vladimir muzhesky (by way of [email protected] (PitSchultz)) on Fri, 28 Mar 1997 04:00:48 +0100 (MET)


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<nettime> Nettropics: immunities versus politics 2/2


products, representations, cogitos, psychological triggers, bioreflexes,
etc.  By spectralizing the monoreality of production, the prism of vertical
economy performs the same role, which psychotropic plants played among
other plant species, when the production was strictly biological.

                Via the membrane of screen restricted to eideitic
representation by means of vertical economy we arrive to the neurospace.
The economic point of departure, which ends up with the rational fusion of
psychotropic and economic activities in the on the biotronic plane we will
call Marxian-Bataillian interface, reflecting its historic origins,
horizontal and vertical properties, and prospective effects on the society.
 It is a selforganizing loop of visionary economy development, which
extends mental economic instruments via mass media into the neurospace and
organizes mass production accordingly.

        On the basis of its perceptual and economic platform, neurospace
can be defined as an autonomous hypernetwork of inner-outer inferences of
informational discourses.  Whether biologically or electronically realized,
it theoretically establishes the same conglomerate of protomodel space
niches leveled by the modes of perceptual intensities and, hence,
correlated with the extent of perceptronic transformation.

        On one hand, the tendency to exploit  neotribalism, when describing
socio-electronic interaction, is supposedly based the implemented vertical
protoeconomic mechanism, which one can find performing sometimes even
lifesaving role in the critical moments of tribal history.  As an
autonomous mobile unity, a tribe composed itself in accordance with the
network of mental projects, which in their turn essentially depended on the
availability of psychotropic plants in the neighboring ecocomplex.  For
example, Tibetan shamanism even on the verge of the establishment of
Buddhist religion institution was strongly based on local botanical
patterns, which performing the action of informational carriers imprinted
Bon Po traditions into later adopted Buddhism.  Indeed, variety of
available plants performed a plane of immanence, where socially alternative
attractors can possibly emerge, which make us now review this situation
from the neuroeconomic point of view: tribal period in history was a very
particular moment, when planes of immanence of action and reflection
started to interact organizing themselves into something separate,
something which later on became censored and thus soaked every atom of
public media through its history of hiding its own neuroperspective.   On
the other hand, tribal access to mental networks of imaginary group
dynamics, which as described above depended a great deal on the available
natural psychotropics was closed with the formation of product, which
utilized reprocessing and hence reeditting of ingredients from the action
point of view.  Following this the concept of energy substituted anergetic
economies pushing them all the way down into the human psyche, to form a
complex of the brain, a point of unresolved mental physical dilemma, which
is now in a great need of biotronic therapy.

        This selfanalyzing strategy, can be connected with dispersion of
real-imaginary dichotomy through its historical spectralization: the
intensity of perceptual modulation can be a variable, in accordance with
which we can estimate the state of affairs in the dispersion.  The latter
can be also interpreted in growing polarity value of the technological
systems:  protomental technology of myth acquired monoreality, which was
polarized by reflection, and later on through informational alienation and
censorship it was repositioned towards itself as the basis for multipolar
technologies.

        Thus, the extents of polarities and intensities become the basis
for a specifically informational net hierarchy.  The electrified society
finally breaks with its infantile symmetrical way of communication based on
the cyborg model.  Brain enhancement is a following intensification of the
reinforced transcendental figure of NASA serviceman, which cyborg
historically appears to be.  Stepping over mythological organizational
dynamics, in the same way as human civilization developed from the reflex
modulation of a tribe to the refined reflection of European or  Asian
philosophy, net proceeds from exhausted cyborgy to biotronics: a growing
phenomenon of VR communities is just another proof.

        Naturally, virtual social complex is layered on technological and
mental basis, but first of all on the basis of the intensity of available
perceptual modulation in this or that electronic location.  The former two
aspects, in fact may be disregarded, as much as the neurospace swallows
pacification, which is a current base of monodimensional discursive
alienation.  There is a simple structural reason for that: for example, the
single class object generating networks can produce new language structures
without explicit extraction of grammatical rules on the basis of examples
which can be contradictory and cannot suggest underlying grammar.  Thus,
neurospace becomes a base for a new language; it forms a synthetic plane of
immanence, the only possible for the concepts of biotronic revolution to
appear and develop themselves in the process of artificial and human
intelligence fractalization.

biotronic disorders and net community therapy

        The easiest way to treat biotronic disorder of monoreal media is to
get it off the screen (in fact, if distincted from the eidetic reduction,
screen is a very useful complex, which can be of multidimensional use).
Once understood, this strategy should be neuroperceptually implemented and
developed on the economic, social and political levels.

