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Table of Contents:

   around the world for paranoiac net.artist + superstar + dotcomnetbiztvetc123 in 
     jimpunk <[email protected]>                                                       

   Your personal and social use of email.                                          
     Della Drees <[email protected]>(by way of richard barbrook)                 

   V2_Lab: Website Jheronimus Bosch wins EuroPrix 2001                             
     Nat Muller <[email protected]>                                          

   Fwd: [spectre] project hope - invitation - call for works                       
     domiziana <[email protected]>                                                  

   BeeHive 4:3 Now Online                                                          
     "Talan Memmott" <[email protected]>                                             

   M/C: New Issue Now Online: 'work' / Issue Topics for 2002                       
     "M/C - A Journal of Media and Culture" <[email protected]>                

   ephemera vol 1, no 4 (nov 2001)                                                 
     Steffen Bohm <[email protected]>                                           

   M/C Calls for Contributors: 'fear' issue and other issues in 2002               
     "M/C - A Journal of Media and Culture" <[email protected]>                

   videowork                                                                       
     computer fine arts <[email protected]>                                 

   Interfaces                                                                      
     Are Flagan <[email protected]>                                                  

   [i love u] thoughts are free - dec. 2001                                        
     brainstorm <[email protected]>                                             

   cfp: Digital Creativity - Generative Computation and the Arts                   
     Paul Brown <[email protected]>                                                



------------------------------

Date: Fri, 07 Dec 2001 15:44:28 +0100
From: jimpunk <[email protected]>
Subject: around the world for paranoiac net.artist + superstar + dotcomnetbiztvetc123 in my Pcintosh

Call of participation.


see the map ,

 
   if you want to be included in the map send  me just your URL and your
country of origin 



best regards

jim



http://www.jimpunk.com/map















------------------------------

Date: Sat,  8 Dec 2001 17:21:54 +0000 (GMT)
From: Della Drees <[email protected]>(by way of richard barbrook)
Subject: Your personal and social use of email. 

Your personal and social use of email.

This is a Ph.D. study looking at personal email use. It asks about your
experiences and thoughts on email, how you use it and your email
relationships.

Why take part?

 You will be contributing to the growing pool of knowledge on the ways in
which email is being used today. You are the expert in this area. Sharing
your experiences will help us develop a deeper understanding of this
powerful personal communication tool.
http://beefheart.trellick.net/~commssy/




------------------------------

Date: Tue, 11 Dec 2001 00:00:39 +0100
From: Nat Muller <[email protected]>
Subject: V2_Lab: Website Jheronimus Bosch wins EuroPrix 2001 

On Monday 3 December 20001, the website www.boschuniverse.com with the
Jheronimus Bosch Adventure Game has been awarded two prizes at the annual
EuroPrix Gala in Lisbon, Portugal. BoschUniverse was chosen as best European
multimedia production in the category �Overall Europrix 2001� and was also
first in the category �Knowledge, Discovery and Culture�.

The Europrix is an annual prize awarded to progressive multimedia producers
and designers in order to acknowledge and generate attention for projects
that offer practical added value to visitors. In the overall contest
Europrix 2001 the EuroPrix Jury selected 29 nominees. The 29 nominees were
divided over 7 categories. In the category �Knowledge, Discovery and
Culture� in specific 5 projects were nominated.

>From the jury evaluation:
This virtual version is far more interactive than a normal exhibition could
ever be. During the exploration of the website visitors can zoom in on the
many bizarre details so characteristic to Bosch, open and close triptychs,
turn panels, and even play different educational games based around his
work. In all, the site instills the feeling to the viewer, that they have
physically stepped into the world of Jheronimus Bosch. The Adventure Game is
really challenging for both children and adults. BoschUniverse is a
meritorious and user friendly attempt at proving cultural and, mainly,
visual content can go online and retain its exciting entertainment and
educational qualities for a world audience.

Context:
The Jheronimus Bosch web project is set up as part of the major exhibition
(1 September � 11 November 2001) in the Boymans Van Beuningen Museum in
Rotterdam. The website aims to worldwide open up the oeuvre of the
celebrated painter Jheronimus Bosch (ca. 1450-1516) for different target
groups. Additional to the general information on the work and life of Bosch,
on the website (created by ZaPPWeRK) a spectacular �Jheronimus Bosch
Adventure Game� is featured, which has been developed by V2_Lab in
co-operation with Ra.nj. digital entertainment b.v..

