Eric Kluitenberg on Sat, 2 Dec 2006 04:25:51 +0100 (CET) |
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<nettime> Second Introduction to an Archaeology of Imaginary Media |
dear nettimers, Next Monday, December 4, 2006 we are staging an evening program devoted to the idea of imaginary media at De Balie in Amsterdam, at the occasion of the launch of the Book of Imaginary Media, which is a production of De Balie with NAi Publishers, Rotterdam. Details about the book launch, including a lecture by Richard Barbrook and live performance by Peter Blegvad can be found here: http://www.debalie.nl/artikel.jsp?podiumid=media&articleid=88410 The event is also streamed live, via: http://www.debalie.nl/live The book comes out of a mini-festival and series of lectures called "An Archaeology of Imaginary Media", organised in February 2004 in De Balie. We are very pleased with the fact that the book finally comes out, after a lengthy production process. Details about the Book of Imaginary Media can be found at the NAi Publishers website: http://www.naipublishers.nl/art/imaginary_media_e.html What follows below is the introduction chapter I wrote for the book. Although the text contains a few specific references to materials found elsewhere in the book, I thought that the text is still generic enough to not be out of context here. I hope you will enjoy this second introduction into the elusive nature of imaginary media... A web dossier has been compiled around the original project, and we are currently retransferring all recorded lectures there in better quality at the moment, so far the lectures of Siegfried Zielinski, Klaus Theweleit, Bruce Sterling and John Akomfrah have already been transferred - the rest is available as 'old style' Real media files and will be changed in the coming week or so... See: http://www.debalie.nl/archaeology bests, eric ---------------------------------- B - Pardon, monsieur. What've you got behind that screen? A - Imaginary Media, mademoiselle. B - Cheeping like a nest of bats. May I see? A - Then they wouldn't be imaginary. B - But I hear them... A - So? B - So how imaginary can they be if.... B - You're right, seeing is believing. Or maybe touching is. [Tries to reach behind folding screen, blocked by A.] A - Sorry. No touching either. Excerpt from: On Imaginary Media, by Peter Blegvad (2004) Second Introduction to an Archaeology of Imaginary Media [1] Like communities, all media are partly real and partly imagined. [2] Without either actual or imaginary characteristics, media cannot function. More than mere 'extensions of man', media - especially communications media - are endowed with a nearly sacred capacity for qualitative transformation of human relationships. Many of the limitations of everyday life, especially the trappings of interpersonal communication, are to be alleviated by technological apparatuses that promise seamless and immediate connection. However, as an adjunct to communication, like human relationships themselves, the machines are vulnerable and frail, inadequate, failing to achieve tasks set out for them by their makers and users. In the archaeology of imaginary media we have tried to 'excavate' mankind's dreams of the ultimate communication medium. These archaeological explorations focus on the imaginations of media that have been expressed in stories, drawings, prints, films, songs, advertisements, or quasi-philosophical imaginaries. It deals not so much with realized media as it does with potential or possible media: dreamed media, fantasized media; visions of how human communication can be reshaped by means of machines. When tracing the lineages of imaginary media, one of the recurrent ideas uncovered is that somehow these machines would be able to compensate for the inherent flaws and deficiencies of interpersonal communication. The devices then become compensatory machines. They become sites onto which various types of irrational desires are projected. It would seem rather obvious that the machines in themselves cannot live up to the promise that they would somehow, as if by magic (as a true 'deus ex machina'!), be able to resolve the age old problems of human communication and relationships. Through this pre-programmed failure, imaginary media also become machines of frustration. When considering the panorama of the failed hopes of machinic imagination, a feeling lingers that technology is all about desire, frustration, deficiency, and hope of salvation - terms that sound predominantly religious . . . It must be made clear at the outset of this book that the aim of this project is not to produce a one-sided critique of technologically inspired media imaginaries. The aim, rather, is to understand how the imaginary qualities of media affect their actual course of development. This understanding should make it possible to retain a certain utopian potential of communications media without stepping into the pitfalls of overly eager media imaginations, or the cynical political or economic agendas that may lie buried beneath the fertile soils of media-speculation. Central to the archaeology of imaginary media in the end are not the machines, but the human aspirations that more often than not are left unresolved by the machines they produce. Imaginary media