Matthew Fuller on Sat, 2 May 1998 19:32:57 +0200 (MET DST) |
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<nettime> a means of mutation 1/2 |
new on I/O/D web-site at: http://www.backspace.org/iod a means of mutation notes on I/O/D 4: The Web Stalker Matthew Fuller During 1997 and 1998 a series of legal and media confrontations were made in the United States and elsewhere. Amongst those involved were Microsoft, Netscape, and the U.S. government Department of Justice. The key focus of contention was whether Microsoft, a company which has a near complete monopoly on the sale of operating systems for personal computers, had - by bundling its own Web Browser, Internet Explorer - with every copy of its Windows '95/98 OS, effectively blocked Netscape, an ostensible competitor in Browser software1, from competing in a 'free' market. This confrontation ran concurrently with one between Microsoft and Sun Microsystems, developers of the language Java2. 'The Browser Wars' involved more than these three relatively tightly constructed and similar actors however. Millions of internet users were implicated in this conflict. The nature of the proprietary software economy meant that for any side, winning the Browser Wars would be a chance to construct the ways in which the most popular section of the internet - the World Wide Web - would be used, and to reap the rewards. The conflict took place in an American court and was marked by the deadeningly tedious super-formalised rituals that mark the abstraction of important decisions away from those in whose name they are made. Though the staging of the conflict was located within the legal and juridical framework of the US it had ramifications wherever software is used. Like all legalised conflicts, this was constructed in the form of a pyramidal focusing of decision. The pyramid reaches its apex with the utterance of one breath: guilty or not guilty. This almost imperceptible mote of dust at the uttermost point of the pyramid is not so important as the fact that the pyramid continues and that power is subsumed within it. The specific nature of the fleck of dust that drops from the lips of the judge has actual importance only insofar as it has the capacity to destabilise the structure. The moment of dust is performed by processes of deletion and accretion. Those that have accreted are readily apparent. They have been documented and to some extents analysed. This is in part because it is their function to be visible - to focus the attention. The pyramid is of course constructed from mixed materials, some are almost incapable of combining, but they cohere to the extent that for that precious moment, and for all its reiterations, everything else is stilled. What is deleted is every other element or dynamic that exists within the phase space of permutation surrounding that moment and that does not hurry to crush itself under the weight of that capstone. At the same time, other shapes are being made. Other processes are occurring. One and more of these is the truly bastard assemblage that is the internet. At this point, the pyramid may just look something like a mountain in a cloud. The internet has been called a rhizome. But if it is one, it is one that is also wracked by organs: by backbones, by hosts, by shells, by thin filaments of cable under the waves; by its mirroring into recording devices that go under such names as ECHELON3. But it is a shape/process under construction. It is what it is becoming, the many ways it develops in the phase space of all its possible becomings that forms a refrain for this story. On connecting to a URL, HTML appears to the user's computer as a stream of data. This data could be formatted for use in any of a wide variety of configurations. As a current, given mediation by some interpretative device, it could even be used as a flowing pattern to determine the behaviour of a device completely unrelated to its purpose. (Work it with tags? Every <HREF> could switch something on, every <P> could switch something off - administration of greater or lesser electric shocks for instance). Most commonly it is fed straight into a Browser. What are the conditions that produce this particular sort of reception facility? Three fields that are key amongst those currently conjoining to form what is actualised as the Browser: economics, design, and the material. By material is meant the propensities of the various languages, protocols, and data-types of the web. If we ask, 'What produces and reinforces Browsing?' There is no suprise in finding the same word being used to describe recreational shopping, ruminant digestion and the use of the World Wide Web. The Browser Wars form one level of consistency in the assembly of various forms of economy on the web. Web sites are increasingly written for specific softwares, and some elements of them are unreadable by other packages4. You get Netscape sites, Explorer sites, sites that avoid making that split and stay at a level that both could use - and therefore consign the 'innovations' of these programs to irrelevance. This situation looks like being considerably compounded with the introduction of customisable (and hence unusable by web-use software not correctly configured) Extensible Mark-up Language tags. What determines the development of this software? Demand? There is no means for it to be mobilised. Rather more likely, an arms race between on the one hand the software companies and the development of passivity, gullibility, and curiosity as a culture of use of software. One form of operation on the net that does have a very tight influence - an ability to make a classical 'demand' - on the development of proprietary software for the web is the growth of online shopping and commercial information delivery. For companies on the web this is not just a question of the production and presentation of 'content', but a very concrete part of their material infrastructure. For commerce on the web to operate effectively, the spatium of potential operations on the web - that is everything that is described or made potential by the software and the network - needs to be increasingly configured towards this end. That there are potentially novel forms of economic entity to be invented on the web is indisputable. As ever, crime is providing one of the most exploratory developers. How far these potential economic forms, guided by notions of privacy; pay-per-use; trans- and supra-nationality; etc. will develop in an economic context in which other actors than technical possibility, such as the state, monopolies and so on is open to question. However, one effect of net-commerce is indisputable. Despite the role of web designers in translating the imperative to buy into a post-rave cultural experience, transactions demand contracts, and contracts demand fixed, determinable relationships. The efforts of companies on the web are focused on tying down meaning into message delivery5. Whilst some form of communication may occur within this mucal shroud of use-value-put-to-good-use the focal point of the communication will always stay intact. Just click here. Immaterial labour produces "first and foremost a social relation =8A(that) produces not only commodities, but also the capital relation."6 I f this mercantile relationship is also imperative on the immaterial labour being a social and communicative one, the position of web designers is perhaps an archetype, not just for the misjudged and cannibalistic drive for a 'creative economy' currently underway in Britain, but also within a situation where a (formal) language - HTML - explicitly