Collaboration:
The website www.boschuniverse.com is the result of a close collaboration
between the Museum Boymans Van Beuningen Rotterdam, ZaPPWeRK, Ra.nj digital
entertainment b.v. and V2_Lab-International Lab for the Unstable Media. The
website�s design is by ZaPPWeRK. The Jheronimus Bosch Adventure Game is by
V2_Lab (design & production) and Ra.nj digital entertainment b.v. (concept &
scenario). Overall co-ordination is done by Museum Boymans Van Beuningen
Rotterdam. Main sponsors: ABN AMRO Bank, KPN, Unilever

BoschUniverse can be found on http://www.boschuniverse.com
More background information about the game can be found on:
http://www.v2.nl/v2_lab
More background information about EuroPrix can be found on:
http://www.europrix.org

Note for the editors (not for publication):

For additional images, interview applications and/or more background
information please contact:

V2_Organisatie
Marije Stijkel
Eendrachtsstraat 10
3012 XL Rotterdam
+31 (0)10 206 72 72
[email protected]



------------------------------

Date: Fri, 14 Dec 2001 15:19:07 +0100
From: domiziana <[email protected]>
Subject: Fwd: [spectre] project hope - invitation - call for works

>X-POP3-Rcpt: domiziana@corelli
>Delivered-To: [email protected]
>From: Reiner Strasser <[email protected]>
>To: <[email protected]>, spectre <[email protected]>,
>         wr-eye-tings <[email protected]>
>Subject: [spectre] project hope - invitation - call for works
>Sender: [email protected]
>X-BeenThere: [email protected]
>X-Mailman-Version: 2.0.7
>List-Help: <mailto:[email protected]?subject=help>
>List-Post: <mailto:[email protected]>
>List-Subscribe: <http://post.openoffice.de/cgi-bin/mailman/listinfo/spectre>,
>	<mailto:[email protected]?subject=subscribe>
>List-Id: SPECTRE mailing list for media art and culture in Europe. 
><spectre.mikrolisten.de>
>List-Unsubscribe: 
><http://post.openoffice.de/cgi-bin/mailman/listinfo/spectre>,
>	<mailto:[email protected]?subject=unsubscribe>
>List-Archive: <http://post.openoffice.de/pipermail/spectre/>
>Date: Thu, 13 Dec 2001 15:11:36 +0100
>
>project hope - call for (new media, net art, cyberpoetry) works
>:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
>
>collecting[reflecting]spreading hope
>.
>cumulating (positive) energy
>.
>esprit
>.
>light
>.
>balance
>.
>"chi"
>.
>hope
>.
>.
>.
>[email protected]
>
>    
>In these dark times, we are finding people in pain, people suicidal, people
>sick with worry, people with the threatening dark sky; in these dark times,
>we seem to sense the beginning of the end, or at least the end of the
>beginning.
>
>This is a call for work, for hope; this is a call for hope, for the
>hopeless, for all of us; this is a call for hope in spite of the world,
>perhaps through another world, beneath your feet or beyond.
>
>We are setting up a page for hope, http://nonfinito.de/hope/ and a call for
>works (1), for illuminations...
>
>Please contact [email protected] to place your entry.
>
>Thank you so much.
>
>Reiner Strasser
>Annie Abrahams, Alan Sondheim - (on the side)
>
>
>(1) step one: new media, net art, cyberpoetry works
>
>//sorry for cross.postings
>
>______________________________________________
>SPECTRE list for media culture in Deep Europe
>Info, archive and help:
>http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre


------------------------------

Date: Sat, 15 Dec 2001 15:41:30 -0800
From: "Talan Memmott" <[email protected]>
Subject: BeeHive 4:3 Now Online

BeeHive Hypertext/Hypermedia Literary Journal
Volume 4 : Issue 3   |...|   December 2001
________________________________________________
ISSN: 1528-8102
http://beehive.temporalimage.com
________________________________________________
________________________________________________