are, however, more than a metaphor. They speak to and weave in and out of the lineages of actual media. Media imaginations may give rise (or birth) to actual media, even when their final realization falls short of initial expectations. Media that were once imaginary may at some point become true. Imaginary media may also be sources of inspiration, in which case their effects might very well be felt and made manifest outside of the field of media itself. They then become part of the realm of ideas, or more precisely that of myth. Imaginary media in their pure state are pataphysical constructs, belonging to the realm of imaginary solutions. They can, however, at times also be embodied objects to which all kinds of imaginary qualities are ascribed. In either case they are more than metaphors, more than mere transporters of signification. Community In his study on the origin and spread of nationalism, Benedict Anderson develops a similar approach to the analysis of what constitutes the notion of a nation and he calls it 'an imagined political community'. Anderson explains: 'It is imagined because the members of even the smallest nation will never know most of their fellow-members, meet them, or even hear of them, yet in the minds of each lives the image of their communion.' [3] Nations and communities are, however, never purely imaginary. The very fact that a group of people subscribes to a broadly similar definition of 'their' community that binds them together into any particular social grouping, already makes those communities in many ways 'real', or actual. It also requires no sophisticated philosophical argument to ascertain that nation states do actually exist. Anderson points out, however, that most communities (in fact almost any conceivable form of community) need an imaginary component to sustain them. His argument is laid out brilliantly simple when he writes that 'all communities larger than primordial villages of face-to-face contact (and perhaps even these) are imagined.' Indeed, the simple fact that in practically any existing community most of its members never see or meet all of each other accounts for the fact that they cannot but imagine a set of shared characteristics that binds them into the same group. He continues: 'Communities are to be distinguished, not by their falsity/genuineness, but by the style in which they are imagined.' In the absence of any direct possibility for empirical verification, the members of communities can only imagine the characteristics they share with other members of their community (that is the 'style' in which they imagine themselves as members of that community). It is these imagined characteristics that make them distinct from others who are not part of the same community, others who are thought not to share the same characteristics. Community identity is strengthened by communicating shared characteristics (the style of imagination) among the members of the community. Because every new medium introduces a new scale to human affairs, the purpose of evolving generations of media machines is to extend these definitions of identity to ever growing constituencies. More often than not, media and communities double each other's imaginaries; an imaginary communion is shared via mediating machineries that are believed to be able to transfer more than 'mere' information; feelings rather than signals; meaning rather than data; satisfaction rather than sounds, words, images; identity rather than codification of social life . . . As what is shared (the imagination of community) is equally imaginary as the mechanism employed for sharing it (imaginations of what media machines are able to share in the first place) the substance of the process is never put to the test. What then is transferred (mediated) in such processes of exchange, need not have anything to do with what is perceived to have been exchanged. Mythology Imaginary media are a form of mythology. As with many of the other mythologies of everyday life, they do not appear self-evidently mythological on first sight, or even after a closer second reading. Roland Barthes disclosed much of the nature of such everyday myths many years ago. [4] In his analysis he understands myth as a second- order semiological system. Myths are signs whose original meaning has been erased and onto which new second order significations have been superimposed. The original meaning of the sign becomes a mere signifier for the new mythologized readings of the object at hand. The myths, however, go to lengths to present themselves as a natural image. In their new deliberately naturalized (but nonetheless distorted) status they deny their own constructedness and the alienated histories of the objects they absorb. It is therefore no surprise that in many daily situations imaginary media are rarely recognized as such. It follows that the dividing line between imaginary and actual media is often porous and ambiguous. Myths exist for a reason. The construction of a particular myth can be highly deliberate, and it usually is. Myths serve mainly political or ideological purposes. At times they can also serve economic agendas. The myths that turned the emergence of networked digital media in the 1990s into a branch of imaginary media were primarily