Andreas Broeckmann on Thu, 5 Nov 1998 14:15:58 +0100 |
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Syndicate: DEAF98: Online Realities in 3D |
Dutch Electronic Art Festival - DEAF98 Thursday 19 November 1998, 14.00-18.00 Bonheur, Eendrachtsstraat 79, Rotterdam NLG 7,50 Online Realities in 3D The programme 'Online Realities in 3D' is held in the framework of the DEAF98 Digital Dive. It presents artists' projects which use three-dimensionality as a metaphor for designing and articulating the social and technical processes that take place in the 'data scape'. They use '3D' not as a simple mirror of reality, but explore its potential meaning in online world. This afternoon of presentations offers an overview over recent developments of 3D-online design. It will not provide definitive answers, but is meant as a starting point for prolific discussions about the usefulness of 3D as a metaphor in online environments. 14.15-14.30 Introduction by Katja Martin (D) (moderator) 14.30-15.45 Presentations of: - Staging Strategies by Programm5 (Nicole Martin and Lilian Juechtern (D)) The project 'Staging Strategies' focusses on designing a genuine formal language for the media of virtual reality. The basic element of a virtual world is dynamic information. Events, data. Everything is floating and moving. How do you visualize this in three-dimensional space? Which sensual experiences are elementary to a Virtual Reality? Dataworlds lack gravity: there is no Up and Down, no ground, no horizon. One move and everything is changing. How can I find my way in a Virtual Reality? Staging Strategies researches the basic parameters constituting the 'gestalt' of a virtual reality. - The Negative River by Karoly Toth (H/NL) A co-operation of artists, writers and scientists who create a navigable organic environment, using the river as metaphor. The participants contribute documents and digital traces from their living environment which are used to build up an information database. From this database, a reconstruction of a new spatio-temporal structure, a Terra A-Topia, is made in virtuual space. The project is less concerned with the latest technical developments in hard- and software, than with the technologies of thought, imagination, intuition and perception. If information is accepted as one of the physical conditions of matter, then cognition has to be viewed as a fundamental basis and the memetic engine of our understanding and 'mapping' of the world. The virtual model of 'The Negative River' incorporates a series of mutually influential data events that create a morphing, continuously transforming and interactive structure of thoughts and cognitive relations. - Demedusator by Zoltan Szegedy-Maszak and Marton Fernezelyi (H) Demedusator is a shared virtual world developed by its visitors. Any creative participant can "publish" his/her creatures - let it be a complete virtual world or sound, movie, picture - by placing them in a 3D world explorable by any (Web)surfer. People can reflect to the existing content by uploading something near to them, or they can create "a village of their own" by uploading the parts of it as contents placed in the same 3D area. The infinite container-space of DEMEDUSATOR is ready to be inhabited: any pioneer can find an unsettled space-segment for his/her new virtual home. - Happy Doomsday! by Calin Dan (RO/NL) Happy Doomsday! is about the instability and virtual manipulability of territories. The project combines elements of computer games with the history of Europe. It is an idiosyncratic physical human-machine interface. The user starts the program by sitting down on a fitness machine. He/she then chooses an avatar country and war target. To reach the target the user has to perform a workout on the fitness machine. This machine is linked to other participants who can intervene in the progress of the user's war efforts. Wars have constantly changed the political and territorial situation. The participant has to adjust to the war scenario from the period in which he/she has chosen to play the program. These historical facts influence the war simulation of this project. (HD! is presented in the DEAF98 exhibition.) - VRMLsite by Kas Oosterhuis (NL) and Ilona Lenard (NL) The VRMLsite is an open online discussion environment in VRML featuring a live-debate between architects, designers and theorists.The discussion is open to the public who can log on as an audience-avatar into the VRML environment. 'vrmlSITE' contains free-floating, characteristic elements of projects by the participants. Each participant is represented by an avatar which is not a person but a small 3D world in itself, so that participants and audience experience parallel 3D worlds talking to each other. The participants can trigger events - by clicking on words in the vrmlSITE - during the discussion. 16.15-17.00 Discussion 17.00-18.00 Online discussion VRMLsite Bookmarks Staging Strategies - http://www.digitalworks.org/rd/p5 The Negative River - http://users.bart.nl/~terra/fresh.htm Demedusator - http://demedusator.c3.hu Happy Doomsday! - http://www.v2.nl/~aadjan/hd/ VRMLsite - http://www.oosterhuis.nl, http://www.lenard.nl DEAF98, Dutch Electronic Art Festival 17 - 29 november 1998 Eendrachtsstraat 10 3012 XL Rotterdam Netherlands tel: ++31.10.2067272 fax: ++31.10.2067271 email: [email protected] www.v2.nl/DEAF