IN THIS ISSUE...
________________

ALT-X(CERPTS)
Selections from the Alt-X ebooks
by Mark Amerika, Adrienne Eisen, Raymond Federman & George Chambers, 
Matt Samet, Alan Sondheim, Nile Southern, Ronald Sukenick, Eugene Thacker
...
http://beehive.temporalimage.com/content_apps43/app_a.html
- --------<<

COCKTAIL NATION
by Eric Lammerman
...
http://beehive.temporalimage.com/content_apps43/app_b.html
- --------<<

THE DREAM LIFE
by Thomas Swiss
...
http://beehive.temporalimage.com/content_apps43/app_c.html
- --------<<

DIGITAL CODE AND LITERARY TEXT
by Florian Cramer
...
http://beehive.temporalimage.com/content_apps43/app_d.html
- --------<<

SUBLIMINAL
by Kenji Siratori
...
http://beehive.temporalimage.com/content_apps43/app_e.html
- --------<<

SHAMANS OF THE CYBER-STEPPES
by Gordon Rumson
...
http://beehive.temporalimage.com/content_apps43/app_f.html
- --------<<

THE WATCHER / THE MERMAID CABINET
by Ellen Zweig
...
http://beehive.temporalimage.com/content_apps43/app_g.html
- --------<<

INVENTION 
by Komninos Zervos
...
http://beehive.temporalimage.com/content_apps43/app_h.html
- --------<<

SOCIAL UNITS | SHADOW TEXT
by Kevin Magee
...
http://beehive.temporalimage.com/content_apps43/app_j.html
- --------<<

2 AM CONFESSION
by Alison Daniel
...
http://beehive.temporalimage.com/content_apps43/app_k.html
________________________________________________
________________________________________________

 BeeHive ArcHive:
 http://beehive.temporalimage.com/archive/index.html

 ALL THE CONTENT FROM PAST ISSUES OF BEEHIVE

 Highlights include:

 ON STELARC : ALAN SONDHEIM
 http://beehive.temporalimage.com/archive/41arc.html

 TOWARD ELECTRACY : GREGORY ULMER / TALAN MEMMOTT [intro by Mark Amerika]
 http://beehive.temporalimage.com/archive/34arc.html

 NY/SF POETRY COLLECTION : 30 Poets from San Francisco and New York
 http://beehive.temporalimage.com/archive/23arc.html

 SQUARING OF THE WORD : SIEGFRIED HOLZBAUER
 http://beehive.temporalimage.com/archive/25arc.html

 HELL'S FATHER : ROWAN WOLF
 http://beehive.temporalimage.com/archive/41arc.html
________________________________________________
________________________________________________

 BeeHive Creative Director: Talan Memmott / [email protected]
 BeeHive Associate Editor: Alan Sondheim / [email protected]
 BeeHive Poetry Editor: Ted Warnell / [email protected]
________________________________________________









------------------------------

Date: Mon, 17 Dec 2001 16:09:48 +1000
From: "M/C - A Journal of Media and Culture" <[email protected]>
Subject: M/C: New Issue Now Online: 'work' / Issue Topics for 2002

FOR IMMEDIATE RELEASE - 17 December 2001

                       M/C has a new email address:
             from now on, please direct all correspondence to 
                         [email protected]
                         -----------------------

                - - - - - - - - - - - - - - - - - - - - - -

   The Media and Cultural Studies Centre at the University of Queensland
    is proud to present issue five in volume four of the award-winning

                   M/C - A Journal of Media and Culture
                     http://www.media-culture.org.au/

            PLEASE NOTE THE NEW ADDRESS: UPDATE YOUR BOOKMARKS!

                'work' - Edited by Axel Bruns & Greg Hearn

Invested capital demands growth. Growth is possible through the expansion
of markets or through finding new products to sell, that is, by creating
new markets. Thus, we have seen, over the last one hundred years, the
commodification of more and more aspects of human life. However, what
superficially looks like an ever increasing array of different products
turns out to be, in essence, the commodification of just one human need,
that is, the need for identity. Awareness of mind engenders the 'I/me'
split. The 'I' is a knower, the 'me' is the known. The stuff that the 'me'
is made of is discursive in nature. Stories are therefore the industrial
engines of the identity economy and they are deployed all around us in
print, in media, at work. As well they are encoded into material artifacts
or into the social practices which are enacted via our access to identity
services (be it travel, media, or latte). Perhaps these questions aren't
even as recent as they appear to be.