created for financial gains. The rationale of the 1990s 'DotCom' and 'New Economy' imaginary media mythologies was mostly unrelated to the technology itself. The myths of the new networked digital media were effectively used to inflate market expectations and stock prices of new media start-ups. The most accomplished market players pushed stock-market prices from IPO to peak levels in record time. Stocks were then sold off just before the unavoidable bust, delivering spectacular gains. The actual performativity of the companies and their products involved was simply irrelevant. For the speculation scheme to work, expectations needed to be built, and to achieve this it was most useful to let the media imagination run amok. Media Archaeology To investigate the complex mythologies of imaginary media we chose an 'archaeological' approach. Firstly in reference to Michel Foucault's 'Archaeology of Knowledge'. From the beginning the project also positioned itself in reference to an emerging field of study called 'Media Archaeology'. For some ten years, media archaeology has been developing as an interesting branch of media theory and history. It has also become quite influential in critical thinking about new media technologies. Theorists involved in this new research area are not so much taking a traditional historical, nor a specifically thematic approach to writing the history and the development of media. Instead, they choose to document the lineages of the media machines themselves. Two famous protagonists of this new approach to media studies, Siegfried Zielinski and Erkki Huhtamo, each define their media archaeological approach in slightly different terms: Erkki Huhtamo: ?I would like to make a few preliminary remarks about an approach I call 'media archaeology'. While I share with (other) historians an interest in synthetic multi-perspective cultural approach and historical discourse analysis, I see the aims of media archeology somewhat differently. I would like to propose it as a way of studying such recurring cyclical phenomena which (re)appear and disappear and reappear over and over again in media history and somehow seem to transcend specific historical contexts.? [5] Siegfried Zielinski: ?I shall now launch a few probes into the strata of stories that we can conceive of as the history of the media in order to pick up signals from the butterfly effect, in a few localities at least, regarding both: the hardware and the software of the audio-visual. I name this approach media archaeology, which in a pragmatic perspective means to dig out secret paths in history, which might help us to find our way into the future . . .? [6] The fascinating thing uncovered by Zielinski, Huhtamo, and others in their machinic excavations was that when you start to probe the multilayered strata of media machineries, what you find is the occurrence, disappearance, and recurrence of a series of media imaginaries that transcend not only their specific historical context, but also the technological construction and determination of the media machines. For our archaeology of imaginary media we asked these theorists, writers, artists, filmmakers to shift their focus entirely from the actual machines towards the visions, the imaginations of media. While Erkki Huhtamo's description of the 'media archaeological method' sounds almost descriptive, Siegfried Zielinski introduces a further aspiration in the final sentence of the quote above: 'to dig out secret paths in history, which might help us to find our way into the future.' During his lecture in De Balie he emphasized this element more strongly. Zielinski advocates seeing these archaeological explorations as part of a larger effort to retain a certain utopian potential for contemporary and future media cultures. Indeed, this point should be emphasized further at the outset of this book; imaginary media as a theoretical construct should not be read as a nihilistic denial of media culture. Quite the opposite. One of the important aims of the whole project has been to understand the recurrent imaginations around technological communication media and their fallibility, so as to be better poised to find less hazardous roads into the future; a future that will for any foreseeable length of time be littered with high-technological communication media. A Paleontological Perspective . . . In the beginning of his essay on Athanasius Kircher, Siegfried Zielinski points out that he shares a paleontological view of media development with Bruce Sterling. Two aspects of Zielinski's paleontological perspective are especially important. First that he recognizes no 'beginning', no 'final layer of bedrock', beyond which his media archaeological excavations cannot dig deeper. In every sedimentary layer of media history, further traces of antecedent deposits can be discovered. His approach furthermore suggests the refusal of any determinate or necessary course of future development of media. Secondly, Zielinski understands his media archaeological work as an 'anarchaeology' of the media. It serves to counter current tendencies at standardization and universalization of media technology and media culture to emphasize instead the wealth of varieties of bygone eras, from which the individual genealogies