Thomas Hobbs on Tue, 22 Oct 96 15:11 MET |
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nettime: Space |
This a piece of writing, done purely to excercise my thoughts as I approach a new piece work for presentation to my fellow students in a theorical seminar. I would appreciate any response, but please bare in mind it is pretty rough still...... Tom Hobbs Discussion of my Investigation Space My work in the last few years has concentrated on a concept of �space� in way that defines it as environment, architecture, aesthetic and conversation (between its components). This has all been relative to an individual entering that space, passive to these policies and its construction, therefore reacting as an �outsider� and adding to it as a small component within the space, it remaining the dominating influence. This means the work has wholly questioned how space constructs us and not how we construct space. The question of space in terms of a �communication� environment, or more specifically the Internet or the World Wide Web, seems to turn this point of investigation on its head. The philosophy of the Internet still revolves round a concept of democracy and that its �users� create there identity, image, place, history and sense of time. This means it is individuals (or its components) that create and construct the space that the Internet inhabits- there being no dominating influence, as it shifts all the time relative to the individual�s time, position and subjective reaction. They enter its space as subjective influences, presenting themselves perhaps more consciously than they walk around the �real world�. The Internet�s philosophy of interaction through positive engagement means its users are aware of there presence or lack of it. My experience demonstrates that a person entering the environment of the Internet, will get nothing from unless they have very specific ideas about what they want to do with it. The �real world� is still constructed from components that form a whole, as I have described with the Internet, but a general influence of a global whole or identity created by media, fashion and a general saturation of images and influences is always far larger than anyone given individual point of few. It is far more a process of accepting or rejecting with very little conscious realisation that they are doing so. It is a position of hierarchical domination which is is explained in no greater depth than popularity based on a philosophy of consumption and marketing. This means that relationships between the components [individuals] that make up the space [real world] are very difficult to determine beyond one being subordinate to another, but of course it is not as simple as that. The question of objectivity and subjectivity, and what determines each has been a major concern in the investigation of space. What is objective/subjective investigation? What is objective/subjective presentation? and so on. The main concern causing these questions to arise, was due to an attempt not to produce work that was preaching, alienating, very �black and white� or from a position that suggested that (we) as artist�s were in some way intellectually superior. The investigation has taken into consideration question regarding things like random production/construction of artworks and more importantly collaboration. I have highlighted these two areas as I believe (at this present time) the they are the two major considerations in producing work that on the outset is objective and does/is none of the things I have mentioned above. I mention the question of random, as this seems to be something that is constantly mention, but not necessarily in that term, in reference to the objective- random covering areas which are often describe in terms of chaos theory or plurality. This notion that components will come together to form a whole, somehow beautiful just in the fact they are there and have reacted together. Bill Viola for instance talks of his methods of practice in �feeling the basis of [his] my work to be unknowing, in doubt, in being lost, in question and not answers�, which can be adapted to fit nicely into a process of �random� production. But when Viola�s practice is actually considered it is far from random, more wholly subjective and so is the work he produces, consider there Nantes Triptych, but I would suggest that the questions that Viola raises are objective. I can simply explain what I mean by this in terms of experiments with random painting- consider a room full of tins of paint, all the colours in the world, there are no limits on the amount of tins/colours that can be chosen and they are chosen by blindfold so no (subjective) decision can be made in the selection. The tins of paint are then dropped, poured or whatever from a high point onto an area/canvas to create a supposed �objective� picture. No rational subjective decisions have been made in the construction of the picture about anything from colour and form to mark to size of the actual painting. This relates to Viola�s statement and produces something that is often placed to a context of pure objective abstraction, therefore pure form and representation. But is the finished piece of work objective? I would suggest not, because once it is finished it will be viewed purely subjectively. The viewer will see it in the context of a painting as they understand painting, therefore viewing subjectively. Reacting to the colours relative to there experience, creating or seeing a form based again on there experiences and viewing it in the context of its present surroundings and therefore the method in which it was produced becomes purely irrelevant. This brings me to the question of collaboration. Simple laws of logic would suggest therefore, that putting the processes I have describe above into practice in reverse would create something that is perhaps more objective. By this I mean the artist controls the colours that can be used, how the marks can be made, on what size canvas and where it housed and so on and so forth. This purely subjective on the artist part, but the artist does not control what is put on the canvas or even who puts there, therefore the viewer becomes the creator and the artist creation has become a purely objective exercise. This is a very simplistic example (and of course is far from flawless) but does go along way to explaining the basic principles of interactivity and collaboration, the potential to create what I would describe as objective artworks and the principles of space and how they are constructed. An artwork is relative entirely to space, time, history and the subjective understanding of the person who is looking at it. The term �artwork� has been relative to (and still pretty much) is relative to the idea of an object, tangible and solid. This means that this artwork or object has to be placed somewhere and from there forward is entirely relative to the sum total of its at any given point. This major consideration, as does the viewer in the creation of an objective artwork, seems to be totally ignored. James Lingwood points out in his essay Place - �For much of this century, and the whole of the modernist period, the question of place has been one of the least pressing of problems for the contemporary artist. In general, considerations of form or content have preceded and often precluded considerations of place or context.