Most of us now work in the identity economy and indeed work out our
identity in the process of helping others commodify theirs. Consider the
following advertisement for Compaq computers. "A whole new Compaq what's in
it for me and me and me and me and me and me... a lot. We're here to help
you get the most out of computing, whether you use one PC or run a vast
global enterprise network". Current deflation aside, the Internet may turn
out to be the ultimate domain for commodification of human identity. Not
only is any desire available to be vicariously satisfied at any time of the
day (thus extending the market in time) but the domain of desire is global
in its reach, thus rendering possible the vicarious experience of
omniscience also. As the recent add for the Iridium network proclaimed,
"Welcome to your new office, it measures 510,228,030 square kilometers"
omniscience in a packet. 

The contributors to this issue of M/C dissect the work of identity in
various ways:

  "Memory-Work: The Labourers of Social Memory within Capitalist Media"
Patricia Leavy investigates how common identities, shared by people within
the same subcultures or national societies as such, are strengthened and
maintained to a significant degree through shared, collective memories,
which require unconscious work.

  "The Work of Consumption: Why Aren't We Paid?"
In our feature article for this issue, Lelia Green describes identity
construction as a major consumer project using raw materials provided by
the mass media, but one which remains considered a voluntary activity.
 
  "That Obstinate Yet Elastic Natural Barrier: Work and the Figure of Man
  in Capitalism"
Warwick Mules aims to open out Marx a little by investigating the changed
nature of the worker in early twenty-first century capitalism. The
increasing interest in shares and stocks is only one sign of the fact that
workers now invest in their own lives and in the process become
'dividualised', motivated by a desire to become their future selves. 

  "Media Is Driving Work: Broadcast, New Media and Stressed Leisure"
Frederick Wasser examines this point further by problematising the division
between work and free leisure, especially in the light of convergent new
media technologies which are used for both in equal measure. Does the
quality of our leisure time suffer as the opportunity, perhaps the
reminder, to do some more work remains ever-present? 
 
  "Work and Masculine Identity in Kevin Smith's New Jersey Trilogy"
Andrew M. Butler looks at the effects of being a 'slacker' on one's own
masculine identity. Characters in Clerks, Mallrats and Chasing Amy appear
to find it hard to escape from capitalist ideology, from the societal
imperative to work: the man without work is cast adrift, still in search of
an identity.
 
  "The Promotion of a Secular Work Ethic"
Sharon Beder traces the history of work ethics beyond the protestant
emphasis on work as a religious calling, through a study of selected self-
help texts and children's books of the time. 
 
  "Corporatising Character: Turning the Heart into Corporate Capital"
Caroline Hatcher notes that beyond the hokey new-age exercises which have
been thrust upon workforces in the last decades, staff motivation does
constitute a crucial factor in commercial success and effectiveness, and so
emotion, and passion, as heightened emotion, have come to play a newly
understood role in our work lives. 
 
  "Women and Work: Gender Disparity in Australian Universities"
Jennifer Ellis-Newman investigates gender disparities in Australian
universities, and finds subtle processes that continue to operate in some
higher education institutions to prevent women from reaching their full
potential as academics, because of their perceived identity as women first,
and academics second.
 
                 - - - - - - - - - - - - - - - - - - - - - -

                   M/C - A Journal of Media and Culture
                    <http://www.media-culture.org.au/>

                          Call for Contributors

The University of Queensland's award-winning journal of media and culture,
M/C, is looking for new contributors. M/C is a crossover journal between
the popular and the academic, and a blind- and peer-reviewed journal.

To see what M/C is all about, check out our Website, which contains all the
issues released so far, at <http://www.media-culture.org.au/>. To find out
how and in what format to contribute your work, visit
<http://www.media-culture.org.au/contribute.html>. 

These are our issue topics for 2002:

'fear'        (deadline 21 Jan. / release 13 Feb.)
'urban'       (deadline 11 Mar. / release 10 Apr.)
'colour'      (deadline  6 May  / release  5 June)
'loop'        (deadline  1 July / release 31 July)
'self'        (deadline 26 Aug. / release 25 Sep.)
'love'        (deadline 21 Oct. / release 20 Nov.)

