Yukiko Shikata on Tue, 31 Mar 1998 17:26:32 +0100 |
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Syndicate: <nettime> Maniacs of Disappearance--the membrane in personal media |
[This essay was made for the lecture at "SYNC-('Maniacs of Disappearance' synchronized)" in Rotterdam(March 8-29, 1998), which shows the various video expressions of Dutch and Japanese artists.] Maniacs of Disappearance*---the membrane in personal media by Yukiko Shikata + Kazunao Abe Video art can be classified into two. One is works which align with autonomous aesthetics of formal art, such as conventional films and the like. The other is used as a recording device for receiving and sending images on a personal level having digital network as a prerequisite. The former has developed since 1960s as the video art came to be recognized as an independent genre. This kind of video art places importance on the formality of the content of the film. The latter appeared in the 90s as various electronic gadgets while personal computers became part of one's daily life. Many artists started to liberate video images from the confinement of the genre called "video art" and to accept it as just one of the many alternatives for artistic expression. Compared with the more formal video art, which values forms and rationality of editing, the liberated video works focus on their process and contents as the important factors. "Maniacs of Disappearance" was conceived to probe how artists using videos have started to deal with reality (although the interaction is not yet sufficient). They are tackling the medium of video which is expanding to various directions, while inventions of more compact and personal technology tools are taking place, and they are based in Japan where videos are mass produced and widely popular. Various interpretations are possible for "Maniacs of Disappearance." It can be viewed from such viewpoints as; expansion and extinction of the genre called video art, and disappearance of the conception of subject by the possibility of omnipresence of communication caused by the diffusion of computer media. It can be also evaluated from the domain of self which is expanding in an accelerating speed especially among young generation, and the change caused by communications in Japanese hi-tech society. "Extinction" or "disappearance" is not always used with a negative connotation. It can be interpreted as a movement which makes duality of visible and invisible ineffective. The extinction can be considered as entering to a gray zone or a kind of noise. It also means getting away from the object and carrying something neutral. It also might be a development of a strategic movement as a camouflage which Paul Virilio pointed out in his "Strategy of Disappearance," or the concept of "trajective" that he proposes to add between " subjective" and "objective" while having Gilles Deleuze in mind. In "L'empire des Signes," Roland Barthes wrote after his visit to Japan in early 1970s that Japanese culture and city structure are basically empty in the center. He invented this concept and also talked about priority of images in Japan. The "empty center" has become a cliche and widely known, and in the context of European modernism, where there is some how a theoretical center and critique develops from there, it was an encounter with a different society. Or rather, this void functions as an attractant due to its emptiness, and one becomes aware of insubstantial and invisible politics. Japan that Barthes understood was "empty" and "peripheral," which were opposite of meaning. Isn't there a possibility for something that is not confined to duality of center and peripheral, affirmation and denial, or self and others, but something that can claim to share areas of interface. Barthes' positioning of language (concept) as the priority in the West, compared with the image in Japan, seems an exaggerated analysis, but it is still valid. Image in Japan is not exactly image in the West which is understood in the conflict between language and image (as sometimes symbolized in Protestant vs. Catholic). Images in Japan seem to contain potential to generate more ambiguous relationships and to mutually circulate. It can be due to the fact that Japanese language is written with ideographs. Since the letters were derived from images, the image and the language maintain an organic relationship, that is, an interface. It can be compared with languages written with alphabets such as English, consisting of a group of abstract signs which do not have meanings as individual letters. Those who speak and think in Japanese seem to communicate images as they are, instead of dealing with an abstract, geometrical concept constructed by language. We may add that in Japanese conversation, the subject of the sentence is usually omitted. The subject is understood in the relationship between persons involved in the conversation. The relationship, in which the subject and the other are taken in the mesh of the inter-subjective network, seems to reveal that the evasion of clear responsibility = omnipresence of sharing