[email protected]" (by way of Pit Schultz <[email protected]>) on Fri, 25 Apr 1997 15:25:25 +0200 (MET DST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
<nettime> WIREDness: Save or delete? |
===> This appeared in the March issue of Perspective, a liberal magazine at Harvard. Profs: Time out to note what some students are actually thinking about. valis Occupied America Superhighway to Serfdom By Jedediah S. Purdy The unofficial cultural journal of technophiliacs, Wired offers a snapshot of the people who want to define the next century. The magazine moves through editorials, fawning interviews, and pious profiles to patch together a vision of imminent technological utopia. At the same time, in the sorts of polemics that smart high-schoolers level at their principals, Wired identifies The Enemy: people gauche enough to have jobs making things, people who worry about the integrity of communities, people attached to the antique idea of living in particular places. We should all pay attention: in the struggle for the future, the technophiliacs are winning. Surfing the Third Wave Wired never tires of reminding us of what Newt Gingrich, Bill Clinton, and the Tofflers have made a truism: we are now well into the "third great revolution" in human history. The first, students of Big History will recall, was the Neolithic move from nomadics to agriculture. That move has inspired much dissension in the past several centuries, first from Rousseau, more recently from would-be nomad Bruce Chatwin and a range of radical ecologists. The second, of course, was the Industrial Revolution, still notably ongoing in parts of the world but nonetheless officially obsolete. From Blake and Dickens through Marx to Wendell Berry, nearly everyone has had something bad to say about the harbinger of smokestacks and assembly lines. Now the Information Age is upon us--and the rules have changed. This time, no criticism is allowed, except from "whiners" and "losers." The future is set, Wired knows the plan, and resistance is futile. Of course, social prophecy is often empty. Wired is playing the same game as anyone who has ever wanted the world to be a particular way and made up a story about why it Has To Be So. Wired offers a glimpse at a world that one group, mostly young and male, mostly getting rich or dreaming of it, very much wants--and how they're trying to bring it about. Selling Out the Future The first hook for Wired readers is big, fast money. An obsession with the World Wide Web as a place to make one's fortune suffuses the magazine--from ads to articles, a frenzy for cash is the norm. The aim is what Wired merrily calls "the Sell Out," a new version of the oldest game of frontier economies. Develop a Web site that looks lucrative--as a source of advertising income, user fees, spin-off material, or whatever--and sell it to someone before its value is tested. Unlike any previous frontier game, except maybe the 1980s junk bond market, this one requires no resources but ingenuity. It represents the purest form of the cash-for-cleverness formulae that dominate the current economy. This is, according to Wired, "The Web Dream that smart kids across America--smart kids around the world--are dreaming." The point is instant wealth, won by being the one who cobbles together something marketable and sells it, rapidly, to the highest bidder. The Sell Out is also Buy Out, and somebody must be buying. The adolescent fantasy of easy money needs a flourishing adult capitalism, willing to buy up Web sites and other Internet commodities. That's why Wired is emphatically on the side of the global economy. This loyalty comes through in an obsequious interview with Texas economist Michael Cox, who has recently won attention for his willingness to claim that working people are better off now than they were twenty years ago. He does this repeatedly and to whoever will listen, insisting that anyone willing to follow the old formula of hard work and initiative can get rich in America. Cox calls "the most dangerous myth of all" the idea--propagated by such renegade myth-makers as the Census Bureau--that "the rich are getting richer, the poor are getting poorer, and most of us are going nowhere." Debunker Cox warns that "This suggests that society should turn against the rich." Well. He said it. Rather than press Cox with the numbers behind the "myth," Wired's intrepid interviewer responds, "So by attacking the system you could end up with a marginalized nation, wedded to outdated and backward technology, say, like Britain in the 1970s?" Cox assents, pleased at being so well understood. This, like so much else in Wired, is weary stuff. The idea that the untrammeled market is a natural ideal like a healthy organism and that any effort to redirect it will bring us stagnation and poverty is common currency. Continuing with the rhetoric of inevitability, Cox opines, "we're ahead in the long run if we accept the [economic and technological] change." So most of us are going to get rich, if we have the gumption. Some will Sell Out, and the rest will make their money by a virtual version of the Old-Fashioned Way. But wait: there's more. Logging in to the Living Cosmos This is the strangest part. Wired is awash in visions of a "new tribalism," made possible by the non-hierarchical and fluid communities of virtual space. In an interview with Wired , Derrick de Kerckhove, heir of media philosopher Marshall McLuhan, proposes that "The Web is a guise of language. In a tribal world, the cosmos has a presence. It's alive. The tribe shares in this huge, organic reality." This is true, allegedly, because language on the Web is at once instantaneous--typed and answered in real time--and permanent--it enters electronic archives as text. As in a living cosmos, there is permanent "stuff," but it is organic, ever-growing and shifting "stuff". Such soaring into metaphysics invites a skeptical examination. De Kerckhove's view amounts to saying the Web lets us read magazines just as they come out, send letters without a three-day delay, and converse without the bother of seeing each other. Information junkies, hurry freaks, and the terminally shy may find all this a godsend, but a person has to be deep in technophiliac mysticism to take it for a "huge, organic reality." The claim is preposterous, really. Equally preposterous, but critical to the Wired version of the future, is the notion that our sensual experience is enhanced by participation in virtual tribes. De Kerckhove claims that, "As you eliminate your body on the Web, you recuperate it in your physical location. Sometimes you have a body, sometimes you don't. If you have a body, you are so there that your relationship with the world is what I call proprioceptive. It's tactile." Of course, all this trades on the notion that hunching over a keyboard typing to chat-room partners means "eliminating your body" so as to return as if from another plane. Even if that were true, the idea that our ordinary experience should be somehow richer on getting up from the keyboard rings hollow, and makes sense only on de Kerckhove's peculiar conviction that experiencing the "living cosmos" of the Web breathes new life into the actual cosmos as well. These are strong claims for no-wait magazines and chat rooms. What's more, going tribal is supposed to connect us with the animal nature that we lost during the Industrial Age. Wired devotes a spread to the work of Photoshop-obsessive Daniel Lee, who combines shots of people and animals to produce--of course--"manimals." The magazine remarks that "Lee understands that humanity is still wedded to its feral past." Lee, like de Kerckhove, imagines that computer technology is the way to release our essential ferality. In the inevitable future, then, we will all be rich, tribal, tactile, and feral. Unless one's mind chances to flash on Leona Helmsley, it all sounds great. Unsettlingly, though, another future emerges here and there in the pages of Wired which suggests distinctly less idyllic prospects. From Virtual to Actual Economist Cox is a little too enthusiastic. He talks a little too much. And so he gives away the game. He gladly declares, "You're going to have to change what you do, how you do it, where you work, what you produce. You need to do this because we're moving, and it's OK." OK for some people, maybe, including Michael Cox. However, the change he describes sounds more coercive than anything one would expect from a living cosmos. Indeed, despite de Kerckhove's declaration that, "On the Web, Karl Marx's dream has been realized; the tools and the means of production are in the hands of the workers," the scene sounds more like one of Marx's nightmares; as we once moved peasants from farms to factories, we now move workers from factories to cubicles. For the person being moved, the experience is far from "OK." Cox goes on to observe that new skills are at a premium in the new economy. "How you treat people. . . has become much more important now that we're in a service economy. The ability to pamper people is worth a lot more today." This is a crucial slip. In referring to the service economy, Cox violates the Wired principle that everyone in the Information Age will be a Web jock. Instead, most of us will work in Wal Mart (which now employs a population as large as South Dakota's), or at Starbuck's, pouring coffee for the Information Elite. There, the defining skill will be sucking up. Cox doesn't say whether, after an eight-hour shift at the latte machine, we can expect our relation to the world to be proprioceptive. There are other stress lines. Daniel Lee's manimals appear alongside a story on "smart farms," where planting, weeding, and harvesting can be conducted entirely by computerized robots. Describing an automated herbicide sprayer, Wired rhapsodizes, "When a weed is spotted, the computer gives the order: Death from above." All this may be the natural upshot of the mass-production farms that have become the norm in a half-century's devastation of the rural economy, but it's a far cry from tactile experience of a living cosmos. When our relations to the natural world are mediated by microchips, Romantic mysticism will be dead beyond all recovery. In other words, the actual future will be, for most people, a