We're looking forward to your articles !


- ---------------------------------------------------------------------------
M/C issue five, vol. four is now online: <http://www.media-culture.org.au/>
Previous issues of M/C on various topics are also still available online.
- ---------------------------------------------------------------------------
M/C Reviews is now available at <http://www.media-culture.org.au/reviews/>.
- ---------------------------------------------------------------------------
All contributors are available for media contacts: [email protected]
- ---------------------------------------------------------------------------

end

                                                     Axel Bruns

- -- 
 M/C - A Journal of Media and Culture            [email protected]
 The University of Queensland           http://www.media-culture.org.au/


------------------------------

Date: Tue, 18 Dec 2001 01:46:58 +0100
From: Steffen Bohm <[email protected]>
Subject: ephemera vol 1, no 4 (nov 2001)

STANDARD APOLOGIES FOR CROSSING THE BORDER

The fourth issue of 'ephemera: critical dialogues on organization' is
now online at:
http://www.ephemeraweb.org

Peace!


=============================

CONTENTS
volume 1, number 4 (november 2001)


editorial

Responding: To Cooper
Steffen B�hm and Campbell Jones


dialogue

Un-timely Mediations: Questing Thought
Robert Cooper


responses

Processing The Body: A Comment on Cooper
Torkild Thanem

Assemblage Notes, or, A Comment on the Factory of Things
Bent Meier S�rensen

Life Enhancement Now, Now, Now
Martin Brigham

Unmanaging/Disorganisation
Rolland Munro


review

Exploring the (Expanded) Realm of Organization: Celebrations of a
Cooperian Revolution
Chris Land


===================


(You will need Acrobat Reader to access the full-text version of these
papers.)

If you would like to be regularly notified about new ephemera issues and

other ephemera happenings, please register with
ephemera|news by sending an email to:
[email protected]

If you would like to participate in the discussion of the above articles

and other issues related to critical perspectives on
organization, please register with ephemera|discussion by sending an
email to:
[email protected]


Enjoy the issue!
Yours,
the ephemera editors




------------------------------

Date: Tue, 18 Dec 2001 14:10:26 +1000
From: "M/C - A Journal of Media and Culture" <[email protected]>
Subject: M/C Calls for Contributors: 'fear' issue and other issues in 2002

This posting contains calls for contributors for the upcoming issues of
M/C - A Journal of Media and Culture:


                   M/C - A Journal of Media and Culture
                    <http://www.media-culture.org.au/>

                          Call for Contributors

The University of Queensland's award-winning journal of media and culture,
M/C, is looking for new contributors. M/C is a crossover journal between
the popular and the academic, and a blind- and peer-reviewed journal.

To see what M/C is all about, check out our Website, which contains all the
issues released so far, at <http://www.media-culture.org.au/>. To find
out how and in what format to contribute your work, visit
<http://www.media-culture.org.au/contribute.html>. We're also welcoming
submissions to our sister publication M/C Reviews, an ongoing series of
reviews of events in culture and the media. M/C Reviews is available at
<http://www.media-culture.org.au/reviews/>.

We are now accepting submissions for the following issue:

                'fear' - article deadline: 21 January 2002
                       issue editor: Angi Buettner

As Brian Massumi pointed out in The Politics of Everyday Fear, there is
nothing new about the fact that "fear is a staple of popular culture and
politics". This was in 1993 and today "fear" is no less pervasive as a
global cultural commodity. For a privileged group of people "fear" is
something that can be purchased and actively sought out "for fun"; in
horror films, extreme sports, or travel to "the world's most dangerous
places", equipped with the notorious Worst Case Scenario Handbook. Yet, for
numberless people "fear" is not something to be consumed but a life-
threatening reality imposed on them.

The new virility and magnitude of recent terrorist attacks and acts of war
since September 11 re-ignited the awareness of the material and political
dimensions of "fear". Fear is a forceful tool for exercising power � used
on both sides of oppositional power relations. Certain dialectic
configurations immediately come to mind, such as fear and nation-states or
fear and capitalism. Human history is replete with fears of various
manifestations. Fear of witches, gay people, women, racial or ethnic
"others", as well as fear of natural disasters or the invisible germs of
biological warfare or terrorism are but a few examples of scares throughout
the times. The disconcerting immigration politics currently discussed in
Geneva at the UN Commission for Refugees (initiated by the Australian
immigration minister Phillip Ruddock) are only one of the most recent
political effects of "fear".