responsibility, and the definite disposal of the self = omnipresence of the self as an extension. Jacques Lacan once said that Japanese people cannot be clinical. We wonder if the phase of the self, in which the other is constructed on the basis of language, is different among Japanese from Europeans. Barthes wrote on the prioritization of image to language in Japan; "Streets in this city (Tokyo) do not have names. The addresses are in accordance with the census map (however, by area or by block, and not geometrically)." In Tokyo, for example, address is not determined by street names as in European cities, but is specified according to a totally different system. Address in Tokyo starts with Tokyo; then a smaller unit under Tokyo which is a ward; and a smaller unit within a ward, which is a tow;, and then the number of smaller units within the town; the number of the block and the number within the block. By this zoom up, the area which the house belongs to is specified. The structure of the city is not based on the logical rule as in Europe, and even Tokyoites find it difficult to get to the destination only with an address. Barthes writes "people gave a shape to address by handwriting or printing maps with directions. "... (omitted) I have to reach there by walking around, looking, habit and experience, not with the help of a book or an address. (omitted) Thus visiting a place for the first time means to begin to draw the direction. The address is not drawn from the beginning, so I have to establish my own 'ecriture' for the address." For Barthes, the Japanese city was reached with a map, not with words (address), and was grasped by images which become visible by moving around. It might be explained as a chain of memory. This city structure, which consists of a collection of independent particulars, generates a sense of image-generated city. In order to exchange maps to get to a place, Japanese people were in need of facsimile machines, and the product spread immediately. At present, the popularity of a car navigation system is significant for this characteristic. The system, which shows images constantly changing as the car moves, navigates the car until it reaches the destination. The system offers interactive maps which are based on the position of the car. Through the images projected onto a monitor, an electronic skin, in a personal and closed space of the car, and through the thorough navigation of smoothing down the streets, the driver feels the mutually circulating virtuality and reality for which the change in outside scenery means mobility. There is a sense of a feeler as an extension of the skin. This feeling of having a feeler is awakened in the interaction of images and senses, and it can be grasped as connection and mutual circulation of the driver's self to images (the self as visual extension), then to the moving car (the self as his/her physical extension). In Japan, the subject and the object are not completely separated within their images, words and behaviors, the other kind of subjectivity, or inter-subjectivity, as an extension of areas of the self, is constantly generated. It is different from the Western thought where all the noises, which cannot be controlled, have been always excluded as incomprehensible. Western music, for example, generated a higher system of a geometrical basis by perfecting the scale and the key. And at the same time, what is not recognizable as music (= noise) is excluded. After the end of the Cold War, the social structures that used to be based on the static systems neighboring or opposing to each other are no longer valid. And now, the issue is that the theory on communication has to come prior to the theory on system. That communication is not subordinate to system means that noise needs to be introduced to communication. In other words, communication in language should shift to communication through images and a world of senses. Image of course includes the noise area. The only modernism that Japan has adapted is the multiplication of industry and its economic system, and it is the same thing as the multiplication of images(a superfcial world, facade culture lacking the contents). Especially after the WWII, the high precise techno- industry flourished since the nation and corporations made up as of the homogeneous machine, and promoted economic development. Since 1980s, Japan has started to mass produce precision techno products which are substantially made compact and light. The symbolic product is the Sony's Walkman cassette player sold since 1980, which architect Arata Isozaki described as "one of the most important inventions of this century." What is important is the personal quality of Walkman, and the mobile sensory culture realized by Walkman. Other important characteristics include; the area which one moves around can be transformed to space--personal space and extension of the self--with the music of his/her taste. Separation of audio/physical world from visual/sensory world (public world) is made possible while traveling through space. Comfortable distance is created from the