of media can be uncovered. Close in spirit to Zielinski's work is Bruce Sterling's 'Dead Media Project'. [7] In this project, Sterling collects failed media technologies. Dead media concern actual media that have somehow broken off their line of development, have been aborted, or left behind. Dead media constitute lineages of media technology that stopped developing at some point in time. They might have developed further if conditions had been more favourable for them. Sterling is thus sketching, inversely, potential or possible media histories that might have happened, or could still happen, but that have thus far been left unrealized. Dead media are not imaginary at all, they are actual, realized media, failed perhaps, or forgotten, but still de facto existent. [8] However, dead media imply imaginary media histories when the possible futures that these aborted media lineages might have brought about are considered. The imaginary media implied by dead media are the media machineries that could have emerged if the now dead medium would have been developed further, but never did. In that sense every dead medium suggests an imaginary space of possibility that, as yet, has not been actualized. Sometimes such possible but a priori aborted media futures are filled in retroactively by revisiting the potential of the broken lineages of media development. The Vinyl Video project of artist Gebhard Zengmüller is a hilarious example of such a revisited dead medium. In his case he developed a method to encode low resolution video signals into a vinyl record that can be played back with a converted home record player on a television screen. [9] What would it have meant if this technology would have been developed further? Would we have seen a new video-music genre emerge, something that incorporates elements of the dj/vj culture (which is already half vinyl after all)? And how would audio/video scratching techniques be transformed by this integration of music and image in a medium that proved such an expressive tool for the break-dance/scratch generation? Also, Zielinski himself has pointed to Sterling's Dead Media Project as a station in the trajectory of an anarchaeology of the media, for instance in his book Archäologie der Medien of 2002, which is currently being translated and will be published by MIT Press. Field Research into the Archaeology of Interactivity and Stereoscomania In 1995, I had the exceptional pleasure of engaging in one of the curious habits of the Finnish media scholar, theoretician and curator Erkki Huhtamo quoted earlier: A field research in antiquariat shops in the medieval old city of Tallinn, Estonia, in an attempt to uncover old media machines from the Soviet era. Huhtamo is a collector and excessive documenter. That afternoon in Tallinn, however, we were not very productive. We found some old gramophones and radios, but nothing truly surprising, no unidentified media machines . . . At the time, Huhtamo was deeply immersed in what he called the 'Archaeology of Interactivity'. He collected an impressive series of advertisements, sketches, drawings and various forms of historical imaginations about man/machine interfaces and machinic communication devices, including hilariously bizarre prints of eighteenth- and nineteenth-century video-phones, and proto-virtual reality devices, as well as countless examples of pre-electronic man/machine interfaces - not to mention actual media machines of various kinds. In 1999, Huhtamo presented a snapshot of his collection in an impromptu talk at De Balie, and it struck me that so many of the images he presented seemed infused by recurrent and nearly identical 'narratives' of how machines could support or replace human interaction. By seeing this eternal recurrence of the same ideas, most left unrealized by the actual results of media development, it seemed as if the narration of media technology had a more profound impact on the development of media history than the actual realization of the machines. This could at one level be considered as a form of cultural prefiguration, a proto-technology that exists strictly on a conceptual level, which then enables the emergence of a particular media technology and its application. However, as so many of these wonderful visions of technologically enabled interaction are left unrealized, despite the expenditure of great effort, [10] it may also be interpreted as a symbol of desperation (a form of 'sublimation' if you care for such terms). In our project we challenged Huhtamo to think more deeply about this narration of media, almost at the expense of the actual machines. It has resulted in a wonderful new study into the complex of Stereoscomania and 'Peep Media'. Huhtamo traces manifestations of the culture of peeping from the past five hundred years. Discarding possible objections that the act of peeping should be considered pre- (or infra-) cultural, Huhtamo decidedly frames what he calls the 'topos of peeping' as a culturally determined construct. He then goes on to question how and why peep media emerged, and how they developed over time from one context to another. The stereoscope in its various guises, often as a medium for 'adult entertainment', plays an important role in this trajectory. Huhtamo's study is by far the lengthiest in this book. As it is breaking significant new ground for the study of media culture we decided to include his study unabridged. 