        Once again we have to return to the neuropharmacology, but this
time from the biotronic point of view.  If neuropharmacology investigates
the affect of certain chemicals on neurotransmitters, assuming that a
neurotransmitter is a functional element of the brain, which is responsible
for the reception and transmission of information, then a
hyperneurotransmitter can mean an internet based community, which is
responsible for the analogous functions but in the area where human and
artificial informational processing are juxtaposed.  Then, there can be a
discipline named hyperneuropharmacology, which would investigate the
affects of various informational agents (including chemicals, emissions,
and informational/cognitive sequences) on the aforementioned communities
and their environment.

        The complex of informational agents, which establish intensive
perceptual modulations anchored on both sides of the thermodynamic wall and
henceforth provide a hypertherapeutic effect on informational systems can
be referred to as nettropics.  This is a place, where horizontal economy,
to use Marxian metaphor, digs itself a grave hole: by alienating psycho-
and nootropics.  Even though none of them were legalized at least in the
states and some of them are prescription medications in different European
countries, medical industry all around the globe invests in the nootropic
research.  Since financial analysts estimate that such cognitive drugs
could quickly produce sales of well over a billion dollars a year in the
U.S. alone, and ultimately outsell antibiotics and tranquilizers, the
competition is fierce, and these companies are in no mood to investigate
ways their substances might work synergetically or in combination with
other substances or other complexes, including the net.

        Getting off screen is first of all and foremost a multidimensional
effort.  Many of  users will need and some of them already do need a
traditional psychotropic support, in order to form the organs of
multidimensional perception.  Used in the interconnection with cranial
stimulators, biotronic net architecture and imaginary social environment
with high extent of plasticity nootropics can in practice help us to
realized the biotronic bifurcation described above.  As a first nettropic
help, one can prescribe then superconnecting a user's brain, which becomes
even more intriguing in light of the evidence indicating that many of the
available mechanisms and techniques for brain enhancement (such as binaural
beat frequencies and the sound and light machines) function in part by
facilitating integrated hemispheric functioning.  By facilitating
interhemispheric communication, the human brain becomes structurally
synergetically positioned, which might be resulting in a quantum leap in
brain-enhancement effects with the following establishment of alternative
multidimensional attractor planes.

        The substance suitable for this purpose seems to be Piracetam,
which has been the subject of intensive research for over 15 years, and has
not only proven to be a powerful intelligence booster and cerebral
stimulant, but also, even in massive acute and chronic dosages, appears to
be nontoxic and to produce no side effects.

        In order to stabilize and support the established multidimensional
processing human cognitive system should be optimized and enhanced.  One
way that brain functioning may be enhanced  is by mimicking the effect of a
substance called nerve growth factor (NGF).  NGF promotes the growth of
dendrites - the long branching fibers by which neurons receive information
from other neurons.  Scientists studying the effects of learning on the
brain have found it directly related to dendritic growth.


        Hydergine seems to be an ideal compound, which works by the same
neurochemical pathway as NGF to produce neural growth.  Developed in Sandoz
laboratories by Albert Hofmann, it increases mental abilities, prevents
damage to brain cells, and may even be able to reverse existing damage to
brain cells.

        Finally to reconfirm the treatment and analytically subdivide and
separate new formed synthetic plane of immanence dissociative psychotropic
compounds should be used.  Great help in fighting the screen complex can be
achieved by using ketamine.

