symbols and relationships made visible / material through graphics technology. The next year I went to film school at Swinburne where they had computers that made animations. It was a revelation. Suddenly I knew what I wanted to do, and since then I�ve been using computers for creative applications to explore the aesthetics of processes. Where has animation gone since you've been playing with it? It�s become much easier since I started (in the mid 1980�s). A lot of software people had to write in the early days is now incorporated into animation systems, but fundamentally they all work in the same way. However I find most of the modern animation packages very disappointing, because they operate under a very limited aesthetic, essentially trying to mimic reality, rather than looking at an expanded representation of what computers might offer. What attracts you to artificial life and ecosystems? I suppose it�s the way they can often have these kind of emergent properties, with the whole being greater than the sum of the parts. I like the way they can surprise you and behave in ways that you never planned or expected. I�m also attracted to adopting the "metaphor" of process-based systems, particularly living systems, since they are such a rich source of creativity. How far has work in this area advanced? Calling something "artificial life" is easy, but just because you call it life doesn�t mean that its really alive in any sensible sense. Many layers of complexity exist in the natural world that are ignored in a-life simulations, because computers can�t handle all that intricacy. It�s surprised me how few biologists want to get involved in core a-life research. Maybe b-life is already too much of a challenge. We are a long way off from even matching the real complexity of a single cell in any a-life simulations, so there is still a long way to go yet. What are the major A-Iife debates at the moment? Could any computer simulation ever genuinely be called "alive" (strong Alife) or only ever be a simulation (weak A-life)? I tend to think the latter. Another major debate (that extends to cognitive science and AI) is the internal representation of concepts and the embodiment of meaning, although not all A-life models specifically reference this problem. Douglas Adams said we�ll grow artificial intelligence rather than design it - what do you think? It�s easy to get carried away with the notion of "growing" and "evolving" almost anything, but this approach may only be suitable for a limited set of problems. The problem of "intelligence" is very complex and varied, and a number of milestone results in AI have been achieved without using evolutionary algorithms. Nonetheless, ideas like growing intelligence come from the fact that our own intelligence is in some sense grown; i.e. that we evolved from "less intelligent" species over millions of years and also that our own learning processes have much to do with our physicality in the world (most computers have very little in the way of physical experience). What's the relationship between technology and your creative process? My main interests lie in how interactive, process-based models allow us to interpret and understand the world in new ways. Certainly recent technological advances in, for example, real-time 3D graphics, have advanced the possibilities for investigating these ideas. What are your favourite pieces of software and why? I guess with all modesty aside I�d say my own software is what I like using the best. Software is the implementation of ideas in a technology that is "perpendicular" to the brain. The two complement each other very well, if the software is implemented in the right way. How has using technology shaped your art & thinking (good & bad)? It has benefits and difficulties. I am very conscious of the "digital aesthetic" that limits most technological works, and that computers aren�t designed as "art machines", and carry a lot of cultural limitations from the disiplines where they were born (e.g. military/industrial, science, engineering, "American Ideology" and so on). What will you say to your waking software daughter? I have enough trouble relating to my human one at the moment. [email protected] (& www.octapod.org.au is where this article be alive and kickin� ) Sidebars: Jon�s Life Online: www.csse.monash.edu.au/~jonmc/main.html Cheq tha electronic artworks, installations, videos, and wads of reading on generative modelling for electronic media, electronic sound synthesis, and music composition, organic modelling techniques for computer graphics and philosophical and cultural issues concerning Artificial Life and Artificial Nature. Good resource page too, with x-hibition, software, music and other links. Jon�s Favourite Website: www.shibumi.org/eoti.htm Jean�s clue: eoti = End of the Internet. Create your own Herbivore www.technosphere.org.uk And then see how it survives this 3d environment, complete with email updates from your creature. My Datasperm, poor child, was killed by the predator �Jaws�, after much hunting for food and surviving other attacks. ------------------------------ Date: Wed, 20 Jun 2001 16:59:14 +0200 From: Cathy Brickwood <[email protected]> Subject: new ECB website and the new low end Medialounge This is a multi-part message in MIME format. - --------------BF19463CBB0F94095788BF8F Content-Type: multipart/alternative; boundary="------------C52476FA18E2822CCDAD499A" - --------------C52476FA18E2822CCDAD499A Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit 21 June sees the launch of the new website of the European Cultural Backbone (ECB) as well as the new Medialounge, the online database of European new media culture. Check out the website: www.e-c-b.net The European Cultural Backbone (ECB) is a coalition of mediacultural institutions and individuals working together to creatively use and develop participatory media for social change. The new ECB website has two key functions: communication and information