'Heavy Encounter': The Third Body Klaus Theweleit, the German writer, literary scholar and cultural theorist gave an enigmatic talk at the Imaginary Media event at De Balie. It would be fair to say that Theweleit stretched the field of analysis conceptually the farthest by suggesting an in-between in the mingling of our bodies with technology, through which this unidentified theoretical object 'Imaginary Media', of which he also had no precise idea what it meant, could possibly be constituted. In the talk Theweleit designated this in-between as a 'third body', something in-between our physical bodies and the extensions of our bodies we create. [11] At the outset of his talk, Theweleit referred to a sentence in the last book of Marshall McLuhan, co-authored by his brother Eric McLuhan, Laws of Media: The New Science. On the last page of the book they write: 'The goal of science and the arts, and of education for the next generation must be to decipher, not the genetic code, but the perceptual code.' [12] Deciphering the perceptual code then is also the central object of any study of media, following the McLuhan brothers. Theweleit went on to assert that sound is the universal medium of perception. The first form of perception is hearing, the baby in the womb of its mother, as it grows, its first sensations of the outside world, are established through sound. Sound waves that are able to pass through human tissue. Later, sound becomes the primary medium through which mother and child retain contact in the first period after birth. Theweleit is inspired by accounts of the psychoanalyst Donald Winnicot, who describes a curious experience of one of his patients: The man felt that during one of the sessions he fell from the analyst's couch and rolled into the middle of the room, however without physically moving. The analyst and the client met through a medium, a third body, in the middle of the room. Theweleit proceeds to ask from this what actually is psycho-analysis? Theweleit: It is the meeting of the body of the analyst and the analyssant in a greased space, in order to become a new body, a third body. In this mediating space the patient finds or reinvents himself, constructs himself in a manner different from what he/she was before. [13] Returning to the universal medium of sound, the third body appears in an unexpected place: in the recording of sound. There is strange discovery one can make when hearing old records after many years, Theweleit asserts. The records stored more than just the music. 'They give you something back that was not on them when you heard them first. They recorded your emotions as the records were playing; in an invisible in-between body. The body between the music and you: You meet the music, and the music meets you in a heavy encounter with the third body.' This encounter with the in-between third body in music is something that many musicians will relate to as well from their professional experience. One of the most articulate in this regard has been the guitarist Robert Fripp, who noticed in 1981 that something needed to be reversed in his understanding of playing music (his professional music career started with a first record release as early as 1968). In fact, what he came to understand as an essential principle of the practice of the musician was that it is not so much the musician who is playing the music, but instead, it is 'the music playing the musician'. In his notes on a Guitar Craft course in Argentina of 1996, Fripp reiterates this principle: The apprentice musician plays music. When music plays the musician, the invisible side of the craft has presented itself. Then, the apprentice sees directly for themself what is actually and really involved. A performance of music becomes the act of music, in which process and content are inseparable. [14] Here the interaction of the musician with the music is mediated by an invisible in-between, what Fripp calls 'the invisible side of the craft', which seems highly similar to Theweleit's concept of the third body. It is important not to understand this concept of the third body in a mystical sense, and this is certainly not how Theweleit delineated the concept in his talk. What is essential to the concept is that the specific experience, in our example of the emotions tied to a recording, the experience made when you first listened to the music, or when it first made a strong impression, is something that can only be recovered by listening to that particular recording again. The emotion, the recovered experience, is not visibly stored on the recording; it looks, feels, and handles the same as before. Neither is it a memory to be recalled at will by the listener. Without listening to the recording, the original experience remains inaccessible. But upon listening to the record, the emotions are suddenly readily available, they seem to exist only in this in- between, this third body that emerges out of the interaction of the listener and the record. Such experiences, Theweleit holds, are symptomatic for the intermingling of our body with technology. And it is probably here that the locus