Jordan Crandall on Wed, 27 Nov 96 15:50 MET |
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nettime: convertible vehicles |
The body is ensconced at the control board of a vehicle, its range of movements restricted by molded parts that contour it, trace its parameters, and subject it to highly disciplinary regiments. It might be travelling in a convertible, lodged behind a dashboard and windshield, or it might be travelling in a process of convertibility, lodged behind a keyboard and monitor. In each case small semi- automatic motions generate enormous changes in an outside world that configures on the glass. The patterns and trajectories that appear on this window are registered as motion, while the body is suspended in a bubble--a here and now of immediate presence.[1] Leaving the vehicle to venture out into the exterior world beyond, it is equipped with an array of access modes and a drive to be continually plugged in through them. In this sense it does not really leave the vehicle but moves from one vehicle to another in the places where they overlap. The vehicle helps to mold the body and its behaviors, as it is molded through its adjacency to the body and its value and utility to it. Controlled by small, repetitive, and sometimes imperceptible bodily motions while the spaces across which it transports and the systems that bind it are gigantic in scale, the vehicle materializes this incommensurability between the small and the colossal. As Sulan Kolatan and William MacDonald suggest, the miniature vehicle and the gigantic spatial structure do not connect to each other in terms of a container/contained relationship, but are programmatically connected through artificially constructed protocols. Their relationship is not one of size, but of scale. While size denotes a quantitative material presence, scale is established by various correspondences to the familiar, and as such always changes relative to a context.[2] As Katherine Hayles might note, this difference is marked in the shift from a dialectic of presence/absence to one of pattern/randomness, where the operative moment is not one of radical separation and difference, but of mutation. This change is manifest not only in the material substrate, but in the codes of representation. Rather than interpreting Freud's "fort/da," Hayles suggests, contemporary theorists might look instead to David Cronenberg's "The Fly," particularly the point when the protagonist's penis falls off and he hardly registers it in the context of the larger metamorphosis he is undergoing.[3] The relation between the interior and exterior of the vehicle, then, is not one of either/or, but a mutating space in which both are implicated. In this sense perhaps one might look instead to Cronenberg's more recent film "Crash," where the mutational moment is glimpsed in the crashing of the vehicle, the moment when interior and exterior space interpenetrate and the car becomes something radically other. This mutation is registered not only in the changing materiality of the vehicle or body--which, after its injury, is fitted with corrective devices that resemble car parts, which seem to render the vehicle's disciplinary functions visible and its freedoms illusory--but in the ways that its signification is constructed as it is increasingly intertwined with technical structure, like the twisting of surface gloss and interior hardware, metal and flesh, in the knotted car wreckage. In the auto collision one might find the moment when signification and materiality, body and code, conjoin in an eruption, a mutational moment that illustrates their inextricable interdependency. Perhaps the scar carries the trace of this moment as signification. In speaking about the prosthetics he developed for "Crash," designer Stephan Dupuis not only had to replicate the authenticity of the scar's appearance, but its healing process relative to the time stages of the characters. This began with initial cuts and bruises, to swelling and stitching, to the final scar tissues. It required molds of actor's faces and gelatins that matched their true skin, corresponded to the various stages of injury required by the script, and instituted according to the demands of the shooting schedule, whose economy requires that the story be chopped into non-sequential fragments. This was framed between two realities--the forensic medical photographs that were used as source material and the authentic appearance of the final film. The result, as Dupuis remarks, is that one cannot tell where the scar ends and the actor's real skin begins.[4] As discussions of techniques for generating such special effects animate the news media, however, one increasingly can tell, and this knowledge is built into one's perception of the film. As the means of production become more widely available, those who have access to new technologies are increasingly able to produce these effects locally, developing and distributing personal productions. To spend time developing Web pages or hypertextual narratives is to realize how inextricably structure has become intertwined with signification as one flips back and forth between artist and technologist and the screen flickers between surface and depth, gloss and hardware. Signification penetrates deep into the screen, traversing it and immersing its audience within its extended, multilayered space. Through telecommunications, viewing trajectories splinter off into mobile viewpoints within and across the body of the screen, opening it up into a hall of mirrors and transforming it into a social field, as if part of an apparatus of vision. To be held spellbound before the screen in a vehicular apparatus is to watch the deep, multileveled dance of signification visible on its surface--where signification was once constructed in a one- to-one correspondence--and to engage bodily with its contours, demands, and transportation modes. At the same time, it is to participate in the shaping of the vehicle itself as a mutational form--a twisting configuration of flesh, machinery, and code. The vehicle is therefore both a determinant and an after-effect: it provides the conditions for relations between interior and exterior, representation and reality, to occur, while at the same time it is the result of how these relations are situated--a mobile, mutating bubble to be pulled into service as needed, in order to hold dissolution at bay and shore up the self, generating an interior to which one can lay claim. In a sense it is an architecture, but one