Michael Wojcik on Sat, 19 Jul 2008 16:42:29 +0200 (CEST) |
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Re: <nettime> Dreaming of Molly Millions, the Panther Moderns and Body Hacking |
lotu5 wrote: > lotu5 wrote: >> Michael Wojcik wrote: > > still, these games don't really fulfill the requirements for "true" > immersive virtual reality Definitely. My suspicion is that immersive VR will be received similarly: it'll be confined mostly to niche uses, particularly entertainment, and even there it'll remain dwarfed by other activities for the foreseeable future. But that's just my guess. > but they do demonstrate that there is a lot of interest in networked 3d > social environments, Depends on how you define "a lot of interest". internetworldstats.com (I have no idea how authoritive they are) estimate 1.4 billion Internet users worldwide, of which 215 million are in the US.[1] 30m users of shared worlds (the Gigaom stat you quoted) is less than 3%. > which offer the possibility of imagining yourself, even if temporarily, in > another body. As do all forms of narrative. And, for that matter, as does imagination all by itself. > This is my question, what are the stakes and implications of a large trend > towards new forms of embodiment and bodily expression? Are they merely the > newest emerging market, or do they offer the possibility for new ways of > challenging power? I'll go with "both". As I noted in my previous message (which of course you haven't seen, since I haven't sent it yet), this is a perennial question for every development in forms of expression. It came up in nearly every seminar when I was a literature grad student. It's a good question (one of my favorites), but I think it should be accompanied by a critical look into those forms of expression themselves, including analyses of their economics. How many people are actually participating? How much of their resources do they devote to it? > While you claim that "people prefer to do other things with their > resources", market analysis shows otherwise. A recent study claims "one > billion people will flock to virtual worlds by 2017" I am *hugely* dubious - about market analysis in general, and this study in particular. And note this study still shows VW usage plateauing at around 5% of "broadband users" (another misnomer, but we'll take that to mean "users who don't care about how much data they transfer"). So if Strategy Analytics is correct, 95% of "broadband users" will *still* prefer to do other things with their resources. > That represents a lot of money spent creating a different self. also, In absolute terms, sure; but absolute terms aren't very significant in this context. In relative terms, it's still a niche. > While you think that its a niche market, i think its a massive > contemporary occurrence with serious political implications that we need > to be thinking about critically, and not so easily dismissing. I don't know of anything that can't stand a little critical thought, and I'm not dismissing VW as a cultural phenomenon. But that doesn't make it not a niche. Niche subcultures can be worth studying in their own right. That doesn't mean that they have any sort of large impact on how most people live their lives. > Why are people spending millions on tatoos for their avatars in > synthetic environments while millions of people in the glboal south are > tired of starving and starting food riots? Why are they spending millions on DVDs, gas-guzzling cars, McMansions, iTunes? > If "life has become an object of power in itself", then what about > second life or the mass consensual hallucination of another life? How is that different from, say, popular written fiction? RWA estimates 64.5 million "Americans" (presumably residents of the USA) read at least one romance novel last year.[2] Does that make romance novel reading an even larger "contemporary occurrence"? Does it make romance novels a more-significant "mass consensual hallucination"? And if not, why not? That's the question I have to ask, when I look at VW and the like critically. What justifies a claim or assumption that these forms of activity have different implications for wider society, or politics, or what have you? Mind you, I'm not saying they *don't* have different implications. I'm just saying I haven't seen a convincing argument why they would. [1] http://www.internetworldstats.com/stats.htm [2] http://www.rwanational.org/cs/the_romance_genre/romance_literature_statistics/readership_statistics -- Michael Wojcik Micro Focus Rhetoric & Writing, Michigan State University # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: http://mail.kein.org/mailman/listinfo/nettime-l # archive: http://www.nettime.org contact: [email protected]