of imagination vis-à-vis our technological environments lies. Intermission from Blegvad's On Imaginary Media, 'Moodia': 'She - Anything drugs can do, imaginary media can do. He - Imagine mood altering or mood enhancing media. She - Imagine Moodia. He - Moodia is silent, but it moves you like music. Wireless stimulation of neural paths. She - There are settings for awe, self-pity, anxiety, reverie, nostalgia. He - The effect is instant which gives it the advantage over music which requires duration for its effects to be felt.' Politics of Imaginary Media 'She - Most people use Moodia as an anti-depressant, but naturally the technology is abused, hopped-up, perverted. He - The military develops horrible mood weapons. Moodias are modified to provoke rebellion, rage, etc.' As indicated earlier in this introduction, a variety of interests and agendas may hide behind the deliberate construction of media mythologies; or purposeful imaginary media. Although not part of the original programme, we decided to include a recent essay by Richard Barbrook in this book as it highlights yet another dimension of imaginary media: their function as political instruments. In the essay 'New York Prophecies', Barbrook revisits the New York World Fair of 1964, which he visited with his mother as a little boy. The fair and his visit happened at the height of the cold war and in the midst of a desperate struggle for supremacy by the two superpowers of that time, the United States and the Soviet Union. Barbrook investigates the convergence of three technological narratives, played out prominently and triumphantly in the New York World Fair of 1964, but obviously also elsewhere in society, to project an image of dominance onto the world. These narratives managed to capture the popular imagination at that time, and to some extent they still do. Barbrook focuses on three particularly interesting representatives: Free or nearly free electrical energy via nuclear technology; space travel by means of rocket propelled systems; and artificial intelligence by means of computing systems. He then locates these three technological meta-narratives in a cold war political context to show how the strategic interests that fuelled the development of these respective technologies were effectively kept out of sight by these meta-narratives, while they simultaneously served to boost public support for the enormous expenditures made on their behalf. The retranslation of the cold war technological mythologies into the hidden strategic agenda can roughly be summarised as follows: Free electricity by means of nuclear technology translates into the construction of plants to produce raw materials for atomic bombs; space travel by means of rocket propelled ships translates as the creation of ballistic missiles for the delivery of nuclear weapons; and the development of artificial intelligence translates as the construction of missile control and guidance systems, leading to semi- autonomous weapon systems. Most of these concerns are on-going areas of military research and development, also today. Imaginary Media and the Cinematic Imagination The contributions by John Akomfrah, Edwin Carels, Timothy Druckrey and Zoe Beloff share a cinematographic approach to the theme of imaginary media. For a long time cinema has obviously been a dominant medium to define the popular media imagination, and thus it provides us with a rich historical repository from which to examine the aesthetics of imaginary media. John Akomfrah, a filmmaker based in London, is represented here through an 'imaginary conversation' on Afrofuturism and the Mothership narrative, based on the notes of his talk and subsequent discussion in De Balie, as well as the documentary film 'Last Angle of History', which he realized on the subject in 1995. Akomfrah traced in his research and in the film some of the artistic and political themes and trends that come together in the genre of Afrofuturism (which could be roughly summarized as 'black science fiction' and black futurist music). What is fascinating in his 'archaeology' of Afrofuturism is that the approach and method Akomfrah followed when researching and putting together the film are more or less identical to similar studies carried out in the field of media archaeology and media arts proper. However, as he follows through the set of references and the artists he managed to uncover, he ends up in an entirely different territory. The 'black' focus of the investigation reveals a series of transformations that reflect the problematic history of black culture within Western society. Obviously, this history is implicated by the legacy of colonialism and the displacement of slave trade. This displacement almost necessarily makes the new nation for the black population in the west, an alien nation. Within the frame of black science fiction and black futurist music, but also within activist black culture, a series of fascinating attempts have been made to overcome the alienation of this 'alien nation' by means of a set of technological meta-narratives. The Mothership or Mother Wheel motive is clearly the most powerful of these. A black exodus into space here becomes a promise of a final possibility to overcome displacement and alienation through a new