tool for ECB members and a 'point of presence' about the ECB. ...and the Medialounge: www.medialounge.net This is the new, low end version based on the Hybrid Media Lounge (which still exists and can be accessed via the new medialounge or at http://preview.medialounge.net/index_HML.html). Please go ahead and add yourself or your organisation to the Medialounge, or update your existing information. And feel free to contribute articles, events info and other snippets to the ECB news pages. Cathy Brickwood Virtueel Platform - --------------C52476FA18E2822CCDAD499A ------------------------------ Date: Wed, 20 Jun 2001 17:02:51 -0400 (EDT) From: [email protected] (Ronda Hauben) Subject: Is the Internet a Laboratory for Democracy and other articles Amateur Computerist Spring 2001 Volume 10 No 2 Table of Contents [1] Editorial [2] Is the Internet a Laboratory for Democracy? [3] Ford Model E Program [4] Battle over Computer Classes [5] State of the Net in Hungary [6] A Loss for Netizens [7] Moment of Silence for Michael Muuss [8] Usenet Archives: Culture Clash [9] John Locke and the Internet [10] MsgGroup Mailing List - ----------------------------------------------------------------------- The ascii version of Vol 10 No 2 is online at http://www.ais.org/~jrh/acn/text/ACn10-2.txt Older issues and individual articles are available at: http://www.ais.org/~jrh/acn/ http://www.ais.org/~jrh/acn/text/acn10-2.articles/ Or you can subscribe to be notified when a new issue appears by writing to [email protected] Ronda [email protected] ------------------------------ Date: Tue, 19 Jun 2001 11:07:10 +0200 From: "Forum" <[email protected]> Subject: XIII edition of Computer art fest Call for applications Dear friends, We are very happy to inform you that we will organize this year the XIII edition of the international forum for computer arts COMPUTER SPACE '2001. This event will take place as usual in the National Palace of Culture in Sofia from 10 to 13 October 2001. The computer art forum includes exhibitions, seminars, conferences, concerts and shows in the sphere of almost all computer arts: computer graphics, animation, computer and electronic music, multimedia and WWW arts. Computer Space is the biggest and most popular computer art event in Bulgaria and Balkans. Artists and companies show their best achievements and discuss on the future of computer and electronic arts. In the last editions a number of famous companies and organizations took part -Academy for Media and Art (Cologne), ART+COM (Berlin), IRCAM (Paris), Bildo Academy (Berlin), Institute for Electroacoustic of Vienna University, art department of Sydney University, AGAVE - France as well as many others. This year there will be awarded art works in following categories: 1.Computer graphics & Digital photography 2. Computer animation &Digital video 3. Off-line & on-line multimedia 4. Electronic and computer music 5. Experimental advertising (not broadcasting advertising) 6. Bulgarian site '2001 HIGHLIGHTS International symposium "Unisex culture" This year focus point will be situated in "Unisex Culture". There will be discussion of the aspects: how modern technologies influence our identity, how they significantly change the traditional established mechanisms and stereotypes in the society and how they bring to unification of the every day life of the different sexes. Another focus point in this year program is the presentations of Mediterranean's computer art achievements. MAIN EVENTS in the program: - - Official opening of the XIII-th edition of "Computer space" forum and awarding the nominated. (Up to 5 art works of each category will be awarded. The first prize winners are going to be awarded also with gold-plated statues) - - Winner`s seminar - - "Unisex culture" seminar - - "The freedom of self-expression" seminar - - "Virtual identity"seminar - - Concerts of electronic and computer music - - Web seminar APPLICATION RULES: The application package includes: 1. Filled and signed ENTRY FORM 2. Abstract/Description of the project (up to 1/2 page) 3. Demo of the artwork (on video, audio tape, CD, www address or printed visual material) 4. Brief CV of the author(s) (up to 1/2 page) 5. Photo of the author(s) or picture from the artwork There is no participating fee. You could apply by sending the application package to the SCAS`s post address (Please, mark on the letter cover that the package is for non-commercial purposes.) or by on-line registration on the www.scas.acad.bg The organizers of COMPUTER SPACE 2001 have rights to use your entry in the printed materials of the Forum, video and audio tapes, as well as other media presenting COMPUTER SPACE 2001 for the purposes of the Forum presentation. All artistic rights remain with you. The submitted works should demonstrate the use of computer in arts and design. The Organizing committee will discuss all entries on the criteria of creativity, composition and conceptual design. FOR MORE INFORMATION, please, visit www.scas.acad.bg Deadline for receiving the applications: 20.09.2001. Authors are welcome to send their proposals and to contact organizers well ahead of the deadline. Computer Space forum is organized by: SCAS and Computer Art Center in partnership with ABC Design & Communication National Palace of Culture - "Reklama - Expo" Ministry of Education and Science - National Student House MobilTel Ltd. Evrika Foundation French Institut - Sofia Heamimont Foundation Soros Center for Arts Medi@terra (Greece) and others. Best regards: Rosen Petkov - Chairman of the Organizing Committee ____________________________________ XIII edition of Computer Space '2001 10, Narodno sabranie sq. Sofia 1000 Bulgaria phone/fax: +359 2 9870293 fax: +359 2 9877477 e-mail: [email protected] http://www.scas.acad.bg ____________________________________ ------------------------------ # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: [email protected] and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: [email protected]