What are the fears and their materializations, and how are they mobilised
in ways that constitute our contemporary cultural and political landscape?
What kind of thing is this globally circulating figure and reality, and is
its flow different from other forms of cultural commodities? And, not to
forget, what role do the mass media play in this? We welcome contributions
on these or any other questions you can think of.

                   issue release date: 13 February 2002

Further issue topics for 2002:

'urban'       (deadline 11 Mar. / release 10 Apr.)
'colour'      (deadline  6 May  / release  5 June)
'loop'        (deadline  1 July / release 31 July)
'self'        (deadline 26 Aug. / release 25 Sep.)
'love'        (deadline 21 Oct. / release 20 Nov.)


                                                     Axel Bruns

- --
 M/C - A Journal of Media and Culture            [email protected]
 The University of Queensland           http://www.media-culture.org.au/



------------------------------

Date: Tue, 18 Dec 2001 11:48:33 -0500
From: computer fine arts <[email protected]>
Subject: videowork

videowork:

http://www.computerfinearts.com/3.html

_____________________________________________________________

goal
http://www.computerfinearts.com/goal/index.html

pecker
http://www.computerfinearts.com/pecker/index.html

hollyland
http://www.computerfinearts.com/hollyland/index.html

dakro
http://www.computerfinearts.com/dakro/index.html

- --------------------------------------------------------------
* recommended: DSL+, java enabled, quicktime 5.02, Explorer 5+
- --------------------------------------------------------------


------------------------------

Date: Fri, 07 Dec 2001 10:55:15 -0500
From: Are Flagan <[email protected]>
Subject: Interfaces

Afterimage seeks 10 contributions for a special issue on the Interface.
Common software packages are instrumental in shaping all aspects of the
new-media experience: they define data objects, producers and users alike.
But the interfaces of software, comprised of menus, windows and palettes;
their nomenclature, bringing such theatrical elements as stage, cast and
score to multimedia; and underlying actions, that render video and layer
digital images, together compose a realm that is heavily programmed. From
the iconic to the algorithmic level, regular upgrades also announce a host
of new and apparently indispensable features, but the question is if this
increased wealth of streamlined appearances and encoded commands gradually
serves to impoverish the new-media experience with subtle yet effective
biases. This special issue of Afterimage wishes to address the changing face
of the culturally determined interface by critically focusing on the design
and functions of software applications.

Contributions may cover some of the following ground:

1. A brief genealogy of the application in relation to historical techniques
and technologies, including a truncated history of its development (a few
highlights from the release notes).
2. A critical assessment of the graphical user interface, including its
structure and organization, the choice of words in menus and windows and the
icons used to render the desktop.
3. A critical treatment of the actions/algorithms performed by the
application, including the relations between available commands and the
structure of the new-media object and the role of automation in the user�s
formulation of this object.

The aim is to discuss software in relation to the appearance, production and
consumption of new media, a task that will implicitly also involve a
reassessment of histories, categories and practices associated with
photography, film and video, as well as, to take only one example, the role
of the archive in an age devoted to databases. Contributors should ideally
have an informed, working knowledge of the software they would like to cover
and excellent writing skills. The areas of interest have been divided into
10 categories (one or two applications will be selected from each grouping)
and they are forwarded with the disclaimer that numerical representation and
transcoding have arguably made them obsolete:

1. Operating systems
Mac OS X, Windows XP
2. Photography/Image
Photoshop 6.0, Photoshop Elements
3. Film/Video
Final Cut Pro 2.0, Adobe Premiere 6.0, Adobe After Effects 5.0, Media 100,
Maya 3.5 (for Mac OS X)
4. Network/Internet
Internet Explorer 5.0, Netscape Navigator 6.0
5. Archive/Database
Filemaker Pro 5.5, may include Server, Developer and Mobile versions of the
same
6. Print/Screen publication
Quark Xpress 4.1 (pending 5.0), Adobe InDesign 1.5 (pending 2.0), Adobe
Acrobat 5.0
7. Multimedia presentations (CD-ROM, Kiosk or Web delivery)
Macromedia Director 8.0 or 8.5, Macromedia Flash 5.0
8. Vector-based illustration
Adobe Illustrator 10, Macromedia Freehand 10
9. Word processing/Code authoring
Microsoft Word 2001 (or Office suite), Microsoft Word v.X (or Office suite),
BBEdit 6.5, CodeWarrior 7.0, RealBasic 3.5. WYSIWYG: Dreamweaver 4.0, GoLive
5.0
10. Sound
Macromedia SoundEdit 16, or similar (preferably aimed at soundtrack
authoring)

Note: Many 3D packages fall within the categories outlined above and they
may also be considered.