service economy where wages go to buy computer-farmed food and, perhaps, new entertainment software. No wonder Cox is so concerned about the suggestion that "society should turn against the rich." He fears the doomsayers in "government, labor, and the media" who describe a newly brutal economy. He abhors "the return of the Luddites," here meaning anyone who resents losing her job to a microchip. In other words, he worries that a democratic nation will turn against unmitigated capitalism and technological change. Politics is only relevant if people haven't given up on democracy as a way of shaping their own futures. Cox's talk and Wired's overall tone of mocking hostility to politics suggest that such a surrender would delight the Information Elite. Maybe this mistrust of democracy explains Wired's admiration for Walter Wriston, a retired international banker who appears on the cover of the October 1996 issue. Wriston remarks that "the old concept of sovereignty, as governmental acts that cannot be reviewed by any other authority, is no longer valid." The ascendant "other authority," of course, is the global market, represented by multi-national corporations, the strictures of NAFTA and GATT, and the like. Which means that democracy, strictly speaking, is dead. Wired looks forward to a world where the market will be secured against the irresponsible fears and aspirations of ordinary people. What It All Means, and How We Could Change It In the end, it's hard not to write off much of Wired's rhapsodizing as juvenile froth. The magazine features a lengthy discussion of "smart" warfare, in which computer-designed viruses could "melt the bones" of selected populations while wounded soldiers regenerated their limbs through genetic engineering. A geneticist speculates about breeding animal-human hybrids. An article on Nevada's Burning Man festival, a counterculture performance-art event staged each year in an isolated desert, features a few columns of tepid prose and several pages of bare-breasted and nude female participants. This mix of push-button violence and anonymous sex is familiar from the worst sort of adolescent fantasy novel--or, nowadays, role-playing video games. To an extent, Wired is just the self-indulgent chest-thumping of little boys who haven't grown up. The magazine is really more than that, though, for a pair of reasons. First, it exemplifies one strand of apology for the global market. We will hear more of this in coming years as the new techno-elite tries to justify its dominance by appealing to both economic necessity and individual freedom. Progressives need to know this rhetoric in order to deflate it. Second, adolescent or not, Wired's view of "freedom" is widespread nowadays and deserves note wherever it appears. It is par excellence the freedom of the consumer society, the freedom to have whatever you can pay for, whenever you want it, and for exactly as long as you want it. It is freedom that runs roughshod over the hard requirements of community, ecology, and any love that is not a momentary act of desire but instead a glad, enduring, and necessarily limiting labor. This idea of freedom finds an apogee in the disembodied "communities" of the Web, where technophiliacs go where they like, for exactly as long as they like, and for as long as they can pay for it. These fleeting, selective encounters always detract from time in real communities and embodied relationships, and the hollow idea of freedom that Wired advances erodes such fragile goods still more. Finally, Wired 's blathering mysticism, and even its transformation of Burning Man into a pornography festival, amount to a caricature of some important ideas. There are thinkers who have spent lifetimes reflecting on the idea of a living cosmos as one which we might recapture and who recognize how basically hostile a Wired economy is to that idea. These include founding deep ecologist Arne Naess, agrarian Wendell Berry, and poet W.S. Merwin. They have offered consistent opposition to the untrammeled capitalism and self-indulgent individualism that Wired purveys. By touting an inane variant of these aspirations, Wired discredits a rich and valuable strand of contemporary thought. Reading Wired, then, shows us exactly what we will have to resist in the coming decades. Resistance means supporting pro-democracy projects like the New Party and freshly progressive labor unions, lending a hand to the Greens and other ecological movements that take a living cosmos seriously, and turning a chilly eye to claims for the necessity and inherent goodness of the dawning information economy. Banker Walter Wriston predicts that, in the next few years, "People invested in yesterday will fight to the last person." The same should be true of people committed to a better tomorrow than Wired offers. --- # distributed via nettime-l : no commercial use without permission # <nettime> is a closed moderated mailinglist for net criticism, # collaborative text filtering and cultural politics of the nets # more info: [email protected] and "info nettime" in the msg body # URL: http://www.desk.nl/~nettime/ contact: [email protected]