Andreas Broeckmann on Mon, 30 Nov 1998 17:35:46 +0100 |
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Syndicate: BITGENERATION 98 / Tokyo Techno Tourism |
>**************************** [kunst und technik] newsletter **************** >******************************** invitation / einladung ******************** u p c o m i n g E x h i b i t i o n : TV-GAME MUSEUM JAPAN and COMPUTER GAMES MUSEUM BERLIN in cooperation with [kunst und technik] are exclusively presenting: > [ BITGENERATION 98 : TOKYO TECHNO TOURISM ] < > Video Games Culture in Japan Exhibition: Computer Games Museum Berlin (fjs e.V.) TV-Game Museum Japan (Hiroshi Masuyama) in cooperation with [kunst und technik] e.V. Design: Jotaro Shibuya Grafics: TOURSALON Berlin ([email protected]) Place: [kunst und technik] e.V. (Monbijoustr. 2-3, 10117 Berlin) Language: Trilingual (German, English, Japanese) Vernissage: December 11th 20:00pm CET Press-opening: December 10th 11:00am CET Duration: December 11th to 27th 1998 open daily from 14:00 to 22:00 CET (except Monday) long hours: December 11/12/18/19th open until 02:00am CET WWW-page: http://www.netshopboys.or.jp/ttt/ Programm: http://www.berlin.heimat.de/kunst+technik/news Specials: -11.12.98 20:00pm CET Vernissage (DJ MASUYAMA, Japan) /Events -12.12.98 19:00pm CET Lecture + Talk (english) Masuyama(jp), Hirobayashi(jp), Grassmuck(d), Lange(d) "Japanese videogames culture in the talk" info: Andreas Lange ([email protected]) -16.12.98 20:00pm CET Lecture + Videosequences (german) Marc Gloede(d) "Architektur im japanischen Film" info: Marc Gloede (Fax.:++49 (0)30 285 84 14) -18.12.98 20:00pm CET Lecture + Film-screening (german) Volker Grassmuck(d) "Japogames und Japanimation" FILM: "Natural Born Digital" Gusztà v Hà mos & Katja Pratschke, 1998 info:Volker Grassmuck ([email protected]) -19.12. and 20.12.98 from 17:00pm CET: "RAMEN" / Original Japanese Soup info: Oliver ([email protected]) Hiroshi Masuyama,founder of the TV-Game Museum (Japan) and exhibitor of the annual Bit Generation and The Computer Games Museum (Berlin) are exclusively presenting the 1998 issue of the Bit Generation in Berlin in cooperation with [kunst und technik]. Next to the USA, Japan is the largest producer of recreational soft- and hardware. There is hardly any other country in which digital gaming takes such an important place in general leisure planning. It is hard to believe that we know so little about the specific issues of Japanese gaming culture and lifestyle. In Japanese video games culture, technical innovation is combined with ancient tradition. The exhibition takes visitors on a ride through Techno-Media Metropolis Tokyo using video games as navigation instruments. Today's Japanese game industries, urban city landscapes, architectural scenarios and everyday Tokyo youth-culture start overlapping and merging with imaginary environments and spaces of up-to-date video games. Is there still a distinctive line between the two worlds? A frame-program of discourses, film-screenings, happenings and talks completes the show. The increasing cultural impact of computer games is reflected by the conception of the "Tokyo Techno Tourism" exhibition. It is explicitly aimed at both traditional users as youngsters and families and the variety of grown-ups whose lives and occupations are - everyday more - affected by having to sort out reality and simulation. In addition the exhibition will go perfectly with the recent trendy interest in cutting-edge Japanese lifestyle. If you have any questions, feel free to contact either: [kunst und technik] e.V. , Edler&Edler, Tel.:++49 (0)30 28391138 Fax.:++49 (0)30 28391139 Email: [email protected] or: Computer-Spiele Museum Berlin Tel.:++49 (0)30 2793351 Fax.:++49 (0)30 27590233 Email:[email protected]