rather than implicitly becomes a means of production: at one point vaingloriously touted as, 'How To Make Loot'. Web design, considered in its wide definition: by hobbyists, artists, general purpose temps, by specialists, and also in terms of the creation of web sites using software such as Pagemill or Dreamweaver, is precisely a social and communicative practice "whose 'raw material' is subjectivity"7. This subjectivity is an ensemble of pre-formatted, automated, contingent and 'live' actions, schemas, and decisions performed by both softwares, languages and designers. This subjectivity is also productive of further sequences of seeing, knowing and doing. A key device in the production of web sites is the page metaphor. This of course has its historical roots in the imaginal descriptions of the Memex and Xanadu systems- but it has its specific history in that Esperanto for computer-based documents, Structured Generalised Mark-up Language and in the need for storage, distribution and retrieval of scientific papers at CERN. Use of metaphor within computer interface design is intended to enable easy operation of a new system by over-laying it or even confining it within the characteristics of a homely-futuristic device found outside of the computer. A metaphor can take several forms. They include emulators where say, the entire workings of a specific synthesiser are mapped over into a computer where it can be used in its 'virtual' form. The computer captures the set of operations of the synthesiser and now the term emulation becomes metaphorical. Allowing other modalities of use and imaginal refrain to operate through the machine, the computer now is that synthesiser - whilst also doubled into always being more. Metaphors also include items such as the familiar 'desktop' 'wastebasket'. This is a notorious case of a completely misapplied metaphor. A wastebasket is simply an instruction for the deletion of data. Data does not for instance just sit and rot as things do in an actual wastebasket. That's your back-up disk. Actual operations of the computer are radically obscured by this vision of it as some cosy information appliance always seen through the rear-view mirror of some imagined universal8. The page metaphor in web design might as well be that of a wastebask= et. Whilst things have gone beyond maintaining and re-articulating the mode of address of arcane journals on particle physics the techniques of page layout were ported over directly from graphic design for paper. This meant that HTML had to be contained as a conduit for channelling direct physical representation - integrity to fonts, spacing, inflections and so on. The actuality of the networks were thus subordinated to the disciplines of graphic design and of Graphical User Interface simply because of their ability to deal with flatness, the screen. (Though there are conflicts between them based around their respective idealisations of functionality). Currently of course this is a situation that is already edging towards collapse as other data types make incursions onto, through and beyond the page - but it is a situation that needs to be totalled, and done so consciously and speculatively. Another metaphor is that of geographical references. Where do you want to go today? This echo of location is presumably designed to suggest to the user that they are not in fact sitting in front of a computer calling up files, but hurtling round an earth embedded into a gigantic trademark 'N' or 'e' with the power of some voracious cosmological force. The World Wide Web is a global medium in the approximately the same way that The World Series is a global event. With book design papering over the monitor the real processes of networks can be left to the experts in Computer Science=8A It is the technical opportunity of finding other ways of developing and using this stream of data that provides a starting point for I/O/D 4: The Web Stalker. I/O/D is a three-person collective based in London9. As an acronym, the name stands for everything it is possible for it to stand for. There are a number of threads that continue through the group's output. A concern in practice with an expanded definition of the techniques / aesthetics of computer interface. Speculative approaches to hooking these up to other formations that can be characterised as political, literary, musical, etc. The production of stand-alone publications/applications that can fit on one high-density disk and are distributed without charge over various networks. The material context of the web for this group is viewed mainly as an opportunity rather than as a history. As all HTML is received by the computer as a stream of data, there is nothing to force adherence to the design instructions written into it. These instructions are only followed by a device obedient to them. Once you become unfaithful to page-description, HTML is taken as a semantic mark up rather than physical mark-up language. Its appearance on your screen is as dependent upon the interpreting device you use to receive it as much as its 'original' state. The actual 'commands' in HTML become loci for the negotiation of other potential behaviours or processes. Several possibilities become apparent. This data stream becomes a phase space, a realm of possibility outside of the browser. It combines with another: there are thousands of other software devices for using the world wide web, waiting in the phase space of code. Since the languages are pre-existing, everything that can possibly be said in them, every program that could possibly be constructed in them is already inherently pre-existent within them. Programming is a question of teasing out the permutations within the dimensions of specific languages or their combinations. That it is never only this opens up programming to its true power - that of synthesis. In natural language that this text is not just a contemplation of the various potential combinations of the 26 letters of the alphabet is indicative of two things: -the immediate problem of contracting the wild fecundating dynamism of natural languages into a form in which it becomes interpretable to code, (contracting in both senses, the legalistic one of construction of fixed determinate relationships, and that of making something smaller) - both artificial and natural languages share a characteristic: abundance - their respective and convergent phase spaces. It is what is done with this abundance and potential for it - in literature, everyday speech, command strings, that makes things what they are and what they might become. It is the challenge and seduction of abundance that draws many people into what has been broadly framed as technoculture. Within this phase space, perhaps one thing we are proposing is that one of the most pressing political, technical and aesthetic urgencies of the moment is something that subsumes both the modern struggle for the control of production (that is of energies), and the putative post-modern struggle for the means of promotion (that is of circulation) within the dynamics of something that also goes beyond them and that encompasses the political continuum developing between the gene and the electron that most radically marks our age: the struggle for the means of mutation. --- # distributed via nettime-l : no commercial use without permission # <nettime> is a closed moderated mailinglist for net criticism, # collaborative text filtering and cultural politics of the nets # more info: [email protected] and "info nettime-l" in the msg body # URL: http://www.desk.nl/~nettime/ contact: [email protected]