        Currently Ketamine ('Ketalar') is a prescription only medicine
rather than a controlled drug in Britain.  It is completely non toxic and
does not appear to have potential for any form of dependency.  In several
countries Ketamine has recently been approved for experimental
psychotherapeutic use.  It is a powerful drug used as a general anesthetic,
which has death-rebirth psychotropic effects, when used at low doses (25
-100mg).  Experiences of the mind leaving the body and floating in space
are common.   As a strong sedative dissociative drug, Ketamine requires
strong mental and/or neurological programming and can be used for the final
crystallization of the synthetic plane of immanence.  It performs a role of
neurospace membrane, a hyperinformational filter, which in case of abuse
can decompose the multidimensional informational relief.  There is a known
story of how John Lilly and his fellow researchers have used the drug
continuously for weeks. Several believed themselves to have contacted alien
intelligences and two committed suicide.   For biotronic purposes it is
strongly advised to use Ketamine together with neurointeractive and/or
neuroprogramming equipment or techniques.

        After the hyperpharmacological therapy had taken effect and user's
cognitive system was enhanced transpassing the cyborg level, the formation
of hyperneurotransmitters as data transmission units between technological
and biological informational systems can be introduced and subjected to
further analysis.


immunities: net evolutionary cell tool kit

        As it was highlighted before the use of neural net booster (in a
chemical or technological form) is a tactical interconnection of an
individual user with the biotronic property of the informational system.
The net confronted with the neurospace  plays a role of digital plane of
immanence, where synthetic concepts could and should be formed.  As much as
in tribal mythology mental projects took the form of the organizational
family dynamics, on the net they should take a form of autonomous
communities.  Projected on to the neurospatial terrain, the concept of
community, as opposite to mental idealization in utopias, undergoes
neurolization and acquires the status of an immune organ.

        From the way the new attractors are formed and spurious memories
interact, which was analyzed before, it is clear that there can be no
community on the net.  If someone claims to organize it now, it is either
the result of naive analytical conclusions or, which is even worse, inertia
of thinking, which lets internet be exploited in the horizontal economic
way.  Among existing social complexes on the net, there are none which
would consider neurointeractivity of 1) VR architecture; 2) audio-visual
scripts; 3) group dynamics; and/or 4) combinations of aforementioned
factors.

        It is about time to develop a digital survival platform, if we do
not want to consider biotronic development of the net a possible history:
in this case what will happen, is that in several years horizontally
structured companies would take over and autonomity and multidimensionality
of the net will be forgotten as one of its myths.  Unresolved biotronic
disorder will probably sooner or later pop out, but when the technology
will be integrated and a perceptual border will be wiped ( it is a best way
to earn money: make consumers choose a sequence, but let them follow the
predominant technologically embodied strategy) there will be no way back.
as many of the brain processes, biotronic changes are irreversible.

        Now one still can speak about conceptual localities on the net.
>From this point of view, Csikszentmihalyi's evolutionary cell seems to be a
good prototype.  The only problem with it is that if not neurolized, it can
never become real.  There is no economic base, which one can find in the
social environment to make a few neighbors form an autonomous informational
unit: they don't have any reality to share: it is produced and consumed and
then reprocessed and produced again.

        On the contrary, on the net it is still possible to appropriate
biotronic terrain by a simple interconnection of human and machine
informational processing in the analog way, which will reflect a structural
result of net therapy.  The megafilter of the informational world is the
difference between digital and analog processing. On the neural net level
it even implies different types of models: the Hopfield model as a
continuous time-dynamical system is suitable method for analog circuits and
the Mean Field Theory model as discrete time dynamical system is more
appropriate for digital computers.

        If we understand the server space as a synthetic plane of immanence
for the biotronic concepts, then and only then there can be described a VR
architecture for the immunities, as community locked spatial simulators.
Together with the architectural unit, immunities should form  net organs,
neurolizing net and turning it into an organism, where each part
(organ-immunity) is a point of the holonomic meaningful stability of the
whole system.  The name "immunity" has another connotation, which brings up
a context of resistance: pioneer immunities will have to stand alot of
pressure from horizontal economies, which provide immunity initial
survival; they will also have to do alot of filtering of screen disorder
discourses.

        Biotronic VR is targeted to confront and transform existing
cognitive reality maps by influencing informational processing of net
users.  Therefore it is more of a VTR (virtual to real) framework.  It can
be realized on the basis of macro and micro levels of the synthetic plane
of immanence.  The microlevel would imply the absence of composed synthetic
concepts, and the representation of their functional VR elements: pyramids,
spheres, squares, cylinders, et c.  All of them were extensively used
throughout all human history for psychotropic purposes from the shammanic
rituals to the psychotronic generators produced in nineties for military
use.