existence in outer space. The Belgian writer, critic and curator Edwin Carels has been developing a close examination of the pre-history of cinema and early forms of animation machines (such as the fantascope and the fantasmascope), where he discovers a remarkable recurrence of the iconography of death and resurrection. These pre-cinematic techniques are closely aligned with a deep popular fascination with spiritist and occult themes. The new techniques of the moving image become ways of bringing to life the diseased and the otherworldly. They managed to captivate the popular imagination through theatrical public displays and dramatic entertainment shows. The idea of resurrection and the undead is in fact already contained in the etymological root 'animatio', which signifies 'to bring to life' or 'to instil with life'. Filmmaker Zoe Beloff builds further on this theme by exploring the (often queer) aesthetics of spiritist media and ectoplasmic emanations as they were recorded on photographic records at the end of the nineteenth and beginning of the twentieth century. Beloff is fascinated by the women who were acting as medium for these emanations of the otherworldly or the 'afterlife'; the departed. In her films she consciously wants to bring these inspiring and disturbing women back to life and manifest their presence once again. Beloff makes films, but also more complex installation works. Probably her favourite medium is stereoscopic film and projection, which detaches her images from the flat surface of the screen and transfers them into the physical space of the viewer. It is another attempt to bring the domain of the imaginary and the quasi- documentary fictions of her cinematic works one step closer to the actual existence of the observer here and now. Timothy Druckrey, finally, completes our journey into the realm of imaginary media by examining the works of a number of media artists who build in different ways upon a cinematic tradition. They realize within their work new definitions of previously unknown media and mediatic forms that are brought into existence there. Emblematic for this is the work of the artist Julien Maire. He constructs intricate media machineries (micro-mechanic animation machines contained within customized glass slides). He employs them in public showings that seem to reinvigorate the traditions of the occult pre-cinematic moving image shows that Edwin Carels refers to in his essay. According to Druckrey the 'proto-cinematic micro-machines' that Maire is using 'both evoke and outdistance the illusions of the phantasmagoric projectionists of the pre-cinema.' Druckrey discerns an interplay between illusion and a certain visibility of the technological interface, intensified in particular in Maire's work by his direct interventions in the performance of his work, which oscillates between the staged illusions of the cinematographic imaginary and the self-awareness of the viewer when these illusions are consciously broken. The fascinating ingenuity of this work highlights the complex relationships between the imagination and the actual realization of the media imaginary. It seems a befitting ending note for now, for our preliminary forays into the domain of imaginary media, of which, obviously, we all still have no truly clear idea of what it is about, or as Theweleit mused in his presentation, 'what may be in it . . .'. Let's see . . . Eric Kluitenberg Amsterdam, July 2005 Notes: [1] The first introduction was written for the Imaginary Media Reader (February, 2004) and can be found on-line at: www.debalie.nl/ archaeology [2] The word 'media' means many things, here we refer primarily to communications media. [3] Benedict Anderson, Imagined Communities: Reflections on the Origin and Spread of Nationalism (London and New York: Verso, 1991), 6. [4] Roland Barthes, Mythologies (Paris: Éditions du Seuil, 1957). [5] Erkki Huhtamo, 'From Kaleidoscomaniac to Cybernerd - Towards an Archeology of the Media', in: Timothy Druckrey, Electronic Culture - Technology and Visual Representation (New York: Aperture, 1996), 296-303. [6] Siegfried Zielinski, Media Archaeology, originally published by C- theory, November 1996 - www.ctheory.net [7] www.deadmedia.org [8] In German we might call them 'Real Existierende Medien'. [9] See also the Vinyl Video website: www.vynilvideo.com [10] Immersive Virtual Reality might be considered such a recurrent, yet unrealized mediatic desire. [11] For reasons entirely beyond control of either Theweleit himself or the editors, it was impossible to include his contribution in the book, which is why a summary of his argument is provided here. [12] Marshall and Eric McLuhan, Laws of Media: The New Science (Toronto: University of Toronto Press, 1988). [13] Paraphrasing from the talk: Theweleit's presentation can be found on-line in full length as a streaming video document in the dossier Media Archaeology on the De Balie website: www.debalie.nl/ archaeology [14] Course Notes, Guitar Craft Course November 1, 1996, San Jose Seminary, Gandara, Argentina, released by R. Fripp on the list serve Elephant Talk, February 11, 1997. # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: [email protected] and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: [email protected]