nettime's_BMOC on Fri, 11 Mar 2005 19:29:09 +0100 (CET) |
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<nettime> fundigested [rosler, jaeger] |
Re: <nettime> fundigest [rosler, hopkins] martha rosler <[email protected]> De/fund/ed digest Timothy Jaeger - THING <[email protected]> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Date: Fri, 11 Mar 2005 01:30:33 -0500 From: martha rosler <[email protected]> Subject: Re: <nettime> fundigest [rosler, hopkins] yes, and when all is said and done, I still need to know WHOM to approach to obtain funding for, say, German language teaching in... Alabama? (Now that we have all proved our rhetorical capabilities... could someone take me out of my misery and explain the pathway to the successful completion of that particular maneuver?) martha - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Date: Fri, 11 Mar 2005 02:15:36 -0800 Subject: De/fund/ed digest From: Timothy Jaeger - THING <[email protected]> Coco, et al.. >Why else would so many art departments have expanded in the 90s to >create digital media divisions. Why would they have >partnered with computer science and engineering? Don't >get me wrong, I am not saying that artists should >have nothing to do with science, but it is a fact that >institutions providing art education have sought grant >monies from the sciences in order to compensate for >shrinking funds elsewhere. Therein lies the root of >the digital media boom in art education. It is also >true that some art programs have succeeded in >attracting corporate monies by promising to do R&D in >gaming for the industry - UCSD recently got $300,000 >for this kind of development. I'm currently a grad student in visual art at UCSD and know about these statistics, but don't see how this is such a bad thing (and I don't think you are saying it is....) For one thing, it encourages artistic research into gaming-as-art, not just R & D for the 'industry'. If it weren't for faculty and others making connections to outside monies, we, as graduate students, wouldn't have as many opportunities to exhibit work. How is this different than most other 'art world' methods of finding sponsors and funding? Beats me. Secondly, in pairing with the sciences in such a brutally obvious way, it shows that art has much to gain from such pairings. Does science have much to gain from the art world (in other words, are scientists looking for the same grants that artists are?) Of course not. It's actually a win-lose situation in art's favor (consider the scientists who lose funding to an art/science collaboration). Thirdly, I don't see this 'digital boom' that others have mentioned, nor do I see the jobs that it is preparing us for (Maya Texutre modeling? .ASP/XML/CSS/Perl Programmer? I suppose these are out there but most rely on skills taught at trade schools, DeVRY, or self-taught..) I think Trebor Scholz has written about this. In fact, it seems that budget cuts are happening across the board. If the computing/arts department at UCSD can get additional funding that provides more research opportunities for graduate students, then me and my friends/fellow graduate students will be happy campers. ;) Cheers, Tim - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: [email protected] and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: [email protected]