        In its turn the macro level, would imply complex abstract
architectural units, which directly refer to the biotronic space as a
perceptual base for the synthetic concepts.  This type of architecture is
very free in its plasticity, the only taboo: it should never replicate the
forms from the existing cognitive reality maps.  The latter follow
concepts of established planes of immanence; using them is abusing the net.
 Do exploit  virtual replication for involving and transforming horizontal
economic structures, but never let yourself think about the net in these
terms.

        Finally, immunities when become autonomous conceptual conductors,
the construction on both levels will be locked with member activities:
users, who are involved in building VTR spaces, should communicate through
biotronic space, design biotronic bodies and transpass the social consumer
identification.  It will let the net become the space, which is  configured
with personal energy and mythology, but expressed in the abstract
conceptual form of virtual reality.  No virtual dummies on the net anymore.

        Today's net is a junk storage of information and abstract
symmetrical  neural repository at the same time.  Connect your new born
biotronic units to existing dummy realms, let them work for you, act as a
transmitter, or is it not the net.  The spurious activity of the
transmitter can be expressed in the short abstract audio-visual sequences
linked to the architectural unit.  Emphasizing correlated psychological
modalities they can let users in-session reprogramming of cognitive
imprints.  Squeeze your fears and your pleasures in the 200 Kb and install
it on your server in form of abstract movies with subliminal frames and
sounds and/or abstract representational messages.  Then connect it with
your architecture, and guess what, now you have the tools of reprogramming
your own behavior right at hand, and hence the screen goes as deep in you
as your human dimension can reach.  Use Black Sun, but don't forget to
customize its awful graphics for in-session communication with your fellow
members.  It is like being a worker of the virtual plants, like being
inside the biotronic repository of information; it is in fact, a plant type
of consciousness: inner mobile structure, mental vehicle, which tolerates
no conceptual operator (use http://www.dds.nl/~basicray/v-plants.wrl.htm as
a point of reference).

Space - Money

        Because virtual economic the soil, where biotronic seeds are
planted is quit horizontal (based on the onedimensional product economy) it
is vital for biotronic hiatus to define potential points of prospective
economic stabilities.  One of the strongest points is of course money
itself.  In spite of the fact that it is a common knowledge that money is
an abstract product, and that it is a first product to be embodied in the
virtual space via international bank computer network, in spite of the fact
that we all heard about those billions rotating in the noosphere, we never
thought of neurolizing the products.

        Currently money are electronically represented as a digital
sequence - monodimensional discursive event.  But as soon as servers
started to sell the space, the money from a sequence-money turned into
space-money.  The following idea is very simple, the space on which with
the help of perceptual modulation it is possible to satisfy consumers needs
will be perfect space-money, which indeed supports biotronic development.
The fact that so many companies tend to fix their activity only on concrete
avoiding abstract and neurolized products may be a result of economic
natural selection, but the character of horizontal economy, which created
the concrete dimension of product after the abstract dimension of money was
formed sets a veto on psychotropic market because it neurolizes abstract
representations and kills the product dimension.  And if one considers that
Pseudo-outer product type of algorithms assists in finding fuzzy rules in
neural networks, it becomes clear what has to be done, in terms of
pseudo-economics.

        Biotronic architecture is a selforganizing neurolized abstract
product installed in the multidimensional simulatory network, but extending
itself into every possible dimension including politics, economics, and
social sphere.  Biotronic net object always goes over the gol in minimum of
time and with maximum intensity.  They are always overexposed, because they
act as absolute mental mirrors, which kill horizontal politics: whether it
is a feminist or telencephalon neural system makes subtle difference for
the perceptron; the reflection is synthetic, the space is at hand, and the
screen is the basic brain border: if we still think that recombination of
informational patterns reinforces us, we are a part of eidetic reduction, a
bunch of meaningless configurations of pixels spilled across the net,
deprived of dimensions, deprived of autonomy, reduced to very virtual
existence.  Paradoxically, going through this digital survival grinder one
encounters a need to modulated user's  mentality and neurology and which is
even more implausible he/she finds all necessary means at hand.



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