that spatial metaphors fail to contain: vehicles are driven, and they require these relations to be made in motion, as products and producers of motion. In this sense the special effects and animation industry constitutes a particularly evocative crossroads, where body, machinery, and code converge as a function of motion--indeed where biological metaphors are inserted directly into the structure of signification, even as those structures are appropriated by a new empowered body, hooked up to the means of their production. Greg Lynn uses the same software employed in this industry (used to generate mutations on films such as Cronenberg's) to evolve architectures that structurally engage this intersection. Typically, architecture exists as a static space waiting to be activated by a mobile viewpoint, and animations that have been employed in the field generally reinforce this approach, as when they allow a walk-through of a virtual structure. Lynn utilizes the software to generate a mutating structure that is a continual effect of patterns of motion. In the development process, his forms do not have their own autonomous organization but are defined in terms of the relationships between interior and exterior forces. They are effects of the parameters set by their author, who chooses flexible, adaptable prototypes, and then selects the external constraints and forces that act upon those interiors. These might involve simulations of wind, gravity, turbulence, magnetism, pedestrian traffic patterns, intensities of use, or automobile movements. The Visitor Center for OMV in Vienna, for example, was evolved partly through traffic patterns of cars on the nearby highway moving west in the morning and east at night. These patterns of movement acted upon on the interior prototype, continually deforming it. When it was in a sense maximized through this activity, the process was halted. This is an arbitrary selection. The final model was a site of impact, where interior and exterior forces collided, leaving the surface bent, twisted, scarred. Preparing the model to be built required that the form be adjusted or "repaired" according to tectonic, aesthetic, and functional concerns, and buffed to a finished sheen. But as the building was evolved in communication with external forces, it ideally contains that dialogue within its finished appearance, whether one might see that in terms of essence, attractors, or recurrence-pattern. The modalities of each are accounted for, and implicated in, the other. In this sense one vehicle (Lynn's computer) meets another (the passing car) in a physical form that marks the site of their impact and traversal. Another form of modeling employed by Lynn involves the interaction of fluid, blob-like forms. The surfaces of these forms might be surrounded by halos of relational influence, defining zones of fusion or inflection. When two or more of these forms encounter each other, given the appropriate proximity of these zones, they can either mutually redefine their respective surfaces or they can fuse into one contiguous surface.[5] The modeling of the Korean Presbyterian Church in Queens, New York, for example, began with blob forms that were positioned in accordance with potential seating capacities and orientations. These forms then began to influence each other within the conditions set by Lynn. Watching the animation, one sees that each group of seats, as it faced the pulpit, was contained within its own bubble, which shifted in accordance with exterior influences, to the extent that inside/outside distinctions ceased to have meaning. These seating formations acted in concert with the parameters of the building as each codetermined the other. The church and the chair solidified simultaneously, each contoured to fit its inhabitant and their mode of travel. Ensconced within such a theater, viewers might be watching a representation of a religious miracle on the stage or a morphological miracle on the screen, but in any case they go along for the ride. As Lynn writes, these organizations are neither singular nor multiplicitous, neither internally contradictory nor unified, but are characterized by complex incorporations and becomings. They are assemblages involving the fusion of multiple and different systems, which behave like singularities while being irreducible to them.[6] What this suggests is not only an architecture that is somehow unitary while continually morphing into a multiplicity of diverging forms, but an architecture whose very condition is that of vehicularity--a realm that the body accesses, traverses, and inhabits as a convertible space of interior/exterior relation, which may or may not itself be mobile but which transports nonetheless. Its processes exist in terms of the space of signification, wherein varied levels, codes, and systems--whether representing exterior forces such as wind or traffic patterns, or zones of fusion or inflection--are allowed to influence each other, generating continually mutating forms. It also exists in the molding of the vehicular apparatus itself. This last is always something less and something more than a building--an excess that spills over its tectonic bounds and continually reshapes its contours--as it is always less and more than a screen. The architecture of the image extends into space and time, rendering it inhabitable, as buildings dissolve into architectures of and in transmission. Animation software for generating mutations on screen in turn generates inhabitable architectures. The vehicle shuttles the body back and forth, rendering itself and its inhabitant convertible. JC *** 1. For a discussion of similar relationships between the television and the automobile, see Margaret Morse, "An Ontology of Everyday Distraction" in Patricia Mellencamp, ed., _Logics of Television_ (Bloomington: Indiana University Press, 1990), pp. 193-221. 2. Sulan Kolatan and William MacDonald, "the blast5 vehicle," http://www.interport.net/~xaf/bvehicle.html. 3. N. Katherine Hayles, "Virtual Bodies and Flickering Signifiers," _October_ 66, Fall 1993, pp. 78-79. 4. Fine Line Features production notes for _Crash_. 5. Greg Lynn, "Blobs," _ANY_, September 1996. 6. Ibid. -- * distributed via nettime-l : no commercial use without permission * <nettime> is a closed moderated mailinglist for net criticism, * collaborative text filtering and cultural politics of the nets * more info: [email protected] and "info nettime" in the msg body * URL: http://www.desk.nl/~nettime/ contact: [email protected]