Toni Alatalo on Sat, 28 Aug 1999 20:05:20 +0200 (CEST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
<nettime> an-airguitar, summary of live.net last night |
Yesterday, on Friday the 27th of August, we org-an/i.zed the Global Airguitar play-together on the Internet as a part of the Oulu Music Video Festival night on the market square in Oulu, Finland. The festival site is <http://www.omvf.net/> with <http://an.org/airguitar/> linked. This net.thing was part of the event for the second time this year and we had tried to learn from last years experiences </1998/>. So this is what happened - first mentioning the hardware and software we used, remembering about how ppl participated from the net and then concluding a bit on the conceptual part: Hardware: Like last year, the Oulu telephone corporation <www.opoy.fi> was happy to provide us with a DSL connection (8M downstream, 1M up this time) and the equipment needed to do all we wanted. The hardware included a 500Mhz Pentium with the latest full multimedia capabilities: two video cameras, a TV-card, video capture card, gigabytes of mass memory etc. *drool* On the marketplace this all was located in the temporarily constructed tower where all the audio/video mixing was done for the PAs, including a video screen next to the actual stage. Software: For the global airguitar play-together we developed special software to overcome one problem we had encountered last year - then we had used cuseeme&ivisit to show people playing airguitar in front of their cameras where-ever, but quite few net.stations are equiped with videocameras. So this time you needed only a browser (supporting java 1.1) and could select yourself a cartoon-like character (an avatar, if you wish) and then move it in a window around the globe (pic taken from xearth ;) and click the mouse button to animate it (ie. to play airguitar). The solution is a client-server environment, a bit like irc but non-verbal, so you can see the other participants' characters and hang around the globe together with them. On the marketsquare I had my own client and could control one of the characters (my avatar), the Tux-penguin that says "use Linux" when you click the mouse button. Then during the play-together the globe with all the characters (perhaps 8-10 at the time) going around and rocking was shown on the screen for the public. The applet was at <http://www2.netppl.fi/~pp/ag.html> and you can still at least see the funny characters there, if the server is on (and the firewalls don't stop you) you can connect to the globe-thing too. People/participation from the net: With some of the participants we were chatting on IRC, or using e-mail or even telephones to coordinate a bit but during the play-together I had no clue who actually was there. More people were just following the Real Media Stream than actually participating but luckily there was enough to make it work visually. The tech-ppl are sleeping still so I don't have any statistics yet, except that in the evening the on responsible for the play-together server said there was 3-4 from abroad and I estimated 8-10 on the screen. I had sent information to different lists (nettime, several Finnish ones, friends, ..) and Internet has been mentioned in the press when reporting/promoting the funny airguitar contest, sometimes including the URL. But it has been clearly a problem to get people involved - often because I haven't managed to give them a clear enough picture what this all is about :) Conceptually: Traditionally, the Internet is used in live events like TV or radio - just to (broad)cast audio/video etc. "out there" - not knowing too much about who is - if is - watching/listening the show. We have chosen a completely opposite approach instead of this one-way communication model of mass media: The first goal for the an-airguitar experiments have been to bring some sort of sense of the net being present in the event _for_the_people_who_are_actually_there, on the place - yesterday in the rain on the marketsquare. Last year we showed live video from different locations where people have webcams, this year we had the globe-applet specially prepared for the play-together. This happens for only five minutes but was still the biggest concern. It was quite a relief when it was over and everything had worked well! :) Secondly, everything is mediated out to the world - this year with a webcam, realmedia and also national FM radio part of the time if I understood correctly. This is the "normal" way the net is used and quite important too .. but too much following the tv/radio broadcast model. Thirdly, there's the interesting mix that started to happen when the above was going on and there was interaction between us out there on the square and the other's on-line in different parts of the world. This is something to think about in the future, now just some random thoughts about it: During the contest and other program (concerts etc.) before the play-together a friend of mine in Hailuoto (an island not far from here) was wathing and commenting on where to point the camera, how to set the audio etc. Another memory is the long chat with <TermII#linux> on LinuxNet, who was following the event and our weird camera work in Australia and commenting consequently. The last session last night was dance-oriented house DJing and when it started I changed the real stream from 56kbps -> 300kbps with emphasis on music in the encoding actually due to his request for better bandwidth. Before I was trying to be modem friendly. Then we did a lot of experiments, f. ex. videoing the screen of my workstation where he was writing (with 1sec lag on IRC) so he could see that the video (showing his own writing) was coming about 20sec later to where-ever in Australia :) A lot happened and mostly it was great fun - it's all archived too so we can study and perhaps do research on it later .. but now off to prepare for this nights event <http://www.kolumbus.fi/hand/> thanks for interest if there was any ;) + an + ~ Toni ~ : (t . ! # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: [email protected] and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: [email protected]