Martin Warnke on Wed, 12 Dec 2007 00:00:21 +0100 (CET)
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<nettime-ann> IFIP WG 9.5 [call] International Working Conference on Virtualy and Society: Massive Virtual Communities
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- To: [email protected]
- Subject: <nettime-ann> IFIP WG 9.5 [call] International Working Conference on Virtualy and Society: Massive Virtual Communities
- From: Martin Warnke <[email protected]>
- Date: Sun, 9 Dec 2007 22:27:42 +0100
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IFIP WG 9.5 International Working Conference on Virtualy and Society:
Massive Virtual Communities
1st and 2nd of July, 2008
Leuphana University Lueneburg, Germany
Scope & Theme
Prominently within the gaming community, but also within other
communities on the internet, very huge virtual communities begin to
evolve. In games, an average number of people that is comparable to a
smaller city is online at the same time, thus forming a proper
society. People share their pictures and videos, they meet and date in
virtual communities. In Second Life, even big companies start virtual
branches to enhance customer relations. It is likely that this
phenomenon will become even more significant in the near future for
gaming, for business and private purposes, maybe even for
administrative and political functions.
It is already obvious that those massive virtual communities will have
a substantial impact on society, economics, art, and -- last but not
least -- technology. The workshop will bring together experts of that
field to collect insights on a emerging major subject.
Program committee
Mike Chiasson (Lancaster University, GB)
Wolfgang Coy (Humboldt University Berlin, D)
Kevin Crowston (Syracuse University, USA)
Ken Eustace (Charles Sturt University, AUS)
Velvet Landingham (Kent State University Geauga, USA)
Niki Panteli (University of Bath, UK)
Anthony Papargyris (Athens University of Economics and Business, GR)
Claus Pias (University of Vienna, A)
Bryan K. Temple (Glasgow Caledonian University, UK)
Martin Warnke (Leuphana University Lueneburg, D)
Organizers: Niki Panteli, Martin Warnke
Date: July 1st and 2nd, 2008
Place: Leuphana University of Lueneburg, Germany
The papers are published online as preprints. A book publication is
intended.
Important dates
Deadline for full papers (previously unpublished material, not
exceeding 12 pages single spaced, pdf format: January 15th, 2008, to
be sent by e-mail to
[email protected]
Notification of acceptance: March 15th, 2008
Conference fee: 100 Euro including an evening program at the first day
of the conference and coffee breaks
Venue
Lueneburg is a smaller city in northern Germany, near Hamburg. It has
a lively university and a medieval city centre. The famous Lueneburg
heath is not far away.
There will be a limited number of hotel rooms at special rates when
booked early.
Details on
http://www.leuphana.de/ifip_mass_virt_comm/accomodation.html
How to get there
Lueneburg University (53°13'48.36"N 10°24'6.45"E) is situated in
northern Germany. The nearest airports are Hamburg Airport
Fuhlsbuettel, Hannover Airport, and Luebeck Airport Blankensee. It is
easy to reach Lüneburg by train from all of these airports. You can
reach Lueneburg from Berlin via Hamburg or Hannover by train. The
distance from Hamburg is appr. half an hour by train or car, from
Hannover appr. one hour. Visit Deutsche Bahn for travel information.
From the Lueneburg train station (ZOB) you can reach the University
Campus ("Uni" or "Scharnhorststr. Uni") by bus (lines 5011 or 5012) or
taxi.
Sponsored by IFIP 9.5 Working Group "Virtuality and Society"
Co-sponsored by the Gesellschaft fuer Informatik e. V., Section
Computers and Society, Working Group "Computers as Media"
Immediately afterwards, at July 3rd to 5th 2008, the Working Group
"Computers as Media" will have its annual Workshop "HyperKult 17" at
the same location.
http://www.leuphana.de/ifip_mass_virt_comm/_______________________________________________
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