outer world by creating a personal space, which is at the same time accompanied by the paradoxical solitude. The reason why Japanese tend to accept technology without resistance or criticism is probably because we take it as a sensory tool which expands ourselves and is, in a sense, something wearable, not as something opposing humans. After Walkman, personal-scale technologies invented in Japan: handy-cam videos, MD players, and computer games have been received smoothly, and are being made compact and wearable (as extension of the physical senses). What we would like to point out here is that the wearability is not confined to wearing practical materials(i.e., as clothes) which are the subjects of research at MIT in the U.S., but it includes wearing the range of interfaces of the self and the other, and wearing shared images. Such extension of the body and one's senses is naturally causing change in communication. Especially among the generation of junior and senior high school students, low-priced, handy and portable personal tools are very popular and considered accessories (which is also the extension of one's self). Pagers, mobile phones (PHS), instant cameras, computer games---for them high quality images are not required. Rather, the users feel more comfortable with the noise, that is, they prefer the rough and shaggy images. Hundreds of cheap and small instant stickers called "purikura," print club stickers filling in high school girls' pocket diaries; wearable virtual pets, Tamagotch (tamago/egg + watch); computer game "pokemon," pocket monsters with which children can electronically exchange favorite characters via terminal units---they all function as wearable communication tools. The possibilities of communication and wearablity brought by such tools are more important than the contents of the images themselves. The content of the message is not important, but the feeling of being "connected" and to wear that "possibility" of being connected are important. (In the Western society, there is a reason for human existence and ethics is maintained on the imaginary premise that God is watching over us. On the other hand, for Japanese teenagers, self is maintained by the possibility of being connected to someone even if that someone could be anonymous.) Hungarian film critic Bela Balazs once said "I maintain my consciousness only through shooting." It can be paraphrased as "I maintain myself only through the possibility of being connected." The self (the subject) is the image only recognizable in existing in the communication network and being connected. They, "the tribe," share the "self" which can be only maintainable through the invisible community while arming themselves with survival tools such as mobile phones, pagers and print club stickers. This kind of relationship is rooted in the anxiety that they would lose their selves if they are not connected. Those who are skeptical of such communications will be isolated. When the possibility of communication with the other is shattered, people need to autonomously prescribe themselves. An increasing number of junior high school students are now armed with butterfly knives to protect themselves. Sociologist Shinji Miyadai commented that "they are always being prepared." Pagers as well as knives are necessities for those identity is put to crisis, and they are required to be ready in daily war condition although they do not have definite enemies. Female high school students are called "kogyaru"(literally translated as mini gals), and the stereotype kogyarus are "armed" with little gadgets such as mobile phones, pagers, dye their hair brown, wear pierced earrings, loose socks and mini skirts. They are the main characters in the film "Love & Pop," based on the novel by Ryu Murakami. The film was on theaters this January and drew attention for its uniqueness. Murakami is a popular writer who always takes up the hottest topics since early 70s. His 1996 novel "Love & Pop" focuses on kogyarus who indulge themselves in so-called "supportive dating." They date men for money. But unlike prostitution, the man and the girl do not play their obvious roles of subject/object. Supportive dating is considered more voluntary. Interesting thing about this film is that its director Hideaki Anno has directed a cult SF TV animation program "Neo Genesis Evangelion" which has turned to a social phenomenon, supported not only by "otaku" maniacs but also by the general audience. The work has a strong appeal for Japanese who have experienced incomparable catastrophes such as the burst of the bubble economy, Aum Shinrikyo cult's criminal activities, and the Kobe earthquake. It should be noted that "Love & Pop" is Anno's first directed film other than animation where he used DV(digital video camera), the new image tool. Although Anno was very famous as an animation director, he keeps some distance from the maniac world of animation. It means that he is not involved in animation for its form. And as he found unique reality of DV, he immediataly shot a film. DV has liberated film from its immobility. Light, compact and