Please contact the editor, Are Flagan, [email protected], with a choice, a
brief bio (attach writing samples) and a short proposal if you would like to
contribute. Other less Mac-friendly choices than the selection above will of
course be considered. We do not publish articles previously printed or
posted elsewhere. The special issue is due for publication in May 2002 and
the deadline for contributions is March 1 2002. Further information is
available upon request.

Thank you.


------------------------------

Date: Sun, 09 Dec 2001 02:31:04 +0100
From: brainstorm <[email protected]>
Subject: [i love u] thoughts are free - dec. 2001

thoughts are free-------------------free of thoughts
(by D.Bowie & algorythm/permutation)

just remember love will clears the soul lovers never lovers never love
will
clean you'll be free just remember loose cause they are free forget
you'll
be free just remember love will clears they
lovers never lose
cause they are free of thoughts unpure
and of thoughts unkind
gentleness clears the soul
love cleans the mind
and makes it free.
are free just remember loose cause they are free of thoughts unkind
gentleness clears they are free of thoughts unpure and make your mind
gentleness clean you'll be free of thoughts unpure

http://www.i-love-u.ch  http://www.i-love-u.tv

- -----------------------------------------------------

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feel free to join us and to send contributions to [email protected]


------------------------------

Date: Thu, 13 Dec 2001 09:13:54 +1000
From: Paul Brown <[email protected]>
Subject: cfp: Digital Creativity - Generative Computation and the Arts


please pass on to interested colleagues/lists
apologies for cross posting

The Journal of
Digital Creativity
(ISSN 1462-6268)

Call for papers
Special issue on Generative computation and the arts
Guest editor: Paul Brown
Publication:  early 2003

Important dates
1st May 2002 	Intending authors should submit a short (100 words) abstract.
1st August 2002 	Full papers required.
Notes and shorter articles may be submitted at any time up to 1st August 200=
2


=46ull articles and shorter notes are sought for a special issue of=20
Digital Creativity addressing the theme of "Generative Computation=20
and the Arts".

Generative computation has been an important component of the digital=20
arts since their inception.  Work includes art that involves:=20
artificial life; artificial intelligence; formal languages; shape=20
grammars; cellular automata; genetic algorithms; fractals; graftals;=20
Lindenmayer systems; and other procedural, generative,=20
knowledge-based, learning-based or evolutionary systems and=20
methodologies.

Submitted articles may address current practice (individual works or=20
group exhibitions) or document historical developments.  They may be=20
theoretical, practical or pedagogical.  In particular essays that=20
discuss work in areas other than the visual arts (e.g. sound/music,=20
performance, writing/literature, etc=8A) as well as multi- and=20
inter-disciplinary collaborations (including art, science and=20
technology) are encouraged.


=46ull articles should be about 4-5,000 words in length, should contain=20
substantial new material and should not have been published elsewhere.
Shorter articles and notes will be considered where appropriate.
Essays and notes should be illustrated wherever possible.
Two international referees will referee full articles.
The editor will select shorter notes with the possible assistance of referee=
s.
Notes for Contributors can be found on the journals website
http://www.swets.nl/sps/journals/dc1.html


All material should be sent to Paul Brown ([email protected]) who=20
will be happy to discuss proposals prior to submission.

!! NOTE !! Change of Address !!=
Paul Brown          PO Box 413, Cotton Tree QLD 4558, Australia
mailto:[email protected]            http://www.paul-brown.com
mob 0419 72 74 85                           fax +1 309 216 9900
New Media Arts Fellow, Australia Council http://www.ozco.gov.au
Executive Editor                    http://www.fineartforum.org



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