� It perhaps now obvious why I began to investigate the influences of particular space over an individual as I described at the beginning of the essay, and the only successful way of doing so seems to be through collaboration. Collaboration automatically produces a discussion when dealing with any given space, it provides a plurality of opinion providing that random progression of ideas through different interpretation and experience. This immediately gives a more objective reaction to a space the any individual can even honestly give. This to me is the most important consideration of collaboration and includes all the other benefits such as a pooling of skills, talents and resources. This therefore means that, in theory, a directly proportional relationship is developed between all parts- the space, the persons in it, the things in it, the time and all there histories. There is never a permanent hierarchy as anyone position can become important at any given time- the question of the space, the people, its history, what is going to happen, what has happened and so on. It is a process of constant reevaluation, and this is what I believe Bill Viola means by �to be unknowing, in doubt, in being lost, in question and not answers�. This brings me back round to the question of constructing space and what I began to talk about at the beginning. The Internet�s lack of determined and general accepted hierarchies, as the subjective value of any part of it is purely relative to the individual and the whole and there position in space and time. This therefore destroys the notion of an artwork as a solid and tangible object, with a linear history that grows relative to one position or point of view, as anyone thing can be approach from any direction with there being no real sense of forward or backwards. This is not a new suggestion and it has provoked many discussions about the value of the individual, the idea of self and the notion we understand of privacy- as Linda Wallace (Photofile magazine) put in an article reviewing a multi-media exhibition �Burning The Interface�, �A characteristic of the virtual class is that it is autistic. It�s an absolute meltdown of human beings into these autistic, historically irresponsible positions, with a sexuality of juvenile boys being happy with machines. Shutting down mental horizon while communicating at a global level and preaching disappearance. And why not, because you�ve already disappeared yourself . . . . .� This may all be true and fit nicely into my evolution of the influence of space over the individual, but it is not this that I wish to deal as it throws up a whole set of complex and perhaps indeterminate possibilities. It is the relative value of one component to another, and there attributes that change hierarchy, there influence and position relative to one another- then how all of this then creates [a] space. The ability of cinema to create space, time and movement redefined the general approach of the art world and its enquiries. The last real experiments of changing form and light through movement within painting and sculpture ended with the distribution and availability of the cinematic form. Sean Cubitt in his recent article �Footprints in the Air� describes �if cinema is the art of movement, it is the oldest art of all: the art of the fire watcher, the sputtering of torches over the unfurling comic strips of Lascaux, the ancient abstract art of pyrotechnics, the watergardens of the baroque. Film celebrates that history of sheer pleasure in the upwellling of light in motion, the joy of perception which it seems is as old as perception itself�. It is all this that allows cinema/film to create a sense of space through distance in time, objects reacting to one another, changing colour, the description of sound and the relation of these properties to one another. It is in these terms that I wish to explore the constructed space of Internet, the relationship of those basic properties that film allowed us to explore, but from a perspective that has no beginning, an unplottable sequence of events throughout and determine outcome, if an out come at all. Taking all that has been all that has been mentioned into consideration, the intention is to begin with a creation of a space where circular objects exist relative to each to other. There properties based on size that determines mass, speed, trajectory, colour and sound- therefore they all have the potential to have the same properties, at the same time have the ability to be all totally different. This is intended not only to create metaphors/parallels with what I have explained, but also to object orientated programming dogma. An ability to create complete chaos or apparent order from the same subjective properties depending on how they are placed relative to each other. There many different ways in from this point onward that investigation of how that space can be interacted with. From the actual manipulation of the objects or the mouse pointer become an influencing factor to the actual presentation of the environment from whether you are viewing it on a small computer monitor to viewing it in a large installation. I see all this as a vague idea that has the potential to disperse off in a multitude of directions but also as firm platform from which to begin. But given the overuse of the word �interaction�, it is inevitably hard to phrase what such art might be. It perhaps relies less on the machinery than on the ability to interface old new technologies and ideas. 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