high precision DV has liberated film from its immobility. It is very easy to edit and synthesize pictures. In a regurlar film, a camera has to function as a human eye, that is, a subjective viewpoint. But DV made unexperienced viewpoints possible by its being a parasite or moving around(apart from the human-eyes). It can be worn by a person, put on a toy rail system or can run through a narrow space or in a corner of a ceiling. It also made it possible to paradoxically extract animation-like perspectives and image world(where superficial images multiplies with lacking normal perspectives), which could never be filmed in reality, from real scenes. Noise areas are easily manipulated by DV, for example, extremely distorted world view created by the use of a wide-angle lens in motion would be overlapped three or four times so that it is impossible to recognize what it was. Consequently, the image world, which consists of strangely remixed reality of the wearable image world with animetic, fetish taste is made possible by DV, which is a borderless personal medium. Additionally, we would like to draw attention to Anno's method of inserting words as images. What is worth the attention is that the mobility of the DV camera enabled the film to acquire a machine's viewpoint as well as the third person's view and bird's-eye view already existing in conventional films. For example, the protagonist of the film, one of the kogyarus, had a DV camera attached to her body parts. In a sense, the cameras have become part of her body and are included in her body range. Images between the body and the clothes are filmed, and the viewpoint here is an ambiguous one, neither that of the subject nor the object. The clothes function as the protector of the body inside of them(which we call the enveloping function) while they also work as media dispatching expressions toward the outer world(which contain their sign and interface qualities). In this ambiguous boundary area, as invisible membrane between the public and the personal, a view point, which is subordinate to nothing, is inserted. The viewpoint, which has evaded human's subjective viewpoint and the ideology of "eye = sight," is presented to the audience as the automatic movement and the accompanying blur, detached from the filming side's control over the filmed subject, and the director's intention. What are we actually watching? Treating data as material resources, and editing and reconstructing them to destroy form was conducted in the West by William Burroughs in the fashion of cut-up languages. On the other hand, Japanese "manga" comic culture continues to multiply the cut-up of images, not language. In case of sound, the cut-up is creatively generated by remix by DJ and composers of techno music. Anno boldly intervened in the cinema world with his "Love & Pop," experimenting on the cut-up of personalized digital images. The membrane quality as interface between the self and the other is transformed into a wearable recording devide by collecting a massive amount of images in kogyarus. This device is not something practical, but it is to surround one's body as a piece of suits, a virtual wear, along with the sphere of images which can be communicated. Japanese society is going through a transformation phase. The economic recovery promoted by the modernist idea is already a product of the past. At the same time, the illusion of a community imagined from a modernist viewpoint is ending in failure. Younger generation depends on communications that are confined to a small scale and limited level. However, this communication is a multiplying act to evade the identity crisis, and is the product of the community's illusion as noise-proof. This dying yet essential communication is exchanged as if it were the signs of SOS. In this era of communication, artists multiply the domain of such membranes and enter into their own interior so that they disappear. In this way, the artists try to practice the use of interface as media. (translated by Miki Miyatake) *" Maniacs of Disappearance--Today's Japan as Disseminators of Video Messages" was curated by Kazunao Abe, Christoph Charles, Yukiko Shikata. Artists including Taro Chiezo, Yuji Kitagawa, Noritoshi Hirakawa, Natsuko Otsuki, Mari Terashima, Noriko Umano, Yoshinori Tsuda, Teiji Furuhashi, David Blair and David d'heilly. -"SYNC" was curated by Nathalie Houtermans + Antoinette te Paske, by adding 10 Dutch artists to "Maniacs of Disappearance." -The quates from Roland Barthes are directly translated from Japanese translation. Yukiko Shikata postal address: Canon ARTLAB, 106-0032 Japan Tel: 81-3-5410-3611 Fax: 3615 http://www.canon.co.jp/cast/ --ARTLAB Exhibition: May 10-21 at Spiral, Tokyo-- "LOVERS"(Teiji Furuhashi)+"frost frames"(Shiro Takatani) --- # distributed via nettime-l : no commercial use without permission # <nettime> is a closed moderated mailinglist for net criticism, # collaborative text filtering and cultural politics of the nets # more info: [email protected] and "info nettime-l" in the msg body # URL: http://www.desk